When Lawsuits Cross Over From The Real To The Virtual
from the problems-on-the-way dept
It's been almost three years since we first raised the issue about how all of these virtual gaming communities would deal with issues of crime and whether it should be dealt with within the game or outside of it. While there's been lots of discussion on the idea, there's been very little resolution -- and that's going to present a problem eventually. As we've pointed out, where it gets really tricky is that since these virtual worlds are completely controlled by those who made them the legal issues get very complicated, very quickly. The creators of these games didn't necessarily take into account the fact that they weren't just creators, but effectively took on the role of dictatorial governments in these worlds -- and that can have a serious impact. You can easily say that if a theft takes place, especially if the game can generate real money, then obviously the real world police should be involved. However, what if the point of the game includes theft? Some would argue that if theft is bad within the game, the programmers never should have allowed it in the first place (even if it happened by accident). One situation that we expected to get particularly problematic was that of Linden Lab's popular Second Life virtual world. The company announced (to great fanfare) that they were granting real world ownership to products within Second Life, basically bringing all the problems of today's real world intellectual property system into the game world, and then throwing the issue to the courts, rather than the game creators when inevitable conflicts came about. That's resulted in some problems for Second Life before -- but the latest situation highlights the problem clearly.The Business 2.0 blog points out that a lawyer is now suing Linden Lab for what they describe as "a land deal gone sour." The specifics seem to be that the lawyer discovered an exploit that would allow him to buy land within Second Life at below market value. He invested several thousand dollars in doing so -- and then tried to turn around and sell it for a profit. Second Life discovered what he had done and killed his account, without letting him recoup his money. Now, obviously, the guy was exploiting a hole in the system for financial gain (which likely means Second Life could sue back with a case for fraud). However, this gets tricky again because it's within the world that Second Life has built themselves -- and some might argue that, even if it was by accident, the game is free-form enough that what's in the game is in the game -- whether Linden Lab intended it or not. Given Linden Lab's earlier proud announcement in 2003 that players in the game are given actual ownership of goods within the game, it's entirely possible that a judge may point out that they set themselves up for this. They've clearly said that the buyer, not Linden Lab, owns the property -- and thus, for them to strip the property without recourse could be a problem, partly of their own making. Neither party comes out looking very good in this situation, and it's certainly hard to side with the guy who was exploiting a cheat to make money within the system, but it does show one of the big questions that are going to face many more online worlds, as events within the virtual worlds end up in real world courts.
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loophole
The way I see it the "laws" of the game are what the game engine allows you to do. So, for example, if one of the aims of the game was to "steal", or commit "crimes" within the game, then the only equivalent to real life laws are the rules of the game engine itself. So if you can find a workaround or a cheat then thats the equivalent to a legal loophole.
In real life you can exploit these legal (or tax or any other loophole) for personal gain. It is up to the law makers to close these loopholes, but until they are closed they can be used legitimately. So it is also up to the game developers to close these cheats/exploits.
At the least I think Linden needs to a) close the loophole/cheat and b) give the guy back the money he invested. They cant just take it back and leave him out of pocket. They can't just say he used a cheat or exploit to get it so take it back, if that was the case how are you to know what is a cheat/exploit and whats a legitimate means of making profit in the game?
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whuuuuuuuuut?
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and
In a prepared statement, Bragg (the lawyer suing) said that "These games are like the virtual Wild West, but Linden Lab is still obligated to honor real-world contract law and consumer law, even if their world doesn't really exist."
Now I've played in a couple mmorpgs in my time, and every TOS I had to go through clearly states that I was to report exploits and not abuse them. He purchased "land" that did not yet exist (even virtually as the land was in queue so to speak) with an HTML loophole that has since been fixed.
If you take the guy at his word and consider this game a Wild West scenario that translates directly into real life then he should be tied to a horse and be dragged by it down Main St.
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Lawyers ruin everything...
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BTW I am a gamer, support games, love the reality aspects but ALSO REALIZE this is fiction!!!!
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TOS
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I hardly agree.
it's certainly hard to side with the guy who was exploiting a cheat to make money within the system
First he found a way to use their gaming system that was wrote by them to create something for himself. It's kinda like blowing up 100's of lightbulbs before you actually get the right one sometimes. Then then penalized him for not only finding a problem in their coding for them, but graphically pointing out how it could be utilized to them so they could see blatantly that it needed fixed. Developers need to realize that when they make a game if it has bugs and you release it to the open market then you have left that in your liscense agreement. Where they have this guy is under their gross-misuse of game conduct clause that every game has. It's not hard to see the company has a case.
The real question is at what cost does that case come. Do you lose all testers and never get anyone willing to find the bugs in your sysytem therefore leaving them open for longer to more people. Or does this maybe even open you up for malicious attack where bugs are wroe directly into your systems. You'll certainly lose players and most likely lose much more than that. The gaming professionals. I've seen it happen in one too many games where the owners thought they knew everything and treated the smart guy who figured out their glitch during live testing of their server with punishment instead of a job offer...
It's stupid and ridiculous to think that you are your game's only chance.... There are thousands of people who play these games for the sole purpose of finding the bugs. I pride myself everytime I get a letter asking me to Alpha or Beta test a game. I know I am good at them and normally find bugs rather quickly. You really have to look at both sides.
I was once banned for using my trading skill to buy and sell diamonds in a game that they had for sale at a special exhibit. This was their idea of gross misuse of game conduct. Being a merchant buying low and selling high with someone who has a super high trading skill is smart business not cheating. Maybe look at who made the mistake programming don't take it out on the players. It's the employee's job to make sure you game is stable and bug free.
But then again this wasn't talking about Simu or Gemstone.
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Re: I hardly agree.
"Then they penalized him for not only finding a problem in their coding for them, but graphically pointing out how it could be utilized to them so they could see blatantly that it needed fixed."
BS! He wasn't "pointing" anything out, he was secretly trying to scam the system to make a personal profit. There's a HUGE difference between telling the company that a bug has been found vs keeping the bug to one's self and exploiting it. It's the same as the difference between "testers" and "scummy game-ruining cheaters who whine about getting caught".
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Re: I hardly agree.
Bah, I've played many MMORPG and online games and I've seen this argument trotted out by every loser who needs to cheat to make his epeen grow. Usually because if he actually played the game he wouldn't be able to get anywhere on his own merits.
/begin whine
Waaahh its SO UNFAIR! I'm HELPING THEM FIND BUGS..WAAAH.
Its UNFAIR...the GAME LET ME...its not MY FAULT..
/end whine.
The fact is, this person put in the time and effort to FIND A WAY TO EXPLOIT THE GAME FOR PROFIT.
The fact is, he didn't do it to report a bug, or out of the kindness of his own hard, but to cheat the game and other players to line his own pockets.
Frankly, I'm glad he lost his money. Wrong is wrong and as a society we are teaching that lesson less and less.
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Punishment
Imagine hacking the ATM at the bank and getting it to give you $20s instead of $10s. I think the bank would be a little peeved.
Anyway, since the game creator's are dictators, can't they essentially claim eminent domain? Since the lawyer essentially stole the land by fraud, he wouldn't need compensated.
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Re: I hardly agree. by Andrew Strasser on May 10th
This was their idea of gross misuse of game conduct. Being a merchant buying low and selling high with someone who has a super high trading skill is smart business not cheating.
Not knowing the details of your case, I don't think this quite applies. This Bragg character "bought" land not available to the public (if I'm reading this right), and then tried to sell for a profit. Other player comments appended to the original article dispute the possibility that this reached thousands of real dollars so the lawsuit seems frivilous, but this sounds like a form of insider trading or something Halliburton gets to do. And they should be dragged behind horses down Main Street as well.
Furthermore, the implication that this treatment will scare away Alpha & Beta testers is ridiculous and smells like sour grapes. A&B testing is always done with a grain of salt, and if a tester is foolish enough to be paying real money for items/gifts in an Alpha or Beta version not likely to be carried on to production then that tester deserved to be parted from his or her cash. Finding bugs is not equivalent to coding the thing in the first place.
There is an invisible badge of pride in being a tester if not some sort of in-game rewards involved, and if a product is worthy the line will be long to be of that group. However, the Developers should keep in mind that the product needs to be worthy and that no one is infallible.
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Sort it out virtually
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"Possible" does not mean "legal"
The thing is, the real world can be exploited in the same way--but that doesn't mean it's okay. Just because something is possible does not make it right. That's why there are laws against it in the real world.
There are probably laws against it in the gaming world, too. I'm guessing that there is such a rule in the game, probably in the user agreement. If the lawyer clicked through the user agreement, then under contract law he is obligated to follow those rules or lose his account. He broke the virtual law and must pay for it.
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Let's find out.
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Boundaries
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SORRY!
Sorry, we were making a backend change and accidentally screwed up the comment code. It should be working again.
Very sorry for the inconvenience...
Mike
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Seems simple to me
The proper solution in 2nd Life, as in the 1st Life (real world) is to patch the hole (close the loop-hole) so that the exploit can not continue to be "exploited".
This is what congress does - it doesn't throw the dude in jail for doing something illegal (because it's technically not illegal) - but they prevent him from continueing down the same road by changing the law (rules/code).
Since my 1st Life is plentyful and busy enough I have not found the need to get sucked into 2nd life - and so I have no vested intrest in the game one way or another and admittedly I'm sure I'm missing some part of the story.
-CF
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I don't know. But that's what I'm thinking based on what I've seen and read.
With regard to Linden Lab granting intellectual property rights, apparently people aren't aware that a computer game coded entirely within Second Life has migrated to the handheld market and the objects built by residents inside the world have been fabricated by the same rapid prototyping machines used by manufacturers (and product designers like myself). If not for this first step, there'd be little incentive for people to push the limits. By all means there should be virtual spaces which remain segregated from the real world. However, this doesn't mean everything should be. Variety is ... you know the saying.
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International Rules
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hello to the artistically-technical entrepreneurs
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object ownership IP rights
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