IBM Decides Common Sense Isn't So Common In Virtual Worlds
from the if-you're-representing-IBM,-perhaps-your-avatar-shouldn't-be-a-grungy-rat dept
Just as companies are beginning to question the wisdom of spending time in Second Life, IBM has decided that perhaps part of the problem is that its employee representatives don't have enough common sense to recognize what's appropriate behavior in Second Life and other virtual worlds. The company has put together rather informal guidelines that basically sound like common sense: Don't discuss intellectual property with unauthorized people. Don't discriminate or harass. Make sure your avatar is appropriate as a representative of IBM. These are pretty much all things that would normally go without saying -- but apparently IBM felt they needed to be said (which is either a statement about IBM employees, or what IBM management thinks about IBM employees). In the meantime, Second Life is probably helping IBM and other corporations out by banning all the vices that made Second Life popular in the first place. Now it'll be safe for all the corporate types. Of course, that's about all who will be left since everyone else will have moved on to the next (more fun) world that isn't locked down with rules and swarming with marketers trying to pitch them.Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
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Filed Under: corporate policies, guidelines, virtual worlds
Companies: ibm, second life
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obviously it is.
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IBM...
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Re: IBM...
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Thinking
For example, without these guidelines, what do you think would happen if one IBM employee harassed another IBM employee in the Second Life environment? Would IBM's liability be so clear? The harasser would argue that SL is a place of freedom and no rules and he/she just got carried away, and besides there weren't any employer guidelines or policies, so...
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Re: Thinking
For example, without these guidelines, what do you think would happen if one IBM employee harassed another IBM employee in the Second Life environment? Would IBM's liability be so clear? The harasser would argue that SL is a place of freedom and no rules and he/she just got carried away, and besides there weren't any employer guidelines or policies, so...
And that would a very dangerous precedent. Imagine that setup. One IBM employee harasses another. Not only would the victims sue the attacker and Second Life but they would try to sue IBM as well. And that is not even thinking about trying to somehow press charges on IBM. I know that would be very unlikely in normal situations but trying to adapt real world law to a virtual world is hardly a normal situation.
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The Matrix
Oblig. Matrix Quote...
Agent Smith: It seems that you've been living two lives. One life, you're Thomas A. Anderson, program writer for a respectable software company. You have a social security number, pay your taxes, and you... help your landlady carry out her garbage. The other life is lived in computers, where you go by the hacker alias "Neo" and are guilty of virtually every computer crime we have a law for. One of these lives has a future, and one of them does not.
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IBM second life guidelines
It seems this is a good idea and other big corps should learn a few things from it.
Ikey Benney
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What did you want?
Point is, 9 million people around the world, like me, created an avatar... Many of them were used only once...
Today, only in SL's prime time, only 30.000 people at connected at the same time... Companies has taken places and that promised "Second Life" became like your "First Life"... The one you run away in SL...
Such a pity... But, anyway, it's a good experiment.
Thanks for the post (really interesting :-).
Paquito.
http://paquito4ever.blogspot.com
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Re: What did you want?
Created an account and avatar, checked it out for less than an hour, and realized what a waste of time it is.
If there was/is any sex or gambling, I didn't see any. Meh.
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Policies are fun
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Re: Policies are fun
Why blue... Why, Why, Why?
freak3dot
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Re: Policies are fun
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Viva la Academia!!!
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You've missed the real story
The real story is what's been happening since Saturday, and still there's NO FIX for it.
This weekend, the Asset server began having issues, followed by other DB's that control search, teleport, and financial transactions. Linden Lab told everyone the best thing to do was to just hold off doing anything that deals with no-copy objects (objects that can't be in your inventory and in the world at the same time), financial transactions (don't go shopping), and try and stay where you are since Teleports (the way to get from one point to another in Second Life) are not working properly. Normally these types of issues will creep up once every couple of weeks, but they get fixed in relatively short order; this time though, the fix has yet to appear. Here we are now mid-day on Tuesday, and the problems still exist, and apparently there's no clear indication as to what the problem is.
I wonder how this will effect Linden Lab,, since they have cutoff one of their largest influx of income with the banning of Gambling, and now a world where you can go and stand in, but not much else. Do you think companies like IBM are going to continue spending time in a world where all you can do is stand there?
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So many people
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Employees or Contractors
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