Gaming Physics
from the how-real-is-your-world? dept
An article over at the BBC about how computer game makers are suddenly using physics engines more and more to make things seem realistic. They no longer what people walking through walls or unable to kick a box out of the way. However, in some cases, things are a little too real. Apparently, in one game, players kept having their gun get caught on door frames and windows. It would be cool, of course, (and maybe already done? as I show my gaming ignorance) if you could adjust the physics in the game to your liking. Change the gravity. Change the friction. Suddenly your sliding and bouncing all over while playing Quake...Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
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Physics
Friction and gravity have been an element in FPS games for a while, at least since Quake II. There is nothing more disconcerting than jumping and continuing to ascend...makes for an interesting game.
It will be interesting to see what happens as more and more game elements become subject to more realistic applications of physics.
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it's already here..
..the game market seems to be approaching a fork of some kind - i'd say between people who want a consistent driven game and those who want a kind of huge, expansive playground. sort of like an excersise class versus a gym membership.
..oh, and on the low-gravity tip, how about a game that simulates the battle rooms from Ender's Game?
~Jon
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Tony Hawk Pro Skater 3...
OTOH they have an expert mode that simulates real physics. It makes the game way more challenging and playable once you can finish it in your sleep in "normal physics".
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