No, Grand Theft Auto Isn't To Blame For Dumb Teens Getting Violent
from the please dept
It's been shown over and over again that violent video games don't lead to violence -- but that hasn't stopped anti-video game crusaders from looking for any example that suggests otherwise. It appears they're having a field day with a bunch of stupid teenagers on Long Island who went on a rampage saying they were acting out scenes from Grand Theft Auto. The mistake here is to blame GTA for the acts. These kids were bored and decided to go on a rampage. If it wasn't copying GTA, it would have been for some other reason. Furthermore, just because the kids blame GTA, doesn't mean that GTA was responsible. Of course kids will blame GTA if they think that will get them out of jail: "It wasn't my fault, you see. I was under the influence of some video game..." It's an easy way to deflect blame, but doesn't mean that the blame shouldn't rest squarely on the shoulders of those kids, rather than the video game. Millions of people play GTA every day and have no intention of acting it out in real life.Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
Techdirt is one of the few remaining truly independent media outlets. We do not have a giant corporation behind us, and we rely heavily on our community to support us, in an age when advertisers are increasingly uninterested in sponsoring small, independent sites — especially a site like ours that is unwilling to pull punches in its reporting and analysis.
While other websites have resorted to paywalls, registration requirements, and increasingly annoying/intrusive advertising, we have always kept Techdirt open and available to anyone. But in order to continue doing so, we need your support. We offer a variety of ways for our readers to support us, from direct donations to special subscriptions and cool merchandise — and every little bit helps. Thank you.
–The Techdirt Team
Filed Under: blame, grand theft auto, teens, violence
Reader Comments
Subscribe: RSS
View by: Time | Thread
No conclusive evidence
And it has been shown over and over again that violent video games do lead to violence.
The correct statement you should have made is that their continues to be great debate in this area as the research is mixed.
To say that video games have no effect on how we feel is naive at best
[ link to this | view in chronology ]
Re: No conclusive evidence
Has it? We've yet to see any such study. Can you please point to one? There have been studies that people have tried to interpret that way, but the details have shown that the actual study shows no such thing.
The correct statement you should have made is that their continues to be great debate in this area as the research is mixed.
Again, if you can point to that mixed evidence that would be great.
To say that video games have no effect on how we feel is naive at best
Not at all. As I said, there are those who try to twist results to say that, but none of the research has shown that. What has been shown, however, is that there is no increase in violence as more people play violent video games.
[ link to this | view in chronology ]
Here's evidence - from a true expert
http://www.apa.org/science/psa/sb-anderson.html
[ link to this | view in chronology ]
Re: Here's evidence - from a true expert
What about the other 'PhD in psychology' scientists out there that say Mr Anderson is wrong? Who is the real 'True Expert?'
Lets also not forget that the listed reference for these so-called myths at the end of the AC's link; all of them except the last 2 were previous works in which Craig A. Anderson, PhD in psychology was author or co-author. Siting the majority of your works is hardly the best way to 'gather' studies for correlation research.
Personally, I want to see the correlation studies between all forms of media violence. Are violent video games more likely to induce the five separate effects of increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased prosocial (helping) behavior than say playing cowboys and Indians?
What about paintball and Airsoft? On T.V. wrestling, boxing, hockey, football, or other violent sports?
What about the violent effects of movies, comic books, and music?
For years people have cried out about the newest forms of media 'brainwashing' their kids to be antisocial miscreants, but have any of these things ever been truly proven? Have they ever bee cross checked and evaluated and quantified to give parents a real idea of how in danger of being a danger their children are while sitting in the basement pretending to be an elf, or a space marine, or a thug?
[ link to this | view in chronology ]
Re: Here's evidence - from a true expert
Ah, that link repeats an awful lot of myths that he pretends are "facts."
Some studies have yielded nonsignificant video game effects, just as some smoking studies failed to find a significant link to lung cancer. But when one combines all relevant empirical studies using meta-analytic techniques, five separate effects emerge with considerable consistency. Violent video games are significantly associated with: increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased prosocial (helping) behavior. Average effect sizes for experimental studies (which help establish causality) and correlational studies (which allow examination of serious violent behavior) appear comparable (Anderson & Bushman, 2001).
That's a neat little shift. Note that none of the studies actually show increased violence or that anything leads to violence. What they show, consistently, is that playing a violent video game gets you excited and worked up -- as it should. There is no evidence that it then leads to any increase in violence whatsoever.
If you have to point to experts, then we can easily do the same:
http://www.grandtheftchildhood.com/GTC/Home.html
Every study, including the ones by the guy you point to have been shown to not prove what the media (and this guy) claims they prove. If you look at the actual studies, they show increased emotion -- but no actual increase in violent activity as a result.
[ link to this | view in chronology ]
Re: Re: Here's evidence - from a true expert
[ link to this | view in chronology ]
Re: Re: Re: Here's evidence - from a true expert
If violence stems from video games, where is the proof?
There are reasons that these "experts" say what they do:
[ link to this | view in chronology ]
Re: Re: Here's evidence - from a true expert
As a result, you cannot claim that there is no evidence that video games causes violent behavior.
Stick to writing about purely tech related issues and not sociopolitical or psychological issues
[ link to this | view in chronology ]
Re: Re: Re: Here's evidence - from a true expert
Techdirt is not solely "tech related issues". How are any of the articles on IP law tech related? Economics? etc...
[ link to this | view in chronology ]
Re: Re: No conclusive evidence
[ link to this | view in chronology ]
Re: No conclusive evidence
[ link to this | view in chronology ]
Re: No conclusive evidence
[ link to this | view in chronology ]
Re: No conclusive evidence
[ link to this | view in chronology ]
Re: No conclusive evidence
Now don;t get me wrong, the media is not whole responsible. I put the biggest block of blame onto the Parents whose job it is to instill a sense of right and wrong into the child.
[ link to this | view in chronology ]
Re: Re: No conclusive evidence
Hell, if parents would even play video games with their kids and maybe add a little subtle conversation about how "These fun things in the game are just fun because they are not real, but in real life many people get hurt or are cheated out of things they'e earned", children would behave more like they are expected. Everybody wants to blame other people and pump kids full of drugs because of chemical imbalance's. Its all parenting.
I had/have ADHD but I was never pumped full of pills. Parents and children use these things as excuses. The worste thing a parent can do is tell their kids that they have a learning or behavioral disorder.
[ link to this | view in chronology ]
Re: Re: Re: No conclusive evidence
[ link to this | view in chronology ]
Re: No conclusive evidence
[ link to this | view in chronology ]
Re: No conclusive evidence
[ link to this | view in chronology ]
Re: No conclusive evidence
[ link to this | view in chronology ]
Re: No conclusive evidence
If a video does have an effect on how you feel, and causes you to do violent stuff, then perhaps you aren't mentally stable enough to live unsupervised.
If anything could be to blame on violence in teens, it would be real life role models, not pixelated ones. 'Role models' such as 50cent and other 'gangsters'.
[ link to this | view in chronology ]
Re: No conclusive evidence
And according to the article "Is exposure to media violence a public-health risk?" published in Lancet, Pg. 1137 Vol. 371 No. 9619 (a medical journal that was ranked 3rd in General Medicine in 2007):
"The effects of violence in video games on negative behaviour in children and adolescents have been intensely
studied and debated. Some studies show that violent imagery increases the likelihood of short-term aggressive or fearful
behaviour, especially in boys. The effects in older children are less clear and no long-term increase in aggressiveness or
violence has been shown. There is no evidence to suggest that individuals exposed to media violence go on to commit
crimes. However, it is not clear whether this largely experimental research can be applied to situations in everyday life.
Studies are small with non-representative samples; they do not look at present-day games or measure the exposure to
violence. The focus is on finding harm; evidence for actual harm is scant. Not all aggression is bad. In fact it can be
quite positive. And the assumption that everyone is at risk of being violent disregards the fact that some people are more
susceptible to violence and may seek out violent material.
Violent or aggressive actions seldom result from a single cause; instead multiple factors converge over time to
contribute to such behaviour. When one looks at juvenile violence across society, exposure to media violence comes
pretty low down the list as a risk factor. Much stronger predictors include involvement in crime, poverty, family
breakdown or abuse, drug use, and psychiatric illness. Most media violence research excludes the involvement of these
factors and how they may interact."
[ link to this | view in chronology ]
[ link to this | view in chronology ]
Re:
[ link to this | view in chronology ]
Re: Poor grammar
What you meant to say was:
People that blame video games should just be shot (not shoot). Just like in GTA. It's just ignorance (it's, a contraction for 'It is'), and your phrase 'just be ignorance' shows that you are 'lexically challenged', let's say.
[ link to this | view in chronology ]
Re:
[ link to this | view in chronology ]
Plea insanity ?
[ link to this | view in chronology ]
Really??
[ link to this | view in chronology ]
Re: Really??
It's not opinion to say there haven't been any studies that have shown violent video games lead to violence. There haven't been.
And, as for my opinion, this entire site is based on opinion -- but opinion based on facts. We've never been shy about it. In fact, I'd doubt that you can find a post on the site that doesn't involve opinion in one form or another. But that's on purpose. We're expressing our opinion on stories.
Before now.. in my mind, the question of your age has never come up.. But now I have to wonder..
Um. Why? Because I expressed an opinion that is backed up by fact? What does that have to do with my age?
[ link to this | view in chronology ]
Re: Re: Really??
Guess what? Youth violence is STILL AT A 40 YEAR LOW.
Now tell me. How the HELL do you have the nerve to say there is a "surge" of youth violence, or video games, which have only gone UP in popularity in the last 40 years, cause violence?
Hell, interesting thing happens when you put the release date of consoles over the youth violence rate.
With each release of a new video game console there is a drop in violence among youth.
Don't believe me?
http://en.wikipedia.org/wiki/Video_game_controversy
or better yet:
http://www.gamerevolution.com/features/violence_and_videogames
[ link to this | view in chronology ]
Re: Re: Re: Really??
Here, let me.
http://www.ojp.gov/bjs/pub/gifs/tjv_gifs/foxfig13.gif
This shows a huge spike in crimes committed by those between 14 & 17. In 1976 it was right around 1400. In 84 it dipped to about 900 and shows almost a straight climb since then to our stat now of about 2700.
Sure doesn't look like an all time low to me!
[ link to this | view in chronology ]
Re: Re: Re: Re: Really??
http://www.ojp.gov/bjs/pub/gifs/tjv_gifs/foxfig13.gif
ENDED in 1994. Meaning no data beyond 1994. Next time, find a link with current information to make an effective argument.
On a side note...the huge spike in juvenile crime between 1984 and 1994? I blame Bon Jovi. Or Madonna. Maybe both?
[ link to this | view in chronology ]
Re: Re: Re: Re: Re: Really??
http://www.ojp.gov/bjs/glance/viort.htm
"Since 1994, violent crime rates have declined, reaching the lowest level ever in 2005."
[ link to this | view in chronology ]
Re: Re: Really??
To be honest this article isn't worthy of a highschool newspaper or a reputable blog(if that really exists). You come across as an expert, but you can't provide even the most basic of academic citation to back up anything you say. ....I followed links in your article. It just led to more links to more articles that techdirt writes. I couldn't find any credible research to back up your so called facts. And I believe there is some good research out there to back up both sides. Cite the research not the articles of articles of articles of buddies that think like you.
[ link to this | view in chronology ]
Re: Re: Really??
I played video games most of my teen years, & some of my 20's & I've never killed anyone, or beat someone with a bat, so I'm in agreement Video games are not at fault. It goes a lot deeper & gets more personal which is why some in society are trying to blame the games.
[ link to this | view in chronology ]
These people believe in utopia
The sad reality is the utopia may never be achieved, but that is definitely not the right way to achieve it. Historically, (violent) crime rates go down in a society when there are fewer starving people, and the distribution of wealth is rather smooth.
[ link to this | view in chronology ]
Re: These people believe in utopia
[ link to this | view in chronology ]
Re: Re: These people believe in utopia
[ link to this | view in chronology ]
Definition
[ link to this | view in chronology ]
The real problem....
[ link to this | view in chronology ]
Re: The real problem....
[ link to this | view in chronology ]
not anti social
[ link to this | view in chronology ]
Please note I did not say "all" and I've also been made aware, thanks to various news sources, that male stupidity is not reserved for the young. Nor does it always involve a crime ("Jackass" and Darwin Awards, anyone?)
I am not an expert and I'm not a Troll. I'm just a woman who was raised with 3 older brothers (two of whom were valedictorians...who would had guessed?) and all their dumb friends.
;-]
[ link to this | view in chronology ]
*sigh*
;-]
[ link to this | view in chronology ]
Was ist das?
[ link to this | view in chronology ]
That this is still an issue is ludicrous
Look elsewhere for the causes of violent behavior.
[ link to this | view in chronology ]
Most of these violent video games/aggression studies are CORRELATIONAL studies, and not empirical studies. The bulk of these studies are not randomized, nor are they double-blind studies. They only look at the RELATIONSHIP between two or more factors.
Because of this, you cannot claim causation, which your first statement suggests.
Secondly, due to the nature of study designs, not all variables can be looked at. Just because a strong connection hasnt been found yet, doesnt mean it doesnt exist. By the nature of the studies, not all factors may be examined and thus many studies (the ones supporting your argument) demonstrate a lack of connection. However, there are other studies which demonstrate the opposite, and likely do so because they look at slightly different measures.
Third, why dont YOU post some articles that demonstrate the lack of connection between video games and aggressive behavior? You make a bold statement like that and then dont back it up with any reputable citations?
If you are looking for research studies, look at databases such as PsychInfo or Medline. Places such as wikipedia and google are not good places to cite "research"
So to sum it up - no one can say for certain that video games do or do not lead to violent behavior. Much of the cited recent is correlational which does not lend itself to determining causality. Hopefully, more research will utilize more empirically based methodologies so that a more causative statement can be made.
[ link to this | view in chronology ]
Re:
Let's also go back to the 50s and look at comic books.
As Mike said the kids got bored, decided to raise hell and when they were caught blamed GTA. Well learned, no doubt, from their parents. "It's not MY fault! The Devil made me do it!"
By all means, research away. And do try to do it with as little bias and anticipating the outcome as possible.
Come back in 10 or 15 years as the debate rages over holographic violent video games and let me know what you learned.
ttfn
John
[ link to this | view in chronology ]
Re: Research God
[ link to this | view in chronology ]
Way over your head here...
As I stated earlier, any generation which has not been exposed to inhumanities suffers greatly from doing so at fist. I think that is actually a wonderful thing. If you asked a man of 16 a year before WW1 to list the actions he could do to his brother, kill wound NOT have been listed.
Now, the military was understandably unhappy about how WW1 started, and decided to make the silhouette of a human torso on their targets. Just this act alone prepared people for battle a lot. You may or may not be aware that video games were an invention sponsored by the military. The reason? To prepare soldiers for shooting a real human.
Now, beyond the military, I'm gonna talk about what violent games really do. No, they usually should not make you go want to shoot your neighbor. But, if you see James Bond knifing an annoying person, you could very easily see yourself doing that to the next annoying person you meet. And you want to do it in a wishful way, not in a regretful one. You do not thing you would suffer from killing him.
My point is that the games remove doubt about doing an action, and make you believe that it is OK. The things stopping you from doing an action are now society - AKA the police and the law. I think that is the reason America has the highest ratio of criminals to not. Their law system, i.e. their restraining system, is portrait as broken.
The consequences are still there do deter you from killing/hurting another.
I'm not sure how well I've communicated, but what I'm trying to say is that video games make killing someone something you would consider. But the law is still there, and you fear the consequences. But let me be clear: Video Games remove the humanity of your enemy. The fact that they are human is no longer what stops you from killing them,a s it is in people who do not see people regularly killed in video games.
[ link to this | view in chronology ]
Re: Way over your head here...
European military's had been preparing themselves for years for the war.
The Naval programs in the UK and Germany had identified their enemies years before and they were each other. As had the French to a lesser degree.
Even the neutral United States was preparing at least as far as Naval power was concerned.
(Incidentally, the Central Powers were Germany and Austria-Hungary along with Turkey. The Russians were allies of Britian, France and, eventually, the United States.)
The first big surprise was once that it had all started with nothing more than general mobilization and movement of troops to forward defensive positions was how fast it all happened. The French and Germans had tied their mobilizations to railway timetables and those couldn't be changed once they were started. In that sense, then, the start of the war was accidental and inadvertent.
Till the moment the first shot was fired everyone was convinced that a diplomatic solution would be found. The railway schedules sank that little fantasy.
The second big, an uglier surprise, was the trenches and static warfare which no one was prepared for.
Now to military training. The first appearance of the human siloutte as target occured at the same period the Boer War was going on. Both the Boers and British were concerned that people weren't hitting their human targets correctly and introduced that as a training method to teach soldiers what, exactly to shoot at. Net result? Better target aquisition and shooting.
Not a thing is going to prepare one for the first time in war that the squeeze a trigger and kill someone. The vast majority of soldiers are physically ill the first time it happens.
In great measure the trenches themselves solved a lot of that problem by removing the enemy as a human being and placing him at a distance in the trench across no man's land. Everyone surrounded and protected by barbed wire and razor wire. Nearly perfect industrial killing. You didn't really see the human being you killed, you weren't close enough to see what you had just done and you were too busy ducking machinegun fire incoming to care a great deal.
Of course, trench warfare brought its own legion of tactical, strategic and human problems. For all of that the response of the Generals, particularly the French, was the mass attack across no man's land no matter how often it failed and the horrendous cost in human life it entailed.
Let me remind you of the fact of the matter here. The professional British Army had lots of experience in actual warfare having just concluded the Boer War. The French, Germans and Turks also had lots of experience. These were not green backwoods troops going to battle in 1914.
As it happened what they went to was something that no one from the General Staff on down had no experience with or any idea how to deal with it.
Naval warfare in World War 1 wasn't much better. The Royal Navy had, much to the dismay and shock of the Germans adopted a distant blockade based in Scapa Flow rather than the close blockade the Germans had built their fleet to deal with.
The German attempts to break the blockade brought about unrestricted submarine warfare which almost broke the British. (Though it was a much closer thing in World War 2.)
I have to wonder what military training you ever had to make some of the statements you made.
None of the non coms or officers who trained me pretended that killing another human being was easy or easily done.
It's a messy, ugly business and it can be soul destroying.
Even messier is hand to hand with knives and garottes and other weapons.
In short, the various militaries were prepared for what happened in August 1914. And they engaged in the opening stages of the war with entusiasm.
Then the trenches appeared and expanded from the Swiss border to the sea as each side tried to outflank the other.
The mobile war all sides prepared for turned into a static war. Defense had trumped offense. Not for the first or last time.
Nor does military training remove doubt about an action. You do what must be done as a soldier from the starting point of if you don't get him he's gonna try to get you.
Your attempt to put video games on a par with military training is both ill advised and simply wrong.
Nor, in my experience does a violent video game or movie tell the player or viewer that otherwise illegal acts are somehow OK. The vast majority of players and viewers recognize that both are fantasies. Stories. They are not real.
(Gamers seem to understand this better than game critics which does leave me wondering.)
Another consideration is that the most violent media in the world is found in Japan a country with a minuscule murder rate. By your correlation there should be open warfare raging across Japan by now.
The actual reality in America (indeed in Europe and Canada too) is that the rate of violent crime is decreasing. There are a large number of reasons for this the main one seems to be the drop in the actual number of 16-25 year old males who commit most of these acts.
There is no correlation, one way or another, to violent media for any increase or decrease in the rate.
No, a video game would not make me consider actually killing someone. Nor did my time in the military.
What would is someone threatening my child or family and in that way I'm pretty much normal.
If dehumanization of others is your major complaint then perhaps consider adding the evening news with it's "if it bleeds it leads" attitude, politicians promoting their latest war, an endless diet of television and movies, thousands of years of story telling, including The Bible and Koran and ban em all.
It won't change anything though.
What changes people and societies is the ability to look inside and take responsibility for their actions. Blaming is for those who won't or can't do that.
ttfn
John
[ link to this | view in chronology ]
Re: Way over your head here...
You are a fucking idiot. This should be a textbook example of trying to fight with your own 'facts' (which are just your opinions) against an actually well written paragraph.
If you could easily see yourself STABBING someone of being annoyed you ARE the problem. And why did you use James Bond as your example? I've seen almost all his movies and in each one it is such over-the-top silly violent idiocy you have to know it isn't meant to be real.
[ link to this | view in chronology ]
Re: Way over your head here...
speak for yourself there, killer.
[ link to this | view in chronology ]
Re: Way over your head here...
[ link to this | view in chronology ]
Operant Conditioning and Military Training
http://www.betabunny.com/behaviorism/Conditioning.htm
http://www.olganon.org/?q=node/2107
http://www.killology.com/art_trained_operant.htm
http://en.wikipedia.org/wiki/Operant_conditionin g
[ link to this | view in chronology ]
Re: Operant Conditioning and Military Training
[ link to this | view in chronology ]
Re: Operant Conditioning and Military Training
I just love that someone made up the word, "killology".
That's awesome. I'm going to have to start working that one into conversations.
[ link to this | view in chronology ]
Regardless of the statistics i think you all need to see one simple fact. Teenagers will ALWAYS blame who ever and whatever they can to be innocent. They always have and always will.
Now my opinion in this matter goes to parents. I am tired of hearing that the parents need to ground their children, be strict, censor them, and control them. It never happened to me, instead i had parents that respected me and i respected them in return. When they talked i listened simply to hear what they had to say. And thats where the level headed teenagers that i meet generally come from, regardless of what games they play and what they do.
[ link to this | view in chronology ]
Gonna chime in here
For example, studies on violent video games tend to involve having someone play the game, then immediately carrying out tests on them. That doesn't prove a thing. If, for example, you watch Alien for the first time, that bit where the Alien grabs the captain in the ducts is likely to make you jump. A researcher would then take a blood sample and notice higher than normal amounts of adrenaline in your blood or something. They would conclude that your sympathetic nervous system ("fight or flight") had been activated. They would then conclude that you had been scared.
Does this mean that watching Alien will mean you'll be scared 5 weeks later? Hell no. It just means that Alien did it's job (it's a horror film, after all) and made you scared for that period of time.
The exact same thing comes into play in video game research. You play a tense/violent game, they notice your fight or flight system has kicked in, they determine that the game has made you more aggressive. They'll give questionnaires to the people who took part in the study to see how they'll react to various situations. Those with their sympathetic nervous system engaged are probably going to answer more aggressively than those who don't. Thus, the researchers conclude that video games make people aggressive.
But this simply doesn't hold true in the real world. Of *course* a violent game is going to put you in an aggressive mind-set for the duration of the game (and it takes a while for this to wear off); that is what they are *designed to do*. Just like a good drama film / series can make you cry. Does this mean that Drama shows are turning the nation into a pack of crying pussies? NO.
As far as I'm aware, the only long term studies into violent video games show that people with violent tendancies tend to play more violent games than those without violent tendancies. This proves nothing. It is the same as saying people who own a gun enjoy shooting things more than those who don't own a gun (or that people who enjoy shooting things are more likely to own a gun than those who don't). People with violent tendancies are going to enjoy violent things more, it's that simple.
As a side note, research into other areas (such as rape, oddly) shows that people who fantasise / play into their fantasies in a safe way (such as engaging in consensual BDSM) are less likely to actually end up raping / hurting someone than those who do not act on their fantasies (or, oddly, those people who claim not to have sexual fantasies, since they seem to be more likely to commit rape for some reason). Carrying this over, it seems logical that people with violent fantasies who play video games are less likely to actually commit violent acts than those who have violent fantasies and *don't* play violent games.
Now please feel free to tear apart my post.
[ link to this | view in chronology ]
Hello people, the point is that we need as a society to spread the message that you can't blame video games for foolish and criminal behavior. At some point, popular music, film and comics all were blamed for influencing and corrupting our kids, and now there's a bit more slack on those mediums.
It's completely ridiculous to think video games have such an impact on the audience. All my friends have been playing GTA since the 3rd one, and we're mostly honor students, and none of us have any criminal pasts. I don't know anybody whose changed after playing Grand Theft Auto.
Blaming video games is a ridiculous and far too simple notion that doesn't take into account the sociological and psychological influences that are shaping people every day of their lives. There are no simple answers, and video games, even Grand Theft Auto, didn't influence those damn kids from smashing things up. Violence was around before GTA, and it'll be there after.
Just look at the vikings.
[ link to this | view in chronology ]
GTA breeding violence
[ link to this | view in chronology ]
..and now for a more balanced presentation
Their findings are that it's not so simple. They point out that young males who don't play video games at all are, on the whole, more likely to be bullies or engage in other anti-social behavior than the kids who do.
They also found that amongst bullies, there was a tendency for the games they played to be M-rated. They caution however that it's not necessarily a causal relationship: perhaps the more aggressive kids are drawn to those games, not created by them. Also, that particular relationship (bullies to M-rated) was at the 15 hours a week or more range of involvement.
As continues to be the case in virtually all things, balance is important.
[ link to this | view in chronology ]
This argument again?
How many millions of copies has Doom sold? How many people downloaded and played the free shareware version?
Yet a few people claim to use it as "training" (which is doubtful) and Doom becomes a terrible game for people to play.
As usual, video games (and movies and comic books and rock music and even "the devil") are a good way to pass the blame from the real issue. People would rather take the easy way out rather than looking at the root causes: did these kids have mental issues? Did they come from bad neighborhoods? What are there parents like? How were these kids raised?
Nah, let's ignore all that: it's the video game's fault.
[ link to this | view in chronology ]
Cmon
Violence has existed since the dawn of humanity; therefore the cause of violence is not videogames but an intrinsic part of mankind.
[ link to this | view in chronology ]
Re: Cmon
Correlation is not causation.
[ link to this | view in chronology ]
kids and games
[ link to this | view in chronology ]
Video Games do have an effect...
[ link to this | view in chronology ]
[ link to this | view in chronology ]
[ link to this | view in chronology ]
Why are we talking about this?
My point is this issue isn't even worth discussing, more important matters like the health care crisis, drug abuse, and foriegn relations take precedence over a matter as mundane as this. People should focus on REAL problems instead of such little things such as this.
[ link to this | view in chronology ]
[ link to this | view in chronology ]
If that doesn't work, try more of the same
- Communists
- Blacks
- Chinese
- Japanese
- Women (should never have been allowed to vote)
- Russians
- Polish
- Irish
- Terrorists
- Arabs
- Iranians
- Immigrants
- Illegal immigrants
- Drug users
- Drugs
- Koreans
- Jews
- Satanists
- Homosexuals
- Bisexuals
- Indians
- Indians
- Lovers of kink
- Anybody who enjoys sex in any form
- Anybody who has sex in any form
- Pagans
- TV shows
- Violent games
- Dancing
- Music
- Lyrics
- Movies
- Teachers
- Drivers
- Pedestrians
- The French
- Egyptians
- Men
- Pedophiles
- People who practice bad spelling, grammar, or punctuation
- People who make lists
- Anybody who uses 1337
- Anybody who is erudite
- Anybody with a funny accent
- Tall people
- Short people
- Anybody who weighs more than 99 lbs soaking wet
- Pro-choicers
- Pro-lifers
- Wal-mart
- The rich
- The poor
- The middle class (all three of them -- don't worry, they'll be poor soon)
- Evangelists
- Dogs
- Cats
- Redheads
- Doctors
- Actors
- Baseball players who make millions of dollars
- Paris Hilton
... than it is to take responsibility for ourselves and our actions. Easier to cast blame than it is to make an effort to actually discover root causes and work on solving them.
I realize that you can't draw a curve from a single point, but I'm one of those who plays violent games (in my case, online first-person shooters) and AFAIK have not killed or maimed anybody lately. My girlfriend says I'm one of the most considerate people she knows. My daughters are doing well in school and do not get into trouble.
Once when she was very young I sat my older daughter down and explained the nature of swearing, why people did it, why it was questionable socially, why it was socially unacceptable for her to do, and added that if she started using swear words inappropriately people would be very upset at her and she could get into trouble. I very deliberately did NOT specifically threaten her with any punishment. But once I told her all that, we started letting her watch movies with swear words, and we never, ever had a problem with her. Never a single complaint, and even now (she's 15) we rarely if ever hear her swearing, even though we occasionally swear in front of her.
That's called Good Parenting. I won't claim I'm a Good Parent, certainly I make my share of mistakes, but that day I did Good Parenting.
If tomorrow she asks for a copy of GTA IV, well, I won't say no because of the violence. I may for other reasons, but I'm not worried she'll turn into a violent teenager and start killing people because she played a video game.
I haven't talked much of my other daughter because she's autistic and it's much more difficult to communicate with her. But even there we let her watch cartoon violence and movie violence, and she's not been a problem.
Among the things that have not turned her into a raging homicidal maniac are:
- Classic Warner Bros. cartoons
- T2
- X-men
- Spiderman
- Harry Potter
- Lord of the Rings
- Batman and Robin
- Narnia
- Deputy Dawg
- classic Underdog cartoons
... and so on.
My wife takes martial arts. They do not make her violent.
I watch porn. It hasn't turned me into a rapist.
I'm of the opinion that, generally, these serve as outlets for our tendencies and emotional issues, rather than causing them. This has been my personal experience and observation on my part.
Blaming GTA is stupid and short-sighted. You're not doing anybody any favors by trying to ban it. You're just being lazy.
MHO.
[ link to this | view in chronology ]
-Waving my broadsword at imaginary monsters and other adventurers (people),
-Whisper to girls how I'm doing them (violently?) right now while I simultaneously swing at imaginary monsters and other adventurers,
-Invading Vietnam in 1959; also a fan of running air raids in Japan in 1945,
-Flying my spaceship around and blowing up other pilots in a galaxy far, far away,
-Pick up hookers in my Metro bus and running the ugly ones over,
-Stealing your car,
-Wasting people with my gunblade (F you sorceress!),
-Calling you a newb, you newb,
-Hitting that poor feller's dog... er, I mean Zergling,
-Slaying the devil IN HIS OWN DOMAAIIIINN!,
-Tea-bagging you,
-Stealing your moneys,
-And otherwise griefing you.
What about the police, you ask? Well, I frag them with my rocket launcher and/or sniper rifle depending on my mood.
You know what? They need to make a game where I can continuously kick the crap out of Bush so I can stop daydreaming about that.
Overall, I'd have to say that video games, violet or not, are relaxing for me (as they should be). It's that whole "dealing with real people who physically surround me" thing that gives me those violent urges. That, and video games. Wait... not the video games thing. Pretend I didn't say that.
-The Dungeon Keeper
P.S. Seriously, though. Teach your kids how to take some fing responsibility for their own actions. While you're at it, you should try it too.
[ link to this | view in chronology ]
GTA IS a bad influence
I would wager that the same people who think GTA is a not a problem also think that stealing content through bit torrent is OK.
We reap what we sow.
[ link to this | view in chronology ]
[ link to this | view in chronology ]
[ link to this | view in chronology ]
YES!
[ link to this | view in chronology ]
So I would turn around and say that watching Sesame Street causes pedophiles to act out where they normally wouldn't...
err, it should make more sense than that, I followed the same formula.
[ link to this | view in chronology ]
[ link to this | view in chronology ]
1: Freedom of speech is an absolute. To edit what anyone says/does/creates is unconstitutional. There are plenty of warnings about the contents of the game, and the creators of the game have been nothing but honest with the content of the game. Even if it is true that violent video games cause violent behavior in children and adolescents, that should just enforce policies that stores have on selling violent video games to children. The ESRB (and different agencies internationally) have been established to set a rating on these games, and it is up to the parents if they want their kids to have it. If these kids are buying the games themselves and they aren't old enough, then Walmart or Best Buy or Circuit City should be held accountable for selling it. Alcohol causes way more violent incidents all video games combined, why isn't there a push to outlaw that? Oh...wait a minute...we tried it provided the roots for modern organized crime in the US...hmmm....
2: All studies done on the issue are CORELATIONAL!!!! This means the studies show that there is a relationship between the two, but NO ONE can rightfully claim to have a study which proves the proper direction of this relationship. EVERY study that is done on this issue says that more violent video games means more violent behavior; but if you break this down, it could mean two things. It could mean that violent video games cause violent behavior, OR children who are prone to violence are more likely to play violent video games. There is a BIG difference between the two, and with this uncertainty there is no way that any fair legislation can be passed on this issue without referring to point one (holding the vendors accountable).
pwned :)
[ link to this | view in chronology ]
Let's blame the game industry, not how the kid was taught to make a choice
If viewing violence in a game is bad, then there should not be any shows covering war themes, serial killers, and violent crimes on TV, after all, it's violence too! And what about boxing, kick boxing, hockey, bull fighting, and other violent sports on TV. I know, perhaps we should sue the vehicle makers, gun manufacturers, clothes makers, alcohol makers, and if the kid was on any controlled drug, sue them too for part of the crime.
What ever happened to parents being responsible for their kids' actions? All parents should be held responsible for their kids' actions, and go to parenting classes if the kid gets into trouble, no exceptions. Where were the parents while the kids were causing trouble? And why didn't the parents know what their kids' were doing? Communication problems? Come on now, it all falls on the parents teaching responsibility, being honest, and being there for the kids. Are the parents encouraging peer pressure, clicks, name calling in any way, shape, or form in front of their kid? Don't blame the game industry, there's enough blame out there to go around, on violent sports/news/history coverage/prime time shows. It's just a game, it's not real, everything else on TV can be blamed, and let's not forget- what if the kid comes from a violent home.
Do you really know what your kid is doing right now? Do you know what your kid talks about with friends and/or on the Internet? Do you lie? If you do you're teaching your kid to lie. Or perhaps what should be said, do you care what your kid is really up to? Why do we need a license to get a dog? Why not a kid.
[ link to this | view in chronology ]
Its not the games per se
So if you look at just one case and say that doesn't do it, you will be right. It is everything together!
Proof: Advertisement companies constantly talk about how their tv ads work and affect people. And then it is different with the tv shows and video games? Come on, that is so transparent.
Stopping those video games will not solve the problems, we have to deal with this stuff on many levels, all at the same time. But it is still the case that more and more research does show that any type of video you see affects you, no matter what the source.
[ link to this | view in chronology ]
GUNS KILL PEOPLE
I've played violent video games since Wolfenstein 3D, and I got no history of violence. I'm not a fighter, and I don't start a fight.
I'm a very quiet person who likes video games.
It's great that many people see, that it is a question about taking responsibility, and both young and their parents should take more responsibility.
I'm looking forward to play GTA4, I've played all the other ones, and it's great entertainment.
oh yeah...guns don't kill people...people kill people :o
[ link to this | view in chronology ]
[ link to this | view in chronology ]
Video Games Contribute to Violence
[ link to this | view in chronology ]
Re: Video Games Contribute to Violence
[ link to this | view in chronology ]
Re: Video Games Contribute to Violence
Someone disagrees with you and you immediately accuse them of being ignorant?
I recommend you review the writings of Michael Merzenich - one of the world's leading neuroscience researchers focused on how experience modifies and programs the brain. Here is a recent blog entry of his that touches upon the subject of how violent video games program the brain for more violent reactions in people:
That doesn't present a single shred of evidence. He makes a bunch of totally unsubstantiated assertions as if they're fact, ignoring all of the evidence against those assertions.
Think about it - the US military uses these shoot-em-up video games to train their soldiers (in other words, program the soldier's brains) for killing. Why would you think the brains of soldiers are any different than the brains of other children?
Um. That's a gross mischaracterization. The US military uses the games to train soldiers to shoot better. It's practice. There's no evidence that it changes them into thinking that shooting in a violent rampage is a good thing.
[ link to this | view in chronology ]
Re: Video Games Contribute to Violence
Because the figures of authority are the Military. They reinforce what soldiers are supposed to be trained to do.
For children, the figure of authority is the parent. Children are supposed to have proper parenting in order for them to determine a certain set of morals and keep them grounded.
2 separate groups with a small subsection where they have 2 sets of authority figures.
[ link to this | view in chronology ]
lol
[ link to this | view in chronology ]
[ link to this | view in chronology ]
[ link to this | view in chronology ]
gta
[ link to this | view in chronology ]
gta
[ link to this | view in chronology ]