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proffit mazimizers
EA is a very nasty meat grinder, they chew up and spit out smaller companies all the time. Developers working for them have very little job security. Project dates are often tied to very unrealistic development cycles (ie how much profit in a given quarter must be made). No wonder 90% of what they churn out is derivative crap, that is where the reward is at EA. The sad thing is clearly this cut throat behavior and so so game release schedule with a few gems works, they didn't get that big by playing nice but they do turn a good proffit.
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Making? Try PLAYING...
That's right, he spent over $700 to speed up a game he had already spent $55 on.
Based on the messages I'm seeing on message boards all over the net, he's not the only one.
My guess is that the game companies own significant stock in computer video card manufacturers, RAM manufacturers, etc. and are making their money not off of the software, but all the hardware that is sold to support the software...
I used to work with a guy who was with Origin Systems, Inc. before Electronic Arts bought them out and fired them all. He has a great t-shirt with the EA logo (a cube, sphere and cone) overlayed with the Borg ship appearance and underneath are the words "You will be assimilated. Resistance is futile".
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It's coming back 'round
ATA
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built-in audience
This is a bad situation too - movies based on video games are awful movies, and game sequels are usually milking a dead cow, so nobody ends up winning.
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Passing on the cost.
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No Subject Given
What this does do is make it possible for a smaller company to 'dare to be great' and come up with something new/unique.
Course if they do, a bigger company will probably swallow it and brand it as it's own (think MS acquiring Halo).
From what I've seen, Doom 3 is very pretty but isn't revolutionary so much as evolutionary. Wonder who will be the next ID ?
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Popular Games = Advertising $$
The game giants are probably only going to get bigger, unfortunately. According to the article in the New York Post, Viacom is considering EA as an acquisition target.
The entertainment industry is wising up to how large the game audience is and, more importantly to entertainment, that this audience consists of the 18-34 year old male demographic that is bored with television. The obvious result of this is going to be very product-conscious(centric) game titles as advertisers figure out the best ways to crawl into your console. Couple this with online gaming and it will be interesting to see the resurge of modified Push technology.
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Re: proffit mazimizers
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