Is The iPhone Damaging The Mobile Gaming Market?
from the not-really dept
It's amazing how much stuff gets blamed on the iPhone on a regular basis. The latest is that some "industry experts" (which, in this case, actually means very biased people) are claiming that the iPhone is hurting the mobile gaming market, by not letting users download games to their phones. Of course, that's about to change as Apple finally opens up its SDK, and more importantly it's actually a more fundamental problem than one that is just about the iPhone. It is rather difficult to move games from one phone to another, and at the rate that many people (especially the early adopters who are more likely to buy games for their phones) changes phones, it can be a pain to have to constantly rebuy mobile games that people want. Of course, that goes beyond mobile games to just about any mobile application. Right now there are so many different devices, operating systems, platforms and network operators, it's nearly impossible to feel comfortable that a single app will work anywhere but where you first set it up. It's a problem that the industry is going to face more and more as they push for people to use their phones as more than just phones.Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
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Filed Under: iphone, mobile gaming
Companies: apple, ea
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Sometimes a cigar is only a cigar?
Most people who want portable gaming use a PSP or a DS - as both go online - and don't want their game interrupted by a friggin' phone call!
Who writes this stuff?!? ARGHH!
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industry exsperts
An ex is a has been. Exinlaws. Exwife. Exemployer.
A spert is a drip under high pressure.
An exspert is thus a has been drip under high pressure.
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@ AC
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What mobile gaming market?
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Hmm, odd - my 'non iPhone' has none of those problems.
But I agree - the 'mobile gaming market' doesn't exist. I'm a gamer, but I won't pay for little 'widget' games on my cell phone. I have one or two freeware things, but I can't see paying for anything like that for my phone. Ehh, I guess maybe if it was like 3 bucks, even then... not sure :)
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1. Lack of software interoperability across hardware platforms.
2. I'm not going to pay $10+ for a crappy tetris ripoff that barely functions in a playable manner on my phone.
3. I'm not going to subscribe (are you F*CKING KIDDING ME?!?) for a service that allows me to download more crappy tetris/Galaga/Etc. ripoffs ad nauseam for the low low price of $9.99+/mo.
4. If I wanted to waste my money on crappy games I would buy MS points and get Arcade games on Xbox Live...
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Immature Market
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Re:
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A phone is a phone
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Re: Sometimes a cigar is only a cigar?
I got quake on my N95, I play it in the airport with the sound on fullblast to annoy the jackass next to me typing away at his notebook like he's actually doing work. Also when I get a phone call I answer it loudly and go right on playing. Learn to multitask jackass.
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Re: A phone is a phone
You know what else is a "dissapiontment"? I'll give you a clue, its starts with Y and ends with U.
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Re: Re: A phone is a phone
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Re: Sometimes a cigar is only a cigar?
maybe you should do a little research.. you'll see the iPhone doesn't cost $600 lol
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Re: Re: Re: A phone is a phone
You are so right Rusty. I hang my head in shame. From now on I vow to change my replying-to-unimportant-posts ways!
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