Daily Deal: Unity 5 Developer Course

from the good-deals-on-cool-stuff dept

Have you ever wanted to develop your own games? Learning Unity 3D, a game development tool used for mobile and web-based games, can get you well on your way to creating production-ready games. The Unity 5 Developer Course can help you master the skills needed with over 278 lectures and 49 hours of content for $35. You'll learn how to use object-oriented C# and how to utilize the free tools from Unity and Blender that are included in the bundle. By the end of the course, you'll have created 7 different 2D and 3D games and be ready to create the kind of games you've always wanted.


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  1. identicon
    Anonymous Coward, 28 Oct 2015 @ 11:03am

    Tripping

    I will be picking this one up. I am actually working in Unity 5 already for other stuff, but would like to see some tuts on the Blender stuff....

    OMG do I hate blenders interface, if you can't remember all the shorties you are phucked.

    link to this | view in thread ]

  2. identicon
    Anonymous Coward, 28 Oct 2015 @ 11:36am

    Re: Tripping

    Man, I really wish Blender had more insinuative controls. I would seriously like to start 3D modeling and animation, but its a cluster of bizarre controls and naming conventions I can't even begin to remember.

    link to this | view in thread ]

  3. identicon
    Anonymous Coward, 28 Oct 2015 @ 2:17pm

    Re: Re: Tripping

    yea blender suffers from dev ego mania.

    I understand as a coder myself that I like things a certain way, but there are just so few of my kind that like to ask... does this make sense visually from a total joe?

    For me, the real genius is in an interface that will allow for any one to use it effectively. No matter how complex the subject matter is, a good interface will take it to the moon!

    link to this | view in thread ]

  4. This comment has been flagged by the community. Click here to show it
    identicon
    Anonymous Coward, 28 Oct 2015 @ 2:23pm

    More crap. I use techdirts Daily deal to see what i should NOT buy, not one thing you have recommended is worth its salt

    link to this | view in thread ]

  5. identicon
    Rekrul, 28 Oct 2015 @ 7:34pm

    Re: Re: Re: Tripping

    yea blender suffers from dev ego mania.
    I understand as a coder myself that I like things a certain way, but there are just so few of my kind that like to ask... does this make sense visually from a total joe?

    For me, the real genius is in an interface that will allow for any one to use it effectively. No matter how complex the subject matter is, a good interface will take it to the moon!


    I find that most graphics programs suffer from this problem.

    In most programs, you can't even cut out part of an image and stamp it down elsewhere without having to use the cumbersome Copy/Paste menu items. Every time I load up GIMP, I spend more time figuring out the interface than I do with whatever I loaded it for and half the time I can't even get it to do what I want.

    link to this | view in thread ]

  6. identicon
    Lawrence D’Oliveiro, 29 Oct 2015 @ 12:29am

    Re: OMG do I hate blenders interface

    As a Blender user for a few years now, let me advise you to get some experience with it before judging.

    Blender’s interface is designed around facilitating one important goal: workflow. That means letting you get on with doing stuff with minimal interruption by popups. And no clicking to switch windows. That’s why its windows are tiled and never overlap: just move your mouse into a window, and it becomes active.

    There is also the “object→action→settings” paradigm, where you select an object, perform an action, and then adjust the settings for the action. That way you get immediate feedback on the effect of the settings, rather than having to pop up a dialog, guess at some settings, click OK, see that they are wrong, undo, re-invoke the settings dialog, and try again.

    Ask people experienced with Blender as well as other packages, and they will tell you: it’s the fastest 3D modelling program around.

    link to this | view in thread ]

  7. identicon
    Anonymous Coward, 29 Oct 2015 @ 12:54am

    Re: Re: Re: Re: Tripping

    Way back in the 1990s, there were a few applications that came with a dual-GUI -- a simplified one containing only the most-used commands and settings, and an advanced GUI with all the bells and whistles packed in. (In addition, a CLI and INI file for even more options.)

    Why is that sort of thing such a rarity today? It's annoying that so many software applications are either designed for complete idiots, or highly advanced users, with no transition capabilities.

    link to this | view in thread ]

  8. identicon
    Rekrul, 29 Oct 2015 @ 10:12pm

    Re: Re: Re: Re: Re: Tripping

    Way back in the 1990s, there were a few applications that came with a dual-GUI -- a simplified one containing only the most-used commands and settings, and an advanced GUI with all the bells and whistles packed in. (In addition, a CLI and INI file for even more options.)

    It's not just the interface itself, it's how the whole program works. For example; Graphic programs usually have the ability to zoom in for finer control over what you're doing, however once you've zoomed into the image, you can no longer see the entire area you're working on and scrolling the display almost always breaks the current operation. Copying part of an image in most programs requires you to select the area and then select Copy from the menu, then you need to select Paste and click the area where you want the copy stamped down, which besides being cumbersome, often gives you no way to precisely (down to the pixel) indicate where the new copy should be positioned. One program I tried (I forget which one) seemed to completely lack the ability to copy/paste part of an image unless you went through a 10+ step process to create a specialized brush.

    It may not be the ultimate artist's tool, but when I want to edit a photo, or paste screenshots together, or add text, I usually use Ultimate Paint. It works very much like Deluxe Paint on the Amiga.

    link to this | view in thread ]


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