Games Within Games So Successful They Leave The Game

from the figured-it-out-yet? dept

Clive Thompson points out how a developer created an amazingly popular game within the virtual world of Second Life called Tringo. That, alone, isn't all that interesting. However, the game became so successful within Second Life that the developer was able to have the game made outside of Second Life, and back here in... um... First Life the real world. Anyway, it's interesting to see that he was basically able to not just prototype the game within the virtual world, but also build up a big enough following that there was clear demand outside the virtual world for a more traditional version of the game.
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  1. identicon
    Mathew Schlabaugh, 12 May 2006 @ 9:12pm

    Virtual Lawyers & Police...LOL

    Way to go Clive... watch out for the virtual lawyers in Second Life they may try to claim that because you made it in their game they own it... I read an article on here a while back about how someone hacked the game to gain property and they killed his account and he sued them or something. Watch out they may kill your account and try to claim original copyright to it... J/K But does sound like something they would try to do since I heard that last article... You would think the people at Second Life would want to make it more like real life and build virtual police to try and enforce the rules...LOL

    link to this | view in thread ]

  2. identicon
    Jamie, 12 May 2006 @ 9:25pm

    I believe it

    Dude, that's addictive...
    Tell me when they make the offline version

    link to this | view in thread ]

  3. identicon
    TheSeer, 12 May 2006 @ 9:41pm

    Re: Virtual Lawyers & Police...LOL

    One of the main points of Second Life however is that anything you create is YOUR own intellectual property and the scenario you mentioned above. Though, based on what you said didn't they enforce the rules by deleting the hacker's account? :)

    link to this | view in thread ]

  4. identicon
    Dom, 13 May 2006 @ 3:46am

    I've heard lots of good things about Second Life recently, I'm going to give it a try soon.

    link to this | view in thread ]

  5. identicon
    Ridley4, 13 May 2006 @ 4:21am

    GTA:SA, anyone?

    Now all I want to see is a Duality machine in the quarter arcade.

    link to this | view in thread ]

  6. identicon
    James, 13 May 2006 @ 6:27am

    Duality from Grand Theft Auto: San Andreas? That game was great!! It should be made as a game outside of the game.

    link to this | view in thread ]

  7. identicon
    blah, 13 May 2006 @ 7:35am

    Re: Virtual Lawyers & Police...LOL

    Bah, your full of crap. Second Life expelled a hacker, not a content creator. Get your facts straight before post this kind of crap.

    link to this | view in thread ]

  8. identicon
    Anonymous Coward, 13 May 2006 @ 8:42am

    super turbo turkey puncher!

    link to this | view in thread ]

  9. identicon
    Andrew Strasser, 13 May 2006 @ 9:02am

    Game developing.

    My mother and I have been game developers for a few years now. I've learned a lot from different games I've played along the way. We've learned from software what is capable and are always continuing in development of any and all aspects of gaming. This is something my mother has devoted her life to through wanting to create a gaming environment for the blind. We learn from everywhere we go. She's currently taking more college courses to try to learn more about it.

    link to this | view in thread ]

  10. identicon
    lionel mandrake, 13 May 2006 @ 11:53am

    Game Within A Game?

    How come no one has ever released "Ship Chip Lander"??

    Now THAT'S a game within a game. (Myst, or was it Cosmic Osmo?)

    LM

    link to this | view in thread ]

  11. identicon
    Echostorm, 13 May 2006 @ 1:35pm

    um

    Thanks for keeping us up to date Andrew.
    Now when are they going to make a standalone version of blitzball?

    link to this | view in thread ]

  12. identicon
    Anonymous Coward, 13 May 2006 @ 7:38pm

    Re: um

    i played more blitzball then the actual FFX

    link to this | view in thread ]

  13. identicon
    Tetra Master, 13 May 2006 @ 9:59pm

    Blitzball?

    Blitzball? Bah. That was nothing on Tetra Master from FFIX. Of all games within games that was by far the BEST ever!

    H**l I played that more than any other "Main" game out there.

    well there's my two cents

    link to this | view in thread ]

  14. identicon
    Kermitt, 14 May 2006 @ 1:51am

    Tringo GBA is already out

    The GBA version of Tringo has been on sale for a couple of weeks. Here's a link to it on Amazon.com... Tringo GBA at Amazon
    In regards to that laywer thing mentioned at the top... the guy actually found a backdoor that let him circumvent the land aution system and he was able to pick up a heap of land for next to nothing. So apparently LL banned his account and recovered the land. Still ongoing AFAIK.

    link to this | view in thread ]

  15. identicon
    Jose Lopez-de-Zaldo, 14 May 2006 @ 7:27am

    Tringo

    If you create something within a virtual world, what is the fuss about reproducing it in the real world. I saw this on Google, and don't understand what the big deal. If if is a big deal, the article did not explain it so that non technically savvy people like me comprehend why.

    link to this | view in thread ]

  16. identicon
    The Green Bastard, 14 May 2006 @ 12:03pm

    Will you suck my dick for a cheeseburger? Pretty please?

    link to this | view in thread ]

  17. identicon
    Anonymous Coward, 14 May 2006 @ 1:17pm

    Re: Game developing.

    Dont you mean your "Roomate"?

    link to this | view in thread ]

  18. identicon
    Red, 14 May 2006 @ 2:15pm

    duuude

    the arcade game in project gotham racing 2 was sooo addictive, I need to get a stand alone of it...

    link to this | view in thread ]

  19. identicon
    DJ Skyede, 14 May 2006 @ 3:36pm

    games within games

    Space Quest III: Astrochicken.

    -Paul

    link to this | view in thread ]

  20. identicon
    Kermitt, 14 May 2006 @ 4:09pm

    Re: Tringo

    The fuss is that apparently this is the first time an original game was created in a virtual world, and then moved to the real world. Plus the fact that it was only possible because content creators in SL retain the IP to their work, which is something no other MMO has allowed to happen.

    link to this | view in thread ]

  21. identicon
    anonymous coward, 15 May 2006 @ 9:50am

    question for the online role-playing gamers:

    are your online characters overwieght, sweaty-palmed virgins losers too?

    link to this | view in thread ]

  22. identicon
    Dan, 15 May 2006 @ 12:03pm

    link to this | view in thread ]

  23. identicon
    Man no download slots, 27 Oct 2011 @ 5:24am

    I know that it should be your intellectual property . These stories about killing your account to gain copyright hhmhmmm sounds like some conspiracy theory ;) Good work .

    link to this | view in thread ]


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