Looking For The Holy Grail In Online Gaming

from the limited-appeal dept

For all the talk about all of these new online worlds that companies have been rushing out, none have really been living up to a few of the early success like EverQuest. Even then, while there is a strong EverQuest community, it hasn't been as big of a success as some traditional offline video games. While many companies quickly jumped into the space, they're now realizing that they may have hit a wall in growing the market. While new games are trying to appeal to a different market, none have been that successful so far. The problem with most online games is that they're community based and, as such, the community needs to keep playing. That makes it difficult for the "casual" gamer to take part. If they don't login for a few days, they're way behind everyone they were playing with. Meanwhile, there's still the stigma attached to online games of it basically being the online version of nerd camp - taking the old ideas of Dungeons and Dragons and placing them online. This isn't particularly appealing to the less-nerdy set - even in times when being considered a geek isn't quite so bad as it once was. Some are hoping that online sports games may change things - especially since it will involve more time specific games. Sports games have a start and an end, and the world doesn't continue moving all of the time. The games that are simulating a real world have the problem that, just like the real world, they never seem to stop. At this point, it's still quite early to write off the entire space. Someone will come out of nowhere with an online game that doesn't fit into any of these categories and catches on like wildfire. Just like "reality TV" caught on out of nowhere in the TV realm, we'll suddenly have hundreds of online games that no one expected.
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  • identicon
    dorpus, 19 May 2004 @ 10:57am

    What about word games?

    Online word games like Literati (scrabble-like game) are dominated by women. I know a high school dropout single mother who can kick my ass at that game, despite my college education. Ditto for some card games like Bridge or hearts. That said, why avoid the nerd stigma? Some games like

    link to this | view in chronology ]

  • identicon
    dorpus, 19 May 2004 @ 10:58am

    What about word games?

    Online word games like Literati (scrabble-like game) are dominated by women. I know a high school dropout single mother who can kick my ass at that game, despite my college education. Ditto for some card games like Bridge or hearts. That said, why avoid the nerd stigma? Some games like this one can only find partners online, I bet.

    link to this | view in chronology ]

  • identicon
    thecaptain, 19 May 2004 @ 1:07pm

    No Subject Given

    Well for most people I know a big obstacle to long term acceptance for them are griefers.

    These are simply morons who's only fun in life is spending all their time screwing up the game experience for as many people as possible.

    At first they used to be minor annoyances but there are actual clans of these idiots out there and they are proud of it.

    Hard core gamers usually either tolerate them or manage to make them go away...but the more mainstream gamer will simply be turned off.

    link to this | view in chronology ]


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