Portuguese 'Anti-Piracy' Site Blocking Used Against US Video Game Developer
from the because-reasons dept
One of the reasons why many people are opposed to various "site blocking" laws, is that inevitably such things get abused. And while the US successfully stopped SOPA's site blocking plan, plenty of other countries went ahead and implemented something similar -- including, apparently, Portugal. Yet, earlier today, reports came out that the Portuguese site-blocking system was now blocking the website of an American video game development shop called Carbon Games.Either way, even if it was just a "mistake," the fact that it happened at all should be a huge concern. When entire websites can be blocked without any real review or due process, it opens the door to much more serious and widespread censorship. It's again troubling how quickly many in the copyright realm ignore the nature of this slippery slope.
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Filed Under: copyright, dns blocking, infringement, portugal, site blocking, sopa
Companies: carbon games
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Why should they worry about that? It's not hitting their pocket book...Yet.
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Portuguese 'Anti-Piracy' Site Blocking LAW Used Against US Video Game Developer
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Per the principle that Portuguese text generally looks like really poorly written Spanish, here's my translation of the message, as someone who speaks Spanish but not Portuguese:
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Response to: Anonymous Coward on Jan 20th, 2016 @ 11:17am
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Great news for Carbon Games
Invoice for damages.
$60,000 website downtime
$740,000 for lost sales during that time.
$10,000,000 for damages from false accusations
$60,000,000 for damages to future games they no longer want to make due to PTSD of having website blocked.
400,000,000
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Perhaps they were trying to block carbongaming.com
I used to play poker on Carbon and their main website is carbongaming.com.
Maybe someone tried to block Carbon Gaming and blocked Carbon Games by mistake.
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Re: Great news for Carbon Games
$300,000,000,000 lost revenue for all toys that they thought about making.
$200,000,000,000 attorney fees.
Carbon games is set for life.
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They don't care. They won't get blocked, and if they do, they have people for that. And if some penny-ante site gets blocked, well more traffic for them.
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Point of order: these people don't even care about "catching pirates". They only care about the appearance of such in order to lock out legitimate competition and prop up outdated business models. As long as they get paid in the short term, the damage they do long term is irrelevant.
That's why they support things that don't work at all at reducing piracy (website blocking, traffic shaping, lawsuits against customers, etc.), while supporting things that negatively affect both customers and their own bottom line (high prices, DRM, windowing, restrictive regional licencing).
The fact that innocent people get their businesses and rights destroyed in the process is just collateral damage. It's simply not as profitable to make the changes needed to actually catch pirates while protecting the innocent.
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When I started learning sysadmin stuff ...
"Is this thing loaded?" Bang. "Ow." Thud.
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