Ubisoft Ditches Starforce... But Looks For A Replacement
from the is-it-really-necessary? dept
A couple weeks ago an upset owner of a Ubisoft video game sued the company, claiming the copy protection scheme used on it, made by controversial copy protection software firm Starforce, opened up huge security holes on computers. While there had been complaints directed at both Ubisoft and Starforce for quite some time, it seems that it finally took this lawsuit for Ubisoft to decide to ditch Starforce completely. However, they claim that they're going to replace it with another copy protection scheme, potentially putting themselves right back into the same problematic situation. Perhaps, instead, they might want to take a lesson from some successful gaming companies that have learned that you can sell more games by not treating all of your customers as if they were criminals.Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
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Customers?
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Steam model
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Re: Steam model
There will always be ways to counter any copy protection that they come out with, unless it's a direct tv p5 card, still waiting for that hack.
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Re: Steam model
But I did not want STEAM on my system at all. Setting it up was quite unpleasant, and overall made me feel paranoid.
STEAM is just another way of telling Every Customer:
"YOU ARE A THIEF. You are not getting Our Software for free, you malicious Hacker! We are watching Your Every Move. We will look anywhere on your computer that we care to, and if we find anything we don't feel completely joyous about, we will Slam Your Freakin' Head into a Grinder (figuratively)."
I didn't like STEAM, so I will find my gaming jollies elsewhere.
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Re: Steam model
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STEAM?!
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STEAM JAM
Should have told the programmers that Battle Field has more characters than your stupid login page. Would make a lot of people happy instead of pissing us off and no longer going to buy expansions that are just download and play only. I want a hard copy. I don't give a crap if it has some copy protection on it. I am not a thief so stop treating me like one. I buy games that are good and play them. Count me as old fashion but having a backup incase I need to reinstall due to Malware or Spyware is the best reason for not having to download everything all over again on reinstalls or a system crash due to hardware or OS malfunction.
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Re: STEAM JAM
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Re: Re: STEAM JAM
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Re: Re: Re: STEAM JAM
If they ever go under, or drop support, I want 100% of my money back unless they hand out patches that make the games independent of steam accounts.
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Doesn't matter what happens
As for the copy protection, I was looking in this months PC Format (UK) and there was an article on copy protections and there effects, Star force was the only on they claim hadn't been cracked but most of us know thats wrong, look at Farenhiet for a start. I am all for copy protecting games as it means any online game needs to be original and not hacked which I believe makes the game more playable and no cheaters.
Punkbuster has done most of the games justise by adding there anticheat client into the games and hense kickin off all the cheaters that ruin the game.
I think unless every game has every file protected then it looks like there will never be a winner.
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Re: Doesn't matter what happens
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Re: Re: Doesn't matter what happens
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Copyprotection is about theft, not cheating.
It also adds little value to the final cost of making software. So, if you think, all the sudden, the cost of your leet copy of quake 4 is going from 40$ to 20$.... think again.
Copy protection is just plain stupid at this point. Hacked and/or black market pre-gold copies are available sometimes weeks in advance of the real games hitting the streets.
Why bother to piss off your real cusomter base with something that any 12 year old can find for free on the net.
Wait for quantum computers to be able to have something that you can make un-crackable. Till then, its all lipservice and a wast eof effort.
And yes, even starforce has been hacked.
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Copy-protection
All I had to to for BiA:EiB was to copy the original bia.exe (from RTH30) and rename it ti eib.exe
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Re: Steam model
Anyone else notice that Ubisoft's public drama with Starforce started pretty much the same time they decided to kill Shadowbane? Maybe they planned on killing Starforce anyway, but they waited a while until they could have a story to cover up firing one of their development teams.
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Old Ubisoft games
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Punkbuster?
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RE: Steam
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I always...
I also take issue with anything that mucks with the internals of my system(s). If you require installation of a rootkit for a game, something is wrong with this picture. Systems security is one thing I take seriously (and consult on professionally). Install one of those suckers here and not only is it going to be ripped out by its roots (pun intended) but I'm going to advertise it far and wide and probably sue your ass besides. Fair warning game companies.
What's even funnier is that my favorite games here (EU2, HoI, other strategy games) all have no copy protection whatsoever. Now true, the genre isn't exactly going to set the world on fire, but isn't it interesting that there is one set of developers/one game company out there that understands that I'm not going to rip them off. Heck, I want them to produce more so I'm eager to pay them.
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Copy Protection is just a hurdle
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USB Dongle
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Re: USB Dongle
This hardware device failed within my having it for 4 days. Quite a pain in the neck...
-Chris
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I will not buy a game...
Game publishers need to respect the rights of their customers if they want us to respect theirs.
All of my games are legitimately purchased, but wherever possible I leave the CD in the box and find a No-CD patch. Why? Because it is an unnecessary hassle to have to find it every time.
HINT: Use the carrot rather than the stick - try providing some kind of value-added service - updates, patches, support etc - that are only available to legit customers. Such revolutionary thinking...
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Now that Ubi has 'Seen the light' maybe they'll release some of those games they destroyed with Starforce minus the copy-protection. I'd love to buy some of them, they've got some great titles.
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Steel Beasts Pro Codemeter Dongle
Don't believe me? Go ahead and do your own search and get back to me. Start with the usual: Gamecopyworld.com, or Megagames.com
Think Starforce can't be cracked? Armed Assault was just released in the Europe, and US release is due sometime in early 2007. Its using the latest Starforce protection scheme... it took me two days to download it on bittorrent, and I was playing it immediately. At first, we figured out that while Starforce was doing a diskcheck (after mounting the game with Daemon Tools), we could start other applications (Defrag, Google Earth, etc..) at the same time, and this would confuse Starforce enough that it would start the game, and I could play in it's entirety. Then about a whopping 3 days later, someone came out with a cracked MDS file, that completely gets arund Starforce, and starts the game EVERYTIME. Check out this forum http://forum.mininova.org/index.php?showtopic=234983938&st=200
Anyways, the point is that the Codemeter stick (dongle) has not been cracked, and it's not a nasty protection scheme installed on your hard drive. My hat's off to these guys, and it looks like I am going to have to purchase a second license to play on my home LAN. Here is some more info on the Codemeter stick:
http://66.102.7.104/search?q=cache:8nkn7hNCjCEJ:www.codemeter.hu/kn12us.pdf+%22steel+beasts%22+p ro+crack&hl=en&gl=us&ct=clnk&cd=9
in case anybody does find a way around Steel Beasts Pro... PLEASE post it so I don't have to keep dishing out $125!!!
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Re: Steel Beasts Pro Codemeter Dongle
I was actually doing this today
"This is a cut and paste from the original post. I didn't take note of the poster unfortunately, and all credit must go to him. As I said, I couldn't get it to work though. Also, I don't know how legit or official this is - it may well be frowned on by esim (the post was deleted very soon, from both forums it was posted under) - nonetheless, I see nothing morally wrong with running the sim on your own LAN for yourself, so here it is, exactly as posted. Let me know if you get it to work:
SB PRO PE -2 Player Lan with one CM stick works.!
Guys I was dissappointed at the news that I would not be able to play Steel beasts PRO PE on my lan with one CodeMeter Stick. Well I just did it and it worked fine. You do not carry the stick from PC to PC you use the Webadmin program and set the PC the stick is in as Server then you add the IP address of the client and loopback of the server. Although it is not without some complications in implementation it does in fact work. I have tested with 2 people in the same tank and two people in different tanks.......lovin it, simply lovin it.
Instructions:
Install SB PRO PE on the server machine. This is the only machine you will use the Codemeter stick in. Install the latest firmware update for the CM stick and patch the game to the latest version.
1: On the server machine (The one with the codemeter stick) Start the Codemeter service and then use webadmin to access the configuration page.
2: Under "configuration" "network" tick the "Run Network Server" box and apply the settings.
3: Under "configuration" "access control" click "add" and enter the ip address of the client machine and the loopback address of the server 127.0.0.1 and once again, apply the setttings.
Exit the CodeMeter service on the server.
4: Go to the client machine and install SB PRO PE. Do not insert the codemeter stick.
5: On the client machine start the CodeMeter service. Use webadmin to access the configuration page.
6: Leave the "Run Network Server" box UNCHECKED here and click "add" in the server search list. Type in the IP address of the Server machine here and once again click apply. Exit the CodeMeter service.
Your setup is complete!
After all this is done I strongly recommend that you exit from the CodeMeter sevice on both Machines, remove the Codemeter stick and follow the directions below.
To run the game do the following:
Make sure that the Codemeter service is not running on either machine when you first start this procedure.
1: On the server machine insert the Codemeter stick and start codemeter as a service. Do not start the game on the server yet.
2: Client launches game now.
3: After client is launched and waiting at menu. On the server machine terminate Codemeter as a service and then launch SB PRO PE on the server machine.
4: If client mouse is non responsive try a ctrl + alt + Del and click retry on the dialog box and then cancel on the Windows security dialog box. (This only happens some times) The game should re-commit and work fine.
I have tested this and it works fine for two players on LAN with one Codemeter stick."
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Re: Re: Steel Beasts Pro Codemeter Dongle
I shouldn't have to purchase additional licenses at $125.00 a pop just to play with my teenage son.
Again, thank you!
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Re: Steel Beasts Pro Codemeter Dongle
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