New Study Confirms: Internet Is Contributing To Massive Profit Levels At Legacy Entertainment Firms
from the sky-is-rising dept
Our own research has shown this over the past few years, but contrary to the doom-and-gloom stories from the big entertainment companies about how awful the internet has been for their business, the truth is that it's enabling tremendous growth and profits. A few months ago, a study of the major record labels showed that they remained tremendously profitable.A new, much larger, study from Ernst & Young shows that this is true across the media business these days -- and that a lot of the profitability is coming... from the internet. A quote from the report's lead author sums it up:
“We are seeing that digital is very much driving profits now, instead of disrupting it. Companies are figuring out how to monetize the migration of consumers to a variety of digital platforms, and this insatiable demand for content is fueling growth throughout the industry.”Remember how the internet was supposedly killing music? Yeah, about that:
The music sector is driving record growth in profitability from the expansion of licensed digital subscription and streaming services, growth in music publishing and rising smartphone and tablet penetration in emerging markets.Film?
Film and TV production companies are driving their profitability through increasing revenues from digital platforms and investments in franchise-based films and higher-margin television shows.But, wait, just weeks ago, one of the copyright maximalist talking heads was telling us that franchise movies were being killed off due to piracy? Maybe not.
Either way, this goes back to the point that many of us made during the SOPA fight. Despite the desire of Hollywood and certain politicians to make this into a "fight" of Hollywood vs. Silicon Valley, it's a bizarre kind of "fight" when it's Silicon Valley providing all the "weapons" to Hollywood that's making them so profitable.
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Filed Under: entertainment industry, hollywood, internet, music industry, profits, recording industry
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http://techcrunch.com/2014/09/17/how-the-internet-killed-profit/
"One of the most well-documented areas killed by the Internet has been music"
Cough
:-)
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That's what happens when you think people owe you 40% of the nation's GDP.
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"...after reaching a peak in 2000, the music industry now earns half the money, having lost over $7 billion of revenue and more than half its value since the dawn of the Internet."
No doubt.
Also "...but it was the next move, from ownership to streaming, that really killed an industry". Yup. Makes total sense. Keeping with the times (dragged by the hair, kicking and screaming) killed music. Mystery solved!
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"Editor’s note: Tom Goodwin is the founder of Tomorrow Group, a marketing and advertising consultancy for the post-digital age."
Also, it's interesting that it notes a number of companies who are failing to make a profit off really successful offerings (like Netflix), but fails to note that despite their success (from a number of users standpoint) they are also being taken to the cleaners once proven successful (by the legacy industries).
You gotta love how they do all this research into "the internet is killing everything" and yet they always miss that "the internet is saving everything, it's the invested interests and companies that are killing the new things".
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Info
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You know what they say about statistics...
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The RIAA's and MPAA's response . . .
MPAA: See no evil. I can't see your message. My hands are over my eyes. And I'm blind to things I don't want to see and have limited vision and foresight. Being blind is a qualification for being an executive in a field having to do with motion pictures.
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Other Factors...
www.facebook.com/chancius
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eg vcr,mp3 players,
digial downloading,
then wake up 1 day and realise they depend on new tech for
their profits.
Home video renting, buying videos ,did not exist before the vcr was invented .
All these new channels and netflix mean the film company,s
have new users to buy their films.
Valve don,t waste time complaining about piracy ,
they made a good platform that allows people to
buy games easily at a fair price .
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Re: Other Factors...
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Re: Info
Where's your info coming from?
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2013: http://www.wmg.com/newsdetails/id/8a0af81242e11c330142e3d6b4de0071
2012: http://www.wmg.com/newsdetails/id/8a0af8123b8e9173013b90bc5714004d
2011: http://www.wmg.com/newsdetails/id/8a0af8123417fa0101341a5f9ebf0052
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Re: Other Factors...
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2012: http://www.wmg.com/newsdetails/id/8a0af8123b8e9173013b90bc5714004d
2011: http://www.wmg.com/newsdetails/id/8a0af8123417fa0101341a5f9ebf0052
Those appear to confirm the numbers above, showing operating profits.
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The problem here is that much of the revenue is from non-retail uses, which are based on the rules of copyright. Licensing music (now more than a third of the industry income) would be very much more difficult to do if the rules of copyright are tossed out.
If you look at the Warner statements, it's clear that licensing / publishing represent a huge part of the business income. Toss that out or change those rules, and that income slides away.
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Cherry picking (look, this area is profitable) and ignoring the whole business is classic making the numbers be what you want them to be, I guess.
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For fuck's sake, Cary Sherman and Mitch Bainwol get ever-increasing bonuses, every year. Why? Who the hell pays someone for failing at their job?
Cutting contributions to the RIAA isn't going to garner sympathy. It simply convinces others that labels need to skim the fat on a lot of useless expenses.
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If you keep doing the same stupid thing over and over again, it looks intentional to sane and rational people.
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Who's fault is that?
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They're making plenty of money...it's not our fault they're pissing it all away for no reason.
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