Dutch Pirate Party Refuses To Shut Down Proxy Service Based On Demand From Anti-Piracy Group
from the standing-its-ground dept
The Dutch anti-piracy group BREIN is somewhat famous for its overreaching efforts. While it succeeded in getting ISPs to block The Pirate Bay's website, it's been going after a bunch of proxy sites that have helped people get around the block. Its latest move may run into some difficulty however. The Dutch Pirate Party has its own proxy offering, and BREIN is demanding they turn it off. The Pirate Party, however, is standing its ground. As TorrentFreak reports:The larger point in all of this, of course, is just how completely and utterly useless BREIN's game of whac-a-mole is. There are so many proxy sites out there, and many are used for perfectly legitimate reasons. Trying to block every single one of them is a fool's errand. Those who want to go to TPB will figure out ways to get there.Last week the local Pirate Party also received a letter from BREIN, demanding the shutdown of their Pirate Bay proxy site hosted at tpb.piratenpartij.nl. However, unlike the site owners that were previously contacted by the group, the Pirate Party is not caving in. They would rather fight the case in court.
Today the Party informed BREIN that the proxy site will stay online. To show that The Pirate Bay can be a useful communication tool the Pirate Party sent the letter through a torrent file, hosted on the BitTorrent site at the center of the dispute.
“The demands are ridiculous,” Pirate Party chairman Dirk Poot told TorrentFreak.
“A private lobbying organization should not be allowed to be the censor of the Dutch internet. We were also amazed to find an ex-parte decision attached, threatening Dutch minors with €1000 per day fines for operating their proxy. If we would have yielded, their trick would immediately be played out against numerous other private citizens.”
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Filed Under: anti-piracy, brein, proxy, whac-a-mole
Companies: the pirate bay
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The purpose of whac-a-mole
The legacy content industries figure the only way they can compete with “free” is if their offerings have a unique cloak of legitimacy, which only works if a feeling of illicitness is attached to the others that cannot be shaken. The goal must be to maintain that stigma—they understand that law without enforcement is just a suggestion—no one could expect to succeed in actually stopping unauthorized distribution of copyrighted works, but it is possible to keep a significant part of the population scared of it.
Of course, with all such prohibitions, lots of people’s lives are seriously damaged, but no one cares about that... it’s just collateral damage.
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Re: The purpose of whac-a-mole
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Re: The purpose of whac-a-mole
You got this much right. It is more though to create a situation where doing the illegal act has enough risk, or the amount of effort is high enough, that it is no longer desirable.
The content industries cannot compete with free on this level. They are being beaten by their own products. It's pretty hard to do much after that.
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I get so sick of these people.
They waste so much of their money, our money, and the resources of our legal system trying to stamp out a problem they don't need to fight. They just need to refocus their business model and monetize other parts of the creative industry, parts that don't predicate on controlling ubiquitous copying and communication.
How long are they going to waste time and money fighting this impossible war against natural human behavior and just restructure the industry to fit the new environment? For crying out loud, they waggle their plastic fingers at us and say we are the problem, but they fail to take a good hard look and what they're doing. They never stop and think, "Is there something else we could do that doesn't perpetuate a conflict with our own customers? Is this the only way this can be done?" I mean seriously, are they so lacking in the faculties of divergent thinking? Can they not conceive multiple strategies instead of beating the same dead horse? What's the deal? Can't they try something besides forcing everyone to abide by their preferred methods of brute force legislation?
They really need to knock this off and try something less adversarial for a change. If they want to make any headway on this, they need to stop seeing it as a war to win, but instead as a puzzle to solve.
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Re: Re: The purpose of whac-a-mole
[citation needed]
Just because some of the content industries might not be able to exist without copy protection laws does not mean that all content industries will be unable to.
Content will exist without IP laws and hence so will content industries. To say otherwise is ludicrous. and for those content industries that can't exist without IP laws, good riddance. It's not my job to subsidize them by sacrificing my right to freely copy.
and, as a citizen, I want my government to be representative and to take my opinion into consideration when making laws, and not just the opinion of big corporations that benefit from IP laws. The opinion of all citizens. As citizens it is our duty to make the government act in our best interest.
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Winning battles and losing wars ... it's their foolish way.
It's actually kind of fun to watch these miserable old clueless buggers flail and fail.
They'll never win - their day is done. Time and evolution have rendered them impotent and obsolete. Soon, they'll be dead.
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Re: Re: The purpose of whac-a-mole
For everybody else it is the normal thing to do and no amount of laws and crappy rhetoric will change that ever.
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Re: Re: The purpose of whac-a-mole
Microsoft does open source, so does Intel, IBM, some pharma companies, Red Hat, Arduino and a lot of other people.
Quote:
Business Insider: Red Hat Rubs Its Billion-Dollar Year In Bill Gates' Face March 28, 2012
Software companies are publishers too and they have to compete with free.
But it is not just software publishers jumping on the open source bandwagon.
Focus: Open Source Open World
Could Open Source Principles Revolutionize Drug Development? by Sam Dean - Feb. 24, 2012
Project Gutenberg
Quote:
IBTimes: Pirate Bay Promotion 'Promo Bay' Attracts 5000+ Artists, Sticks It To RIAA and MPAA By Dave Smith: April 5, 2012
This guy offers free music I don't see him complaining, http://danosongs.com/
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Re: The purpose of whac-a-mole
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Re: The purpose of whac-a-mole
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Re: I get so sick of these people.
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Re: Re: I get so sick of these people.
http://www.techdirt.com/articles/20120330/02482518299/why-do-publishers-treat-customers-a s-crooks-with-scolding-copyright-notices.shtml#c480
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Re: Re: I get so sick of these people.
I don't know. I am not a handsomely paid executive of a content company. I don't earn my paycheck for knowing that.
All I know is that this new business model needs to not infringe on my Constitutional rights of privacy, due process and free speech. Nor shall it impede on the openness of the greatest communication platform ever built, the internet.
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Easy
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Re: Re: I get so sick of these people.
So it would work as thus: Determine how many hours a project would take to complete, calculate how much per hour it takes to pay your costs (the salaries needs of you and your staff, supplies/utilities, etc.), and multiply the hourly rate by the number of hours required to complete it (with proper padding for the unforeseen) to find what the project will cost and, thus, how much funding your services will require. Then, you need to make sure the people interested in seeing this project happen find you and give them a reason to put their money into it. Since these people are likely to also be the people who want to enjoy the content you're creating, you just need to find that little something extra (that doesn't cost much, or nothing at all) to compel them to pitch in.
The Doublefine Kickstarter project comes to mind. They offered very special bonus incentives to encourage greater investment in order to increase the chances of it being a success. When you offer something people really want and you offer something beyond that which makes the original more valuable to your audience, they will be willing to put their money in to get those added value bonuses. The bonuses could be as simple and cheap as insider access (production updates, exclusive teaser content, exclusive chats with the team), limited runs of physical goods (advanced boxed copy of the content so you can have it before the masses, autographed posters), or bigger things like meeting the team in person or a launch party.
When all is said and done (everybody is fairly paid and the project is complete), you release the content for free. Why? It's because obscurity is your worst enemy, but your content is your best marketing tool. You're going to use your work to attract more customers to you so that you can sell bigger and better projects to them. The more paying fans you have, the grander your content can be. If properly executed, your fans will pay your bills and staff (including you, the boss man) fairly and they get the content they want, plus any added value rewards proportionate to their monetary contributions. The works you release is the marketing tool that brings in more customers and, thus, more money. The most important thing to do is to establish a relationship with your audience and keep them engaged with you. The second they start to forget about you, you start loosing customers. Keep them engaged and you will keep your customers. Art is communication and an integral part of any relationship, thus you need to maintain that communication or the relationship will end.
This is, by no means, a complete and ready to go plan and it's not meant to be. That would take market research and experimentation to determine the proper incentives to motivate people to contribute. These are guidelines on which to build an effective content company in a world that knows content is not a finite unit of property and is accustomed to getting any and all content they desire despite your desires to control it. I think this is far more realistic than controlling content by creating impotent laws that can't stand up to the reality of communications technology that can always defeat any restriction you throw at it.
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