DailyDirt: Playing Super Mario By Rote... Is Fun?

from the urls-we-dig-up dept

Video games that are entertaining need to be simple enough for people to understand, but at the same time, hard enough to be a little challenging and not too easy to beat. Games like Flappy Bird demonstrate this sweet spot for gameplay, and some classic games like Super Mario are still widely enjoyed even decades after their initial releases. Computers can play games like these, too, but they can't enjoy them like we do. Check out a few of these links on creative ways to continue playing Super Mario. After you've finished checking out those links, take a look at our Daily Deals for cool gadgets and other awesome stuff.
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Filed Under: ai, artificial intelligence, flappy bird, games, genetic algorithm, machine learning, seth bling, super mario, video games
Companies: nintendo


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  • identicon
    Rekrul, 1 Jul 2015 @ 5:42pm

    I must be the only person on the planet who doesn't like SMB. I never liked the inertia-based movement system where the distance of your jump depends on how fast you were moving at the time and which makes it extremely hard to stop moving without running off the end of small platforms or running into creatures.

    link to this | view in chronology ]

    • icon
      Leigh Beadon (profile), 1 Jul 2015 @ 8:36pm

      Re:

      I love it, and I admit, I've never heard that before.

      The funny thing is, what you hate is arguably one of the core reasons Mario emerged as the definitive platformer/game-in-general in the first place: http://kotaku.com/5558166/in-praise-of-sticky-friction

      link to this | view in chronology ]

      • identicon
        Rekrul, 2 Jul 2015 @ 12:42am

        Re: Re:

        I love it, and I admit, I've never heard that before.

        The funny thing is, what you hate is arguably one of the core reasons Mario emerged as the definitive platformer/game-in-general in the first place: http://kotaku.com/5558166/in-praise-of-sticky-friction

        I hate the inertia-based gameplay because it makes everything uncertain. You've come to a stop, for whatever reason, at the edge of a gap. You need to jump over the gap, but exactly how much of a run-up do you need to make? A couple steps isn't going to cut it. Or let's say that you need to jump on a single block with nothing below it. You need to run exactly fast enough to make the jump, but if you run too fast, there's about a 90% chance that you're just going to skid off the other side and lose a life.

        What if the same movement physics were implemented in Tetris? Can you imagine trying to play a version of the game where the pieces don't move instantly and when they do start moving, they don't always stop where you want them to? Or you need to hold the rotate button down to get the pieces to rotate, but once they start, they don't immediately stop when you release the button?

        Imagine how frustrating the game Sokoban would be if it used SMB's inertia-based movement.

        Or Frogger. You need to build up speed to jump onto a log, but if you go too fast you'll just skid off the other side.

        Or dozens of other classic games. They all played well because you knew exactly what the game was going to do when you moved the stick or pressed the button. There was no uncertainty in the controls.

        link to this | view in chronology ]

        • icon
          Mason Wheeler (profile), 2 Jul 2015 @ 7:36am

          Re: Re: Re:

          Oh, there are plenty of worse things you could to to Tetris...

          link to this | view in chronology ]

        • icon
          Michael Ho (profile), 2 Jul 2015 @ 12:55pm

          Re: Re: Re:

          So, describe, in single words only, the good things that come to your mind about playing Asteroids.....

          link to this | view in chronology ]

          • identicon
            Rekrul, 4 Jul 2015 @ 1:03am

            Re: Re: Re: Re:

            So, describe, in single words only, the good things that come to your mind about playing Asteroids.....

            Actually, I was never that big a fan of Asteroids and its derivatives (Blasteroids, Stardust, clones) for exactly that reason. I always found it much too easy to crash into the asteroids once I started moving. I like it on the Atari 2600, but I usually just stayed in the middle of the screen and turned. I usually played the variation where pulling back on the stick flips your ship 180 degrees.

            link to this | view in chronology ]

    • icon
      MrTroy (profile), 2 Jul 2015 @ 12:08am

      Re:

      I've gotta admit, the inertia-based movement system always annoyed me about real life, too.

      Never more so than playing touch rugby and some of the opposing team seemed to not realise they are supposed to slow down and stop before changing directions... Stupid cheat codes. And don't even get me started on real-life cliphax!

      link to this | view in chronology ]

    • icon
      nasch (profile), 2 Jul 2015 @ 8:04am

      Re:

      First time I've heard someone complain the physics in SMB is too realistic.

      link to this | view in chronology ]

  • This comment has been flagged by the community. Click here to show it
    identicon
    SuprBaywatch, 1 Jul 2015 @ 6:29pm

    Bad news, everyone! Only 15 Pirate Mike posts at SuprBay in month of June.

    Way down from his average of roughly 70 a month. At this rate of fall, he'll be down to 3 this month, gone in August! -- And then where will I get my hoots?

    Pirate Mike had one big score though, misled some 330-some views by dropping the Taylor Swift name in Music category. Still ZERO replies.

    link to this | view in chronology ]

  • This comment has been flagged by the community. Click here to show it
    identicon
    SuprBaywatch, 1 Jul 2015 @ 8:14pm

    Good news, everyone! Pirate Mike sneaked one in just before the bad news!

    Still, stats for June stand.


    Also good news on teh censorship front: I'm up to TWENTY-FIVE attempts trying to get in on the Craiglist article! Feep cour kingers yrossed!

    link to this | view in chronology ]

    • icon
      That One Guy (profile), 1 Jul 2015 @ 11:00pm

      Re: Good news, everyone! Pirate Mike sneaked one in just before the bad news!

      I love how you incessantly spam the site, and then act as though the spam system acting as it should is somehow 'proof' of anything other than the fact that the spam filter is working correctly.

      Also gotta love the fact that for someone who whines, constantly, about how you're being 'censored', you sure do seem to post a lot. Martyr complex much, or is it just masochism?

      link to this | view in chronology ]

  • icon
    Sheogorath (profile), 1 Jul 2015 @ 10:45pm

    MarI/O is software that has learned how to play Super Mario in about 24 hours -- without knowing very much about the game at all.
    Way to make algorithms sound intelligent. Doesn't change the fact that they don't know Ura Butfuqa isn't a name unless you tell them.

    link to this | view in chronology ]

    • icon
      nasch (profile), 2 Jul 2015 @ 8:05am

      Re:

      Doesn't change the fact that they don't know Ura Butfuqa isn't a name unless you tell them.

      That's Suq Maddiq's cousin.

      link to this | view in chronology ]

      • icon
        Sheogorath (profile), 2 Jul 2015 @ 7:15pm

        Re: Re:

        Thanks, nasch. I'll use that name if Google shuts down my Ura Butfuqa account. :D

        link to this | view in chronology ]

        • icon
          nasch (profile), 2 Jul 2015 @ 7:33pm

          Re: Re: Re:

          Thanks, nasch. I'll use that name if Google shuts down my Ura Butfuqa account. :D

          You're very welcome, but I can't take credit - Suq was a donor to Stephen Colbert's Super PAC, and Colbert gave a shout out to his dad Likka Madiq and his mom Munchma Quchi.

          link to this | view in chronology ]


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