Valve Software Bullying Cybercafes
from the fun-for-the-whole-family dept
Ernest Miller writes "Yesterday, Valve CEO Gabe Newell thanked the gaming coummunity for helping to catch those responsible for the theft of Half-Life 2 code by saying, "Everyone here at Valve is once again reminded of how much we owe to the gaming community." What he didn't say was that Valve was demonstrating its appreciation by threatening to sue a cybercafe that was offering Valve's Counter-Strike as one of the games people could play. Companies like Microsoft often let cybercafes offer their games as long as they buy each copy of the game they use. At the other end of the scale, Valve charges more than most cybercafes can afford to let them use 5-year old, freely downloadable as a mod, games. Furthermore, instead of merely sending a cease and desist letter ("knock it off or we will sue"), Valve sent a prepay us for a license or we'll sue letter. In other words, unless the cybercafe pays for a one-year license, they will be sued. The next time you don't find any Valve games at your local LAN center, you'll know why. Perhaps fans of LAN gaming and the professional gaming leagues ought to consider whether Valve's aggressive, overbearing stance towards LAN centers is helpful to the gaming community or not. "Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
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yes, butt....
Basically, their license grants you the right to play the game whenever, wherever. What you *cannot* do, however, is resell the game in a retail context: Valve sees selling time on PC's as a resell of their product. In other words, they only get paid once, and another party can continue to exploit their work *FOR PROFIT* without allowing the creators to share in the proceeds derived from their work.
It's an interesting turnaround if you look at it through the music-biz lens: the artists/creators (Valve) are seeing their work generating revenue for licensee's (record companies) and their being denied the opportunity to enjoy the fruits of their labors.
I hope that makes sense...
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Hmm.
You sell computer time. And you sell the Valvegame. Then after the customer played the game he sells it back to you. A perfectly legal business.
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