There.com Not There Any More
from the changes... dept
When There.com first launched, it didn't make much sense. They seemed to be recreating about a hundred other (failed) online virtual worlds, with the weird business model based on the idea that people would pay extra in the virtual world to own a pair of virtual Levi's jeans. At least in other virtual worlds, people pay for things that seem useful to the game itself, and not just for fashion. Eight months after they launched apparently things weren't looking so great, so they launched again. Still, it's looking like there hasn't been much "there" behind There.com. However, they're now trying to adjust. I noted in the past that the "There Inc." name was something of a liability, since people would spend too much time needing to explain the name, and it seems they agree. The company has raised a new round of venture funding, changed their name, changed CEOs and changed their business model. The company once known as There is no longer there, but is now Forterra Systems. The CEO is gone. The company no longer heavily promoting the virtual There world (though, it is still there), but instead, talking about selling their virtual world creating platform software to others for building games and teaching systems. In fact, they also announced a deal with the US Army to use Forterra's software for simulation purposes. Why not just send them into There.com and let them buy virtual howitzers?Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
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or virtual islands
70 000 US$ –> The value of virtual house sales since November 2003
40 700 000 US$ -> Total economy turnover since January 2004
[ link to this | view in chronology ]
no there there
SecondLife has 10 times the there than There ever did.
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