If you liked this post, you may also be interested in...
- Video Game History Foundation: Nintendo Actions 'Actively Destructive To Video Game History'
- Nintendo Is Beginning To Look Like The Disney Of The Video Game Industry
- Auguste Rodin's Sculptures Are In The Public Domain; 3D Scans Of Them Should Be, Too
- Analog Books Go From Strength To Strength: Helped, Not Hindered, By The Digital World
- Effort Underway To Have Chile Add Access To Knowledge, Digital Sovereignty, And Privacy To Chilean Constitution
Reader Comments
Subscribe: RSS
View by: Time | Thread
standard, tremendous, standard nothing comparative
[ link to this | view in chronology ]
Not necessarily
Short: not necessarily.
This same family going on vacation might take: a few small water bottles, some large water bottles, some ice packs in the cooler, a suction pump for drawing water, pots for cooking water, etc...
We don't combine these functions because, while essentially what we want is water, each one is designed for its function in relation to the water, with a simple user interface, quick startup, good quality, low error rate.
As Scotty said in Star Trek III (paraphrasing), the more features you throw in, the easier it is to gum up the works.
Each of the accessories you mention give better functionality for some tasks, rather than others.
It's true that more accessories means more chance of failure. However, it also prevents a single point of failure for all access.
Yehuda
[ link to this | view in chronology ]