Is EA Realizing That Pirates Are Just Underserved Customers?
from the that-would-be-nice dept
Perhaps no video gaming company has had more trouble with the gaming community when it comes to things like DRM than EA. The company received tons of negative publicity for its aggressive and annoying DRM found in the release of Spore (which did little to nothing in actually slowing the unauthorized spread of the game). More recently, the company went with a much less troubling DRM solution on its latest version of The Sims (though, despite its attempt to call it something other than DRM, it is still DRM -- and, I should note, we've received a bunch of submissions from people who have found the DRM to be cumbersome).However, the biggest change may be (possibly?) in the attitude of execs at the company -- who at least appear to be trying to become more accepting of the fact that some people will always download and/or share unauthorized versions of games. In an interview with Kotaku (thanks William for sending this in), the CEO of EA tries to put a positive spin on things:
And speaking of pirates, no matter what EA charges for a game, there will be people who want to make EA's games free-to-play on their own terms. That's the nice way of saying what happened to The Sims 3 recently. "We got pirated three weeks before the game launched," Riccitiello said. "And we were really quite nervous about it. We had a lot of telemetry about what the pirates were doing because the launcher was in the version of the disc [that got out.]... There's a lot of Chinese and Polish among those consumers. We know what they're doing. And we finally concluded that we were very happy that almost a million people downloaded the Fight Night demo in the first couple of days we put it out. And in a weird sort of way, the behavior we're starting to see based on sell-through and registration [with the Sims 3] is that we really might have just put out a really good demo."It's clear he's not entirely comfortable with this position, but perhaps that will come over time. It seems like he's beginning to recognize what folks at Valve had said for a while: "pirates" are just underserved customers. Focusing on giving those underserved customers more reasons to buy seems like a much better strategy than punishing all of the legitimate customers.
Riccitiello laughed at his own remark, because he doesn't quite mean it seriously. I pointed out that he might not want to hold his breath waiting for all those Sims 3 pirates to convert to paying customers. "I don't think they will, based on their geography," he said. The point he was making, he said, is that EA's concern over being pirated gave way to a new, more constructive thought: "We were like, 'I think they've demoed the game.' That's probably good. We probably should have posted it on our website."
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Filed Under: drm, underserved customers, video games
Companies: ea
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Too Long...
"Focusing on giving those underserved customers more reasons to buy seems like a much better strategy than punishing all of the legitimate customers. "
I agree totally. I am one of those ahem "underserved customers" but if I see something i like, i will buy it and have countless numbers of times. I love the fact that finally (within the last few years) that game developers are consistently releasing new titles on sites like Steampowered.com and Direct2Drive.com so that I don't have to deal with having a stupid CD/DVD spinning in my system just to play a game that is installed on the hard drive. That pretty much ended pirating games for me. It was the #1 reason i pirated games back in the day because I wanted to play them without being hampered with the DVD... Now I buy 90-95% of all the games i play with just a fraction still pirated and i am not ashamed to say it.
The overall message for "pirates" or "ex-pirates" like myself is make the games available in formats we want, without stupid protections that break our systems and are not more of a burden to use and also make GOOD PRODUCTS and we will purchase rather than pirate in the majority of situations.
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If God couldn't stop Adam from plucking apples off the tree in the garden of Eden, what chance does a company have in stopping millions of people from downloading software from millions of servers?
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Valve's Attitude
http://www.gamedaily.com/articles/news/valve-pirates-are-just-underserved-customers/?biz=1 &page=1
If you want to look at a game company that understands its customers and how to make money, take a look at Valve & Steam. It's amazing how easy that make it to impulse-buy new video games by offering frequent sales where you get huge value packs of games for as low as $5-$10.
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Missing BIG issue - telemetry
How the hell do they get the telemetry data? You know it wasn't from looking at the torrent sites, but was probably from the program reporting home every time it was run. When the hell did this become an acceptable practice. I've been scanning programs for network traffic and it is surprising the number of them that report home when they first launch. I've read the user agreements and most don't mention this at all. Talk about a major breach in privacy.
Freedom
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Re: Missing BIG issue - telemetry
I think he was just making up imaginary statistics to put a scare into some pirates. EA has terrible online interfaces, I doubt they were able to program something that would get information from "every" install.
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"Telemetry data" must be the new buzz word for spyware in the industry these days. Can't wait to see the next version of Deer Hunter that taps your phone and reads your email, then calls in an elite hit squad to tape a kilo of crack under your car and calls the cops. Take that you dirty pirates!
And for the vast majority of people who paid for a legitimate copy of the game, well tough luck... You shouldn't have been hanging out on the internet with all those pirates!
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Re:
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Re: Too Long...
The disc hasn't been required since the days before Starcraft.
I am sorry but I think I actually laughed at you when you said having to put the CD in was main thing holding you back.
The only thing that gives me restraint is the DRM that companies put on. No DRM and my likeliness to buy goes way up (provided it is a good game). Securom = instant no buy.
Oh, and just because it is from Steam doesn't mean it is DRM free either. Just ask EA as they had it included anyways.
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Sometimes Mike, you don't even realize that you are proving the point against your "free" campaigns.
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Re: Missing BIG issue - telemetry
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Re:
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1-3 week demo
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Re:
This man Riccetello comes off as an utter dipwit who has no understanding of at least the sims gaming community.
OF COURSE they should have put out a demo for this game! Or gone to some sort of official open beta testing system. With all the history and hype this game series has, he SHOULD HAVE KNOWN BETTER than to go demo-less.
Telemetry - feh! Does your telemetry tell you who purchased the game after playing the leaked copy? If it does, bring the numbers (and please do detail the spyware collection method involved). If it doesn't, then shut yer piehole...'telemetry'...lulz! EA has a tough time getting their released games to work as advertised, we should trust their 'telemetry'?
And speaking of gamecode, the sims modding community has kept this series running for countless players over nearly a decade, making fixes EA never did. Had EA opened up beta testing to those people, they wouldn't have released TS3 with numerous major flaws, which, incidentally, were first exposed by early downloaders.
And the leaked download provided those modders with code to provide FIXES for many of these flaws when the game was officially released WITH THOSE SAME FLAWS, something EA has yet to get around to (and shouldn't have been there in the first place; these aren't minor annoyances I'm talking about, they're major game coding issues that should have been caught in playtesting. TS3 IS A BROKEN PRODUCT. Is it playable? Yes. Is it what you paid for? Not as is.)
To all appearances, EA consistently relies on fanboi/gurl input on sims games instead of those who know where the code fails. I know I'd feel more secure shelling out for these games if I knew reliable community code monkeys were involved in beta testing.
And let us not forget that EA STILL hasn't addressed or alleviated problems w/Securom in legit TS2 games, which happen with appalling regularity. The lighter DRM for TS3 does nothing to wipe that mess away.
Do not give this company more credit than they deserve just because an overpaid exec bemusedly titters on about 'pirate demos'. They still have much to answer for to the people who paid them for fault-prone products.
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I bought the game
I did get an "early preview" 3 weeks before the release day. I decided not to wait and got it off the usual "places" because the game was delayed for more then 3 month and I couldn't wait to try it out. I had quite a bit of fun for the next couple of days.
Let's just say that there is a copy of The Sims 3 sitting beside my desk right now which cost me CAN$60. I bought it 2 days after release day. If anything, the "preview" I had made me want to buy the game even more. EA got smart this time and build a launcher that would tie the Sims community together with the game so the whole experience is even better. A pretty good game with a pretty good community supported by EA's integration, these all adds value to the game and made buying worth it. Yes there will still be pirates playing the game for free but they are not getting the whole experience.
I am personally glad that EA is taking a better attitude and let's hope this is a trend.
On the NEGATIVE SIDE of this... the CD CHECK they have really annoy the hell out of me. Having previewed the game with a copy that does not require the disk really make me aware of how annoying it is. Let's hope EA will come to the final reality that people who want to buy the game WILL buy the game and that all these DRM is just annoying ppl who bought it, like me. They are already providing a great experience. why not make it even better with no DRM?
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about the telemetry data
This launcher is like a gateway to the community in which you can 1. start playing game, 2. manage your downloads, 3. update application, 3. shop for new items...etc. On the right hand side it access the official sims 3 website(mini browser I guess) because that's where all the news and the sims shop is. This launcher always starts before you can play sims 3. In addition to this there is a EA download manager that is needed for downloading sims 3 purchased items, which no doubt probably connect to their server when it starts along with the launcher.
I guess they got the data because some of these "previewers" forgot to block the application or turn of their internet when they are previewing.
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Re: Missing BIG issue - telemetry
DUUUUH
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Re:
Nice way of putting it, AC :)
You might want to add abstinence-based sex education to the list of naive, futile attempts to rein in human nature.
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No DRM No Game
Once upon a time ...
There is this thing called shareware games, which you can freely share ... I kid you not, 's true. Sure the games don't have all the levels, but usually enough of 'em to lure you into it, if it's good.
Sure there's some limitations. You need like 3.5" diskettets, a slow and retarded 1200 baud modem, a BBS (with a nice enough op), to start with, but the worst thing of all, the bane really: no easy convinient way to pay for the full bloody range of levels.
Shite, to get shareware games to actually work, to really take off, you'd need something lika a ginormous planet wide network that users could readily access with a somewhat decent speed (hehehe yeah right like the speeds ever gone be as fast as todays busnet right), some easy convinient online pay methods (ROFL like anyone else but pr0n BBSs'll use visa and mastercard for O N L I N E payment.)
Ah, well, could've been a nice dream, if, if only one could put the 2 and 2 together.
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Hmmm
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Re: Missing BIG issue - telemetry
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Re: Hmmm
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Re: Re: Hmmm
like a poster said above, the launch has a browser in it. EA would be able to get a rough idea of how many people has the game already by checking out the hits of the web pages that are reserved for the game.
It's not rocket science. that's how counters work.
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Re: Re: Re: Hmmm
Just check the usual sites.
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Dear Lying Shill
The disc hasn't been required since the days before Starcraft."
Bull. Pure lie. Absolutely untrue. I play Battlefield 2, REQUIRES the DVD in the drive to run.
You are either a shill, or an idiot.
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Re: Valve's Attitude
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Re: Re: Missing BIG issue - telemetry
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Re: Re: Re: Hmmm
I am going to guess that the launcher (getting some confusion reading through the comments here -- was there a form of the launcher in the leaked version? This comment only makes sense if there was a form of the launcher on the leaked version), if it integrated the web-based features - or even just had the framework in place for the web components to be added in -- likely they are making use of a web analytics company like Omniture.
I've noticed various applications making use of Omniture for their web analytics. Photoshop comes immediately to mind, with Photoshop CS3 sending requests through the router to 192.168.112.2o7.net and being extremely puzzled/concerned about it initially - as honestly, the CS3 suite academic packaging in Canada, and the registration key process did not look anywhere near as polished as all the previous suites 7, CS, CS2 were.
(Aside: yes, my licensing is valid, and yes it was purchased through a legitimate college bookstore -- but when the previous suites are higher quality packaging and inserts, and then finding just the disc and printed leaflet instructing you to go to a non-Adobe website to obtain the registration key, it makes you kind of go "hrm...")
My confusion had been cleared up re: Photoshop when John Nack posted on the Adobe blog about it, but it made me aware of Omniture using the look-a-like 192.168.112.2o7.net in gathering analytics for companies, resembling at a quick glance internal network --- and saw various other software doing it as well (as well as strict web based apps as well)
Just a tiny little invisible image, that's all it takes.
Of course, there is also the other possibility in EA's "telemetry" -- scraping blogs/social networks to see countries of origin, languages being posted in, of screenshots and excited babbling users playing the game before it was released.
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Re: about the telemetry data
No sims store crap is worth making games more of a pain in the ass to monitor for security and privacy purposes.
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Re: Dear Lying Shill
Someone please correct me if I'm wrong, but it's only a game's applied DRM/disk checking tech that necessitates a disk in the drive, and that is a publisher decision. If you can install the pure .exe and all associated files to your harddrive, you don't need a disk at all.
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Re: Re: Re: Re: Hmmm
The second leaked version did not use Securom.
Both revealed serious bugs, as did the the official release.
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DRM is effective!
1. Buy game
2. Open game so it can't be returned.
3. Discover game won't run on your computer (hardware better than EA's stated minimums)
4. Have former customer who will never buy another EA product.
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Re: Dear Lying Shill
As the other AC was pointing out, I am talking about the no cds and no dvds from sites such as gamecopyworld. It is an exe that somebody took the original game's exe, and removed all of the CD checking software from. You can use hex editors to create them if you are good enough.
From the sound of it you must not play games too much if you have never heard of no-cds or no-dvds and have such a reaction to the idea of them.
And, just to completely prove you wrong, here is a URL from the search engine on GCW that proves you don't need the dvd:
m0001.gamecopyworld.com/games/pc_battlefield_2.shtml
(I already clicked past the agreement saying you will only download them for games you own, just to prove you wrong)
So while I will not call you stupid, I will call you uninformed and wrong on this.
The reason DVDs and CDs are not 100% needed is because it is much faster to run games from the hard drive than it is to run them from a CD or DVD drive. They put all of the files on the computer. It is just their stupid little protection schemes that force you to want the dvd in the drive. As I am pointing out again, they are not really needed.
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for online games anyway
they can have this authentication all server side, so if they decide to take down the authen servers some day, the client doesn't have to change, just release a new server that doesn't care
this would catch most people and encourage them to actually pay
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Tsk tsk
They know they've got another major project coming up and can't afford to frag it up. EA isn't changing their position just that quick without good cause.
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Re: Re: Re: Missing BIG issue - telemetry
You mean a shitty firewall doesn't block outgoing traffic. Theres no point to even running a software Firewall that only blocks incoming. Sitting behind a router is all thats needed.
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Seems to me, we are about to enter a new age of gaming. With services like Onlive just around the corner. Who knows what this will mean for physical distribution and piracy. I reckon physical distribution is here to stay, but I also thinking it is going to drastically change. Tina, brainwave entrainment
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