Am I the only one really impressed with Beyer's incredibly insightful comment on the nature of technology in bridging the barrier between reality as it happens and when we learn of it? I know most of us don't consider Twitter a particularly revolutionary technology, but you have to admit, after the Iranian protests, there was a lot of commentary from considerably more tech-minded people expressing a similar opinion to that of the Justice. I agree with Mike; the story is rather endearing./div>
How ironic is it that the organization whose purpose is to make sure (its) artists are compensated for their work is the driving force for all those venues to seek out new musicians that they wouldn't have otherwise discovered?
I think this is a great thing. I can only imagine how diverse the selection of music in those affected Australian venues will be in the near future. The established artists that are members of the mind-bogglingly short-sited and greedy PPCA are losing listeners and those that didn't sign on with such a soulless organization are now in a prime position to pick up a ton of listeners. Brilliant job, PPCA!/div>
Without any studies on the subject, I'd say that the general apathy towards IP in S. Korea would translate to Starcraft, too. Bliz recently announced that LAN games will be disabled in SC2, meaning you must have a valid key and connect through Battle.net in order to participate in multiplayer games. Based on the evidence I've seen and the changes coming for SC2, I think it is safe to say that Bliz does not profit much from the religious devotion SC holds in S. Korea.
But again, that's without being able to get any specific numbers on the topic. Circumstantial evidence does seem to support the claim of rampant piracy in S. Korea, though./div>
I support penalties for invalidated patents. I think there should also be compensation for the parties involved in invalidating the partner. We could see a cottage industry spring up with the sole purpose of invalidating crap patents! Give the companies that $10k or 100% of revenues for their valiant efforts protecting the state of the art of from unscrupulous IP idiots./div>
If I were a Harvard student, I'd be a bit more cautious in my online activities. Now that the illusion of competent protection has been dispelled, there's little reason for the **AAs not to go after them./div>
I assume you're the same AC that's been pushing the pump and dump theory in regards to the TPB buyout for a while. I was skeptical at first, but it now seems the most likely explanation. Kudos for the insight./div>
Fascinating
This is great!
I think this is a great thing. I can only imagine how diverse the selection of music in those affected Australian venues will be in the near future. The established artists that are members of the mind-bogglingly short-sited and greedy PPCA are losing listeners and those that didn't sign on with such a soulless organization are now in a prime position to pick up a ton of listeners. Brilliant job, PPCA!/div>
Re: Re:
Just Another Tool
Re: Re: Re: Re: their game; their money
http://www.gamasutra.com/view/feature/3698/piracy_in_korea_r4_triumphant.php
Without any studies on the subject, I'd say that the general apathy towards IP in S. Korea would translate to Starcraft, too. Bliz recently announced that LAN games will be disabled in SC2, meaning you must have a valid key and connect through Battle.net in order to participate in multiplayer games. Based on the evidence I've seen and the changes coming for SC2, I think it is safe to say that Bliz does not profit much from the religious devotion SC holds in S. Korea.
But again, that's without being able to get any specific numbers on the topic. Circumstantial evidence does seem to support the claim of rampant piracy in S. Korea, though./div>
Re:
Re: I was hoping for more
Re: Re:
(untitled comment)
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