Doctors Addicted To Publishing Reports About Internet Addiction
from the oh,-look,-another-one... dept
It seems like every few month, some psychologist likes to come out with a new report trying to drum up some business talking about some technology addiction, with internet addiction being the most popular. Usually, these are pretty blatant attempts to play on people's fears while getting new (lucrative) patients. The latest report appears to be no exception. The coverage talks up the same old story about how people may be addicted to the internet and how it's a huge risk. While the article notes that not everyone in the psychiatric business agrees, it doesn't go into any of the details about those who don't agree with the designation. Our biggest problem with the claims of "internet addiction" is that it's so broadly defined, that it could apply to plenty of people who are perfectly well-adjusted. The question should only matter if it's somehow impacting the person's life. The details, within the article, suggest that while the researcher behind the report talks up internet addiction, she's really discussing much more specific issues: such as a gambling addiction, pornography addiction or your garden variety case of depression. Classifying it as "internet addiction" is more focusing on the symptoms of a problem rather than the actual issue, and is both misleading and potentially damaging -- but guaranteed to make headlines.Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
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Not Addiction
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internet addicts
I must be a laundry addict.. A couple of loads a day...with my two cups of coffee...oh no....
Is there a psychiatrist in the house?
I am coming apart.
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Oh no..
Hello!!! Just because I do something regularly doesn't mean I'm addicted!
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Unless
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addiction in a subtle sense??
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yea, anyway
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the other side...
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Interweb addiction
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I was addicted for a long time...
One day I realized that the video game was ruining my life. I quit playing. I made friends and even started doing some free lance web design. I now play the game only 6-7 hours a week (compared to the 50-60 I was putting in before) and I am satisfied with that.
I think it is completely possible to be addicted to the internet for the some of the same reasons that people get addicted to gambling. Those of you who mock the psychologists’ research, please don’t. There are people like me who are still out there, rotting away in a world that doesn’t even exist and they don’t even know it yet. If you don’t understand what I’m talking about, good for you, you aren’t addicted to the internet.
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It's not an addiction.
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Easy test...
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Reader
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'Diction
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gaming ourselves to death
Ten O'Clock Tech
Gaming Ourselves To Death
Arik Hesseldahl, 11.05.03, 10:00 AM ET
http://www.forbes.com/2003/11/05/cx_ah_1105tentech_print.html
Pick a popular consumer technology and there's probably some overpaid academic expert somewhere who's calling it addictive.
For years misemployed wags in academia have sought to warn society about the dangers of Internet addiction. The idea became so popularized that earlier this year a summer camp opened in Germany for the express purpose of curing children affected with the "disorder." Naturally, government social services picked up a considerable piece of the tab.
This month a private mental health care provider in Britain said it had started treating patients with cases of addiction to text-messaging--that is, the short text messages you can type on wireless phones. The reward--that you send a message and someone answers back, making you feel less lonely--is what makes it addictive, the theory goes.
And now scientists at a conference on videogaming being held in The Netherlands this week say that videogames are addictive. Those who suffer from symptoms, however, shouldn't be treated as addicts--and there is no medicine to cure the problem, they say.
According to Stephen Kline, a professor of social psychology at Simon Fraser University quoted in a Reuters story on the conference, 15% of those he surveyed who play Everquest, an online role-playing game operated by Sony, describe themselves as "addicted." You could probably get the same result from anyone who's played Atari's Civilization III or Microsoft's Age of Mythology or Electronic Arts' The Sims, all complex games with highly involved plots.
Part of the motivation for all this academic inquiry into the psychological well-being of videogame players in recent years have been tenuous connections between high-profile incidents of violence, such as the 1999 shooting rampage at Colorado's Columbine High School and other incidents in which people who play a lot of videogames have killed themselves or others.
As is so often the case, it is the purveyors and not the consumers who will ultimately get the blame for the "connection," however inconclusive, between provocative content and anti-social behavior. It's a fact of life that videogame companies--like TV broadcasters and comic book publishers before them--have had to cope with.
It's important not to buy into these half-baked conclusions unexamined. For every study publicized that concludes there's a link between aggressive or anti-social behavior and videogaming, there's another that finds quite the opposite.
Take one survey of college students by the Pew Internet and American Life Project published earlier this year. Among the findings: More than 60% of the students surveyed who liked to play videogames reported that they spent about the same amount of time studying for classes--about 7 hours per week--as students tend to report generally.
Gaming also apparently contributed to their social lives in a positive way. One in five said they felt that gaming helped them make new friends, while nearly two-thirds expressed little concern that gaming would take away time that would otherwise be spent with friends and family. Only a few, most agreed, were likely to become addicted to videogames.
But the broad stamp of addiction can get applied to nearly any behavior these days, which on the one hand cheapens how seriously we view truly self-destructive addictions to drugs and alcohol. Spending 12 hours playing a videogame may be an unproductive use of time, but it doesn't constitute self-destructive behavior the way snorting cocaine does.
There once was a time in the early '90s when people who spent more than an a few hours a day using the Internet would be laughed at for being addicted. Fast-forward to 2003. By that standard pretty much anyone who uses the Internet in the course of their work day, which is pretty much anyone in a desk-bound job these days, could meet some arbitrary early-1990s standard of addiction.
As the Internet morphed from a digital novelty to a must-have tool for communication and research, popular opinions have necessarily adapted. People have grown to use it more because it has over time grown more useful.
A similar argument can be made for videogames. In the 1980s, early videogames were pretty simple affairs. A squarish character would do battle with poorly-rendered monsters in simplistic environments where plot was all but irrelevant. Since then it has grown into a $10 billion industry, and videogames have evolved into an increasingly influential part of a complex modern diet of media choices like TV, radio, newspapers, magazines and books. When was the last time you heard of a case of "newspaper addiction?"
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Well there are those....
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addicted?
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Excuses, excuses
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You can become addicted to anything
I find those commericals for "Non-habit forming" Tylenol PM quite funny because their "non-habit forming" statement is false. OF COURSE you can become dependant on Tylenol PM (its sedating ingrediant: Diphenhydramine which is an antihistamine -- trade name Benadryl -- found in many other OTC sleep aids like Nytol, Sominex, Unisom, Compoz, and Excedrin PM). If you become dependant on it to get you to sleep eevery night, then I'm pretty sure that means you're in the HABIT of taking it!! Histamine receptor sites are not in anyway connected to "addiction" pathways - but you certainly can become psychologically dependent on it to get you to sleep. Even though it's not crack - some people take large doses of diphenhydramine recreationally to experience hallucinatory effects as it floods the brain's auditory and visual centers. It's also very toxic at higher dosages. But - I digress.
Yes, you can become addicted to being online - just as you can become addicted to anything else. Addiction is not reserved for checmical substances. Addicition is a complex state involving emotional/psychological and physiological/behavioral components. I would add that those "addicited" to the internet are also suffering from a mood disorder - particularly depression - and are using the internet while isolating themselves as an escape.
I dunno if any of that made sense. But who the hell cares?
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Re: internet addicts
If plugged in wrong, the stimulation becomes quite explosive, literally...
For the person with the two loads a day problem: Would you be my sponsor?
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I quit my addiction
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Internet Addiction
Look what happened to Kimveer Gill!
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