What The Entertainment Industry Can Learn From The Fashion Industry
from the worth-reading dept
The entertainment industry and those who support it insist that they must control the output of musicians or there simply is no way to make money. There are plenty of examples of why that's not true, and here is a great one. The fashion industry is also based on the concept of intellectual creativity - and there are many similarities between the fashion and the entertainment industry. However, the fashion industry, unlike the entertainment industry realizes that locking up creativity is impossible - and even trying to do so only ends up doing much more harm than good. Instead, they understand their marketplace, and are constantly innovating and pushing the boundary to create new and better things. On top of that, they understand the power of brand and marketing - and know that people will pay much more for a brand, not just a design. Even more to the point, they understand that the industry as a whole does much better when their "content" gets spread far and wide - even if not directly by them - and when they continually build off of each others creative works. What a concept! The entire article is worth reading, but here's a great quote that pulls it all together: "Through fashion we have a ringside seat on the ecology of creativity in a world of networked communication. Ideas arise, evolve through collaboration, gain currency through exposure, mutate in new directions, and diffuse through imitation. The constant borrowing, repurposing, and transformation of prior work are as integral to creativity in music and film as they are to fashion." Clearly, the entertainment industry could learn a thing or two from all of this - but, instead, they'll stay closed minded, fighting themselves to the end. In the meantime, we all suffer.Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
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But is the fashion industry creative?
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It's not about "creative industry" or IP at all
First, the Entertainment industry exists in the same realm as software. A modest amount of effort is expended to produce a product that has, essentially, a zero cost of "production" (the word production is in quotes.... maybe I should have worded it "zero cost of replication"). The underlying fact is that there is no physical good being provided to the consumer with the sale of software or music or movies. It's a friken piece of plastic with ones and zeros, some cardboard and paper (if you're lucky).
The fashion industry is a little different. They have to actually make something. Not only that, their product has to actually physicall fit the customer.
The way the fashion industry maximises profits is by limiting supply, improving quality, selling to select customer and managing a brand image.
The way the software industry maximises profits is by expanding supply was widely as demand will support, reducing quality to bearable levels, selling to as many people/things (hey cars need software too) as possible and promoting a brand image.
I can't think of two more diametrically opposed industries actually. The only thing that is similar between the two is the "brand image" thing... and the goals for brand image for fashion and software are diametrically opposed (beyond making the brand desirable).
I guess I could sum it up this way: In the fashion industry sweatshop workers are oppressed (the folks who actually make the product). In the software/entertainment industry the comsumer is oppressed (the folks who actually consume the product).
The thing that the music/movie industry is all wacked about is that demand for software is less elastic than entertainment. The erosion of their economeny of sale (aka their money machine) is far more pronounced than that of software... or even physical goods!
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Re: It's not about
To an extent this happens with counterfeit items - which the fashion industry goes after just as much as the RIAA goes after unauthorized music copying.
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Re: It's not about
Firstly, the production of clothing is relatively cheap compared to the actual design and innovation of clothing. If you look at the price of production in asia, the cost of making clothes can costs several cents to a few dollars.
On the other hand, not all software companies maximize profits by selling to a large base of users. If you look at enterprise software, they are restricted to a select few consumers who are willing to pay the price of support and production. The software industry would get nothing by advertising it to everyone.
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Re: It's not about
Software company that limit themselves to "enterprise software" are picking low hanging fruit and aren't anywhere nearly as successful as Microsoft and very well may not survive (a disposable company if you will) the test of time.
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No Subject Given
Mike, the music world is coming around, albeit VERY SLOWLY, to the idea of music downloads. Music Sharing, at least as far as the end user (you/me) isn't going to become Legal until the industry (artists included) can find a way to make it as profitable as their current business is. Period. End of Story. Done.
And a number of 'artists' would have it no other way. Does anyone really think that N'Sync, the Backstreet boys, Jennifer Lopez, would be even marginally successful if they didn't have the backing and promotional clout/image control that the media companies have ? No way.
--RJD--
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