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Increasing Lower Bounds
Earlier generations of cigarette makers made terrible cigarettes, but they learned how to make them more addicting by improving the taste, increasing the nicotine levels, and increasing the sophistication of their advertising.
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$10
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Re: $10
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What was that game
I can imagine that some online games can be very addictive because it involves real people.
And very tiring, because people are playing it 24 hours all over the world..
In some games I have seen that you need to keep playing so you don't lose your game-money, game-posessions or game-territory. The best way to win it is to play long, long times..
These games could help a bit by restricting access for maximum of 12 hours a day, or by making it easy to cooperate with someone who does supervise your game-business during the times that you have to work or sleep..
Can even do great social things ;-)
Some games do it a bit better:
In one Role-playing game (baldur's gate) I have seen this userfriendly tip: "while your characters don't need to sleep or eat, you do".
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Re: What was that game
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No Subject Given
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People get addicted to all kinds of things, these MMO games trigger a social part of our brains that we find very important. Really the way to get these manufacturers to limit the time someone can spend on a server is to limit the amount they can charge for server time. Right now they WANT you to spend as much time as possible on the server.
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