A $400 Million Bet On Video Games That No One Wants?
from the yikes dept
A few years ago, it was popular for video game companies to try to do license deals with movie studios, to create video games based on movies. The idea was that there would be some synergies between marketing budgets -- but it turned out to be not such a good idea, and video game companies have put a lot less weight on movie licensing lately. The reasons aren't that hard to figure out. The timeline for developing a movie and a video game are quite different, and if the two don't come out at essentially the same time, you lose those synergies. Second, what makes a good movie and a good video game are entirely different concepts, and in trying to force a video game into the constraints of a movie plot, you generally make a bad video game. Apparently no one told that to a bunch of investors with way too much money to spare, as a brand new video game development firm is coming out of the gate with a stunning $400 million to focus on making video games from movie content. The company has already got license deals in place, which isn't too surprising, but doesn't answer the earlier questions that video game/movie deals have raised in the past. Also, given that the video game business is really a hit or miss proposition, betting $400 million on a single unknown company seems ridiculously risky.Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
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disagree
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Re: disagree
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Re: disagree
Golden Eye wasn't revolutionary (at least to the rest of the gaming world - although it was a big deal for N64 fans). What made it special is that they took the gaming side and fun factor more seriously then they tried to make it follow the movie. They also had a great starting point, since Bond movies are basically a rough plot with random action.
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Re: disagree
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What about runaway successes?
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Also the Wii
The Wii also has shaken the market. I play tennis regularly on Nintendo Wii. The key point about the Wii is, it isn't about the graphics, or the license, or the name, it's the interactivity.
If anything a license is a negative. I looked at Pirates of the Caribbean , realized it was on all platforms, and so the controls are likely to be some tacked on afterthought. I didn't buy it as a result (Let me guess, you swing the control side to side to slash the sword, but otherwise it's just another walk and kill format?)
The movie brand counted as a negative.
Since Wii is the big seller, soon to overtake the XBox360 despite a year lead, the movie license just isn't worth as much now.
Then there's the sequels factor.
A game may last for years.
A movie lasts a season.
Getting the game right and you can spread your profit over a decade, but getting a movie license right and you have 1 movie season and 1 TV rerun season's benefit.
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Re: Also the Wii
wait for it wait for it, move your wrist slightly, wait for it wait for it, move your wrist slightly!
ooh so much fun.
lasts about 5 minutes - i traded my wii for a beer
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Mark James Bowness
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heh...
There is a ratio of over 10:1, in terms of badly created licensed games to good licensed games, when it comes to video games created based on films AND television shows (Superman 64 anyone?)....muc
Action figures and books are a more appropriate outlet for licensed material. maybe the occasional bed spread or birthday party plate, but, video games are not where it is at for these people.
Seriously, who would even want to CREATE a game based on someone else's ideas and plot lines, when an original intellectual property can be created for far less......
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Re: heh...
That's exactly what comes to mind everytime I see video game based on a movie. I want to PLAY a great game. I want to WATCH an excellent movie. BUT, I don't want to play a mediocre game because, it is based on a great movie.
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Re: heh...
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Nintendo is the worst offender!!!
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dot dot dot
It is disappointing that you blindingly agree with such baseless bullshit just so you can squeeze out a headline. Do you have some sort of quota of articles you have to post? Do you get paid per pound of bullshit?
There are tons of games based on movies that were/are fun. Some of them dating back to NES.
For a list, check out http://en.wikipedia.org/wiki/List_of_video_games_based_on_licensed_properties
If a game is rushed then yes it probably will suck. The game doesn't need to come out at the same time the movie comes out. If coinciding releases is what they are aiming for and they miss that window then they can always shoot for the dvd release. Hell, they can even shoot for launching it before a sequel.
Aside from all that, the game doesn't need to follow the plot of the movie directly, more often than not just the basic concept of the movie is enough; take any Simpsons based game for example.
Games based on movies have been profitable in the past and will be profitable and worthwhile in the future.
Is it a $400 million bet? Of course, what investment ISN'T a bet? Pull some more sensationalist titles out of your ass please, and quit backlinking to your own old (in this case, VERY old and exceptionally outdated) baseless garbage as as a base for your current garbage; it only makes it that much more ridiculous.
So, Mike, aside from your always absurd backlinking to more of your own utter crap
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It could be worse...
When I think about it, the only video games based on movies that have done particularly well have been games that were based on a very strong IP that is shared with a movie, but which has plots that do not necessarily coincide with a movie.
For example, Star Wars games have traditionally been great sellers, and quite of a few of them have been great games as well. But almost none of the Star Wars games were based directly on a movie plot, but instead just made use of the Star Wars "expanded universe" (X-Wing, Tie Fighter, Jedi Knight, Knights of the Old Republic, etc). Lord of the Rings games have is another example. LotR games based directly on each of the three movies haven't tended to do so well, but other games within the Tolkien world (Battle for Middle Earth, Lord of the Rings Online, etc) have done very well.
I think that this is mainly because if you have a well done movie that creates an interesting and detailed world, gamers often times like the opportunity to participate in that world if they are presented with something new. But they don't like rehashing the movie plot in the game, following a narrowly defined path to an end-point that they already know before they even get started. Where's the fun in that?
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Re: It could be worse...
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Vomit bag time! :-P
I'm sure it's possible for a game to be loosely based on a movie and actually be good, but I have yet to personally come across a living, breathing example.
The opposite is possible, also. A movie based on a game. Again, tho, I have yet to see a good example. (What in the Hell was that god awful Mario-based movie called?)
The problem, essentially, is that we're dealing with two very, very different forms of entertainment. They don't play well together.
I really do admire the folks that are willing to try to make it work, but... eh... *waves hand* ...just a no-go, man.
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Not true
There's the rub, I want a GOOD game, not a driven-by-a-committee-of-sales-vps cash grab piece of trash that they DO put out trying to get "synergy" with a movie release.
screw the marketing and the "synergy" and the marketing-speek and focus on making a GOOD or great game based on a movie franchise and the game will sell no matter what.
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A good example...
It's all business.
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Golden Rule
I find its generally worked out - there is the odd exception (and yeah I'm with a that Golden Eye was one of them, although I wouldn't go so far as to say 'revolutionary' - fun maybe. Star Wars games remain the only movie games I will buy on sight, but I am willing to admit that's probably more to do with appeasing the inner kid, who always wanted to fly X-Wings and fire blaster pistols ;0)
Aside from shitty rushed gameplay and graphics, one of my major gripes is that in most movie games you know exactly what's coming, I hate that. I'd much rather play a game where you actually have to figure out stuff and have some level of surprise
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Movie studios and game producers need to understand that a good game can enhance a good movie, but a bad game does nothing (or may even take away) from the movie. I for one usually stay away from movie based games until they are rated high by others. This might not be the case if movie producers demanded quality games.
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SWG
Too bad SOE ruined it.
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Granted, I doubt all the movie-based games are poor quality, but still, there's something to be said for originality. I have a lot of respect for companies that can innovate and come up with fun, exciting new products without having to sue or ripoff somebody else in order to profit.
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$400 MM
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I'm assuming it's due in part to the tight controls studios want on their characters and such, but it seems like most movie video games end up being rehashes of the movie plot, and the lack of money spent on the game itself become readily apparent when you don't have the "shiny and new" factor of the story/setting to distract you.
The bottom line is that movie studios see games as just another tie-in, like action figures or McDonalds toys, and they don't know anything about games. The cheap-and-rushed approach almost never works. Who knows, maybe they'll do it right this time?
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You'd think..
But.. then they'd wind up admitting they just throw the crap out there hoping some of the sh*t will stick instead of trying to make a quality product (with previously noted exceptions).
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The real suck
I understand the "strike while the iron is hot" mentality of getting the game and movie out at the same time, but sometimes apples and oranges should remain apples and oranges.
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Animated movies/games
However, IMHO the best Game/Movie synergies have been of the animated variety (Chicken Little, Flushed Away, etc.) Obviously these are games meant for youngsters, but in helping the kids get through the "tough" parts, I've found myself enjoying them immensely and sneaking off to play them when everyone goes to bed.
Maybe I'm just not that into gaming as I used to be when I was younger. :)
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Poisoned synergies
If the studio actually cared enough about their IP to work with a serious developer, then they might stand a chance. But the key is they have to work together and be serious about what they are doing. The studio has resources that can be useful for the developer and vise-versa. An example that comes to mind of how even a game backed by the studio can fail without proper coordination, Alias. Even with the backing and resources of the studio, Activision still made a crappy game because the studio let them work behind closed doors.
If these guy are serious, then learn from the past mistakes of others. There's certainly no lack of source material there.
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How about the original, and what about the opposit
Also, forget games based on movies, how bad are MOVIES based on GAMES? Can anyone name a good one?
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recipe: avoid the problems mentioned in this article
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