Best Practices In Online Promotion Of New Music Offerings
from the worth-a-read dept
Bas Grasmayer alerts us to a paper he's written as part of the research for his thesis on the future of music distribution. This isn't the full thesis, but is a quick analysis of 5 different musical acts (pdf) and the new music launches they did. All five are ones that we've talked about here: Radiohead's name your own price deal for In Rainbows, Trent Reznor's tiered reasons to buy for Ghosts I-IV, Groove Armada's spam your friends EP sponsored by Baccardi, Danger Mouse's blank CD-R and book given out after EMI wouldn't release his latest project and Mos Def's t-shirt album. The paper gives a pretty good summary of all of them, and concludes with some key points:What does NOT work (well)I think this is a fantastic list -- and the results of other experiments we've seen seem to support many of the points on this list as well. The rest of the paper is also worth reading, and I look forward to the final thesis. Of course, two small quibbles: the paper cites me a couple times, including claiming that I coined the term "competing with free." I can't take credit for that, though I have no idea who coined it. I was under the impression the phrase was in widespread and common usage prior to me ever mentioning it. Second, it claims that to get In Rainbows that the "minimum donation" was a penny. Perhaps that's technically true, but the real minimum donation was nothing at all -- and you could still download the album. Bas seems to recognize this, because later in the paper it mentions that many people got the album for free. Overall though, for folks who are paying attention to this stuff, this is a nice summary.
- Not going all the way. Fans love free music and so do people that are not familiar with an artist's work, but if you're going to give something away then really give it away. If you don't, you won't get the attention you were hoping for and might even disappoint some fans instead of connecting with them.
Creating unnecessary mediums instead of utilizing existing ones. While the Bacardi B-Live Share application looked cool (now offline), it was completely unnecessary. Instead of creating a digital dashboard with meaningless graphics, it could have been executed in a much simpler fashion by utilizing existing social networks or filesharing websites. IF you're going to set up such a thing, then at least make it interactive, social (in terms of enabling users to interact with each other) and add value (with videos or a game for instance). You could even use it to sell other products of the band or artist. Expecting people to pay for what they can get for free. People might pay, but most will pick whatever way is most convenient. Usually, this is by remaining seated at your computer and by avoiding complicated online payment procedures. Sure, people should use legal ways to buy music, but the reality is that people go for convenience. What does work (well)
- Giving fans a reason to buy. Instead of expecting people to pay for something which they can, perhaps more easily, get for free, create added value. This is what Nine Inch Nails, Mos Def and Danger Mouse and Sparklehorse all did very well. Instead of expecting people to pay for the music, they all created something besides the music which people would be more willing to pay for.
- Freemium. By offering something for free, one connects with fans and they will spread the word about you (as long as what you're offering has value). Once attention has been garnered, and perhaps sympathy has been won, you can offer a premium product. This is how Radiohead and Nine Inch Nails have been successful with aforementioned albums. First you give something for free, then you market your premium; freemium.
- Understanding that the package IS the product. This goes for all of the cases, except for Groove Armada. In the case of Danger Mouse and Sparklehorse as well as Mos Def, the package was actually the reason to buy the product. In the case of Radiohead and Nine Inch Nails, they marketed the package as premiums, perhaps understanding that it's hard to make money if you have to compete with free, meaning music downloads.
- Buzz. By generating buzz, you can turn people just turned on to your product into fans. These fans can then later be marketed to when trying to sell premium packages (or subscriptions for example). Even if they don't buy, having them talking about your brand or product increases the buzz. This works best if they can give others free samples (free music) to see for themselves how great the brand or product is.
- Co-branding. By co-branding, the two brands can both benefit of each others' resources and skills. In the case of Groove Armada and Bacardi, the latter benefits mostly from Groove Armada's image and the ability to promote themselves on all Groove Armada-related products, this includes live performances. Groove Armada on the other hand, benefits from the resources Bacardi has, for instance to set up the website and network for the distribution of the music, as well as their marketing capacities. Both are connected to different audiences and by working together, they can promote each other to their respective audiences, perhaps new ones.
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Filed Under: business models, danger mouse, groove armada, mos def, music, promotions, radiohead, trent reznor
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nice to see a concrete list like that.
too bad most of the problem causing entites will tie themselves [and anyone dim enough to listen] in knots with bizarre reasons why it doesn't work... if they even notice it.
wow... ... that's totally not my usual tone, is it? oh well. it's what i have to say.
'competing with free' just sounds like a fairly standard sentence, actually. probably initially showed up in various forms like 'you can't compete with a free product' or 'you can't compete with someone who's giving their stuff away for free' and so on. just guessing though.
now, terms that Really puzzle me, are those such as 'sidewalk'. i mean, sure, it's where you walk, and it's Beside the road... but what about the ones leading from the road to your house, for example?
then again, we call 'em footpaths. which is also weird. it's a path for your feet. i suppose 'pathfoots' is just dumb, so you get footpaths.
which has... nothing to do with this list.
aaaaaaaaaany way. some folks actually made money, and someone's writing about it. 'tis a good thing :)
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On the branding thing...
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Re: On the branding thing...
Yeah, if you look at the whole paper, he details why it was a flop. But it doesn't mean there weren't elements of it that were useful to learn from -- both pro and con.
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Oh, so close!
I would have loved to cite this well written document in debates for those who don't understand "freeconomics", but sadly, the message is going to be lost simply because it's specific to an industry.
Maybe Mike will take on the responsibility to write a similar paper regarding the digital world?
In my experiences, there just seems to be no convincing these anti-free model people as they're deadfast to point out two common replies: "These people are popular" and the "They didn't make the same amount of money."
Ugh. It's so tiring to argue against these responses, especially when the debate finally reaches "the artist".
Recently, I had a spirited discussion with an old acquaintance discussing this very issue. To defend my position, I pointed to several Techdirt articles. The reply I got was this:
"Of all people, I can't believe you've swung to the socialist side to think artists shouldn't get paid for their works."
The comment made me chuckle, so I replied:
"Of all people, I can't believe you expect people to pay to view your works when they didn't ask you to create them in the first place. So why expect them to pay after the fact instead of turning them into fans to buy later, once you decide what's truly worth selling?"
The expectations of payment is something which clouds the minds of those who want to make a living off artistic works rather than understand the consumer, which they are to other artists.
I'm hoping a definitive paper gets written in the future which can dispel this foolish thinking, but until "proof" shows success, this paper won't change the minds with this thinking.
One thing it does do is it shows doing something is better than doing nothing. Let's just hope that message is taken away from the reading.
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Control Issues ...
Yes but that would allow users to comment and there could be negative comments .... so we cant allow that .... basically its a control issue that made that promo not work.
Big Media is all about controling the content they own to maximize profits while minimizing work done ....
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Re: Oh, so close!
Yeah, there's a lot to consider. I would have loved to write about this using a broader scope, however, that wouldn't be very convenient for my thesis. So for now, this is it.
When I finish the thesis I hope to have the time to diverge a little bit, because there are interesting things going on.
If you haven't read it, I can really recommend the book 'Free' by Chris Anderson (editor-in-chief of Wired). It's a very fascinating read and much broader.
Maybe there are some books or good papers out their regarding publishable content and how business models should adapt to the rules the reality of new media has created... and maybe Mike can point us to them ;-)
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Thanks!
I hope the so-called 'problem owner' of my thesis' topic will apply the recommendations in my thesis when it's done and show how to use the web to your advantage, instead of spending resources on fighting it. Then I'll have a sixth case study to add... :-)
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So naturally, you commissioned all the food you ate today?
And your apartment or house, you commissioned that to be built?
The clothes you wear? Of course you contacted the GAP and commissioned them to make you an outfit?
Obviously, you wouldn't have paid for any of these these things without having personally asked for them to be created in the first place, that would be absurd!
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Whether it's tasting, seeing the house/apartment on the inside, trying on the clothes, etc.
I think that's where (s)he was getting at.
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what works for new music launches
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Get Outside of the Music Box
Erase all of the lines between music, online, and tour, and let the content pieces sit on the same table. There are so many more factors that contribute to the monetary success of an album release (or touring for that matter). And so many subsequent rewards that are gained other than what is measured through royalty statements.
Studying music marketing tactics out of context with this other factors only presents a narrowed view of a much larger picture that should be examined. Just sayin.
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