EA Discovers Hollywood Life Ain't Easy

from the takes-a-bit-of-work dept

It seems, like some new wannabe actress, Electronic Arts showed up in Hollywood, expecting to step off the bus and suddenly become a star. However, like so many others before it, EA is discovering life in Hollywood isn't quite that easy. Back in 2002 there were all these stories about how EA was going to be the next Disney and how they were moving to Hollywood and setting up their business just like a movie studio. Hollywood, apparently, wasn't waiting with open arms. A year ago, we noted that the relationship between Hollywood and the video game community "on the rocks" followed earlier this year by more of a trial separation. See, it turns out that the whole marriage of movies and video games is a bit more complicated than people think. Creating the games often takes longer than creating the movies, which means the games can't come out at the same time as the movie (though, they're getting better about this). At the same time, dealing with Hollywood style deals (and egos) has proven to be much more difficult than expected. Wired Magazine has an in-depth look at what's gone wrong with EA's attempt to take on Hollywood where they note why the odds of successfully mating video games and movies is so difficult. You have to have the perfect combination of a good movie and a good video game for it to work. The only way it's successful is if both the movie and the game are good -- and that's luck of the draw, as only one-third of both games and movies are considered to be any good. So, hitting the right combination of both a good movie and a good game are difficult. Another issue, not mentioned in the article, is that EA's traditional successful franchises, sports, are more timeless. Everyone knows the sports and how to play them. With movie-related games, the window of interest is tiny. It has to happen sometime around when the movie is out -- and most movies aren't out very long. Still, for the time being, it doesn't look like EA's time in the movie business isn't going to have much of a... er... Hollywood ending.
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  • identicon
    dorpus, 29 Jul 2005 @ 11:05am

    Fucking Geeks

    Why don't they make a movie about memorizing lines from Monty Python? Or fat guys doing Mr. Spock imitations? That's about the creativity of techies.

    link to this | view in chronology ]

    • identicon
      Ivan SIck, 30 Jul 2005 @ 12:53pm

      Fucking Dorpus

      From what I can see, your level of creativity is pretending x article (written in English) is related to y article (written in some other language with a completely different character set.) At least Star Trek nerds have other nerds who appreciate their jokes, or whatever you want to call them.

      link to this | view in chronology ]

  • identicon
    Secret Squirrel, 30 Jul 2005 @ 9:39pm

    I blame GoldenEye...

    Before GoldenEye (circa N64), you could count on one hand and still have plenty of digits remaining the number of decent Movie->Game translations (or vice versa). However, GoldenEye (which I fucking loved back in the day) became such a massive success story, (even surpassing the popularity of the movie that it was based on) that we have yet to see an end to all this movie/game hype.

    So while one in a hundred movie->game translations are any good, based on the potential profits a hit like GoldenEye produces they still choose to milk this diseased cow for hopes of capturing the lighting in the bottle that was GoldenEye.

    Did I mention that all James Bond/007 games after GoldenEye have sucked massive balls… (oh, and gee guess what? It was EA who produced them, no surprise there).

    link to this | view in chronology ]


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