Ubisoft's Passive-Aggressive Decision To Drop DRM
from the yet-again dept
Ubisoft has a long history of bad DRM choices, and tops it off with a usual misunderstanding of DRM, but its latest move is curious -- in a sort of passive-aggressive way. The company has decided not to include DRM in Prince of Persia, but posted an accusatory note about it:You're right when you say that when people want to pirate the game they will, but DRM is there to make it as difficult as possible for pirates to make copies of our games. A lot of people complain that DRM is what forces people to pirate games but as PoP [Prince of Persia] PC has no DRM we'll see how truthful people actually are. Not very, I imagine.Of course, no one said that the only reason people pirate games is because of DRM, but it is most likely a contributing factor. So, there will certainly be plenty of piracy, but other experiments have shown that if the game is good and worthwhile, plenty of people will buy it as well. But of course, part of getting people to actually want to buy the game is treating your customers with respect, which is exactly the opposite of what this guy's note did.
And, of course, the guy is wrong in saying that DRM makes it "as difficult as possible for pirates to make copies." Once someone makes a copy, it's available everywhere. That's the core reason why DRM is ineffective. It's not about stopping each individual. For DRM to work, it needs to stop EVERY individual, because as soon as one makes a cracked version available, it's available to everyone, and no amount of DRM in the world will matter.
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Filed Under: drm, prince of persia
Companies: ubisoft
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"piracy"
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If you believe it's a contributing factor then you should expect some difference when it's not a factor, otherwise you appear to be spouting BS.
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To talk about "difference" it would be nice for you to setup identical conditions for the same game except for DRM is there or not. Seems like you don't know what you are trying to establish here.
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Let's try a little logic 101 here. Ubisoft's guy was implying that they'll still see plenty of piracy and that will somehow "disprove" the idea that DRM influences piracy.
But he's setting up the wrong metric. There are lots of factors that influence piracy, but it's a KNOWN FACT that DRM does make some folks pirate. You just need to talk to people to find that out.
So, the original post is both correct and consistent.
If you want to criticize us, that's fine, but it helps if your criticism actually makes sense.
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So if you talk to people and they tell you Elvis is still alive is it established as a KNOWN FACT ?
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If you talk to people and they say (as they have) that they think Elvis is still alive, then it establishes as a known fact that some people think Elvis is still alive.
I'm not sure what your point here was.
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Difference from what?
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Piracy = Free PR
(Now that I have a real job, I don't bother ;)
When my friends came over, I'd be playing the "coolest" of the lot... I'd let me friends play it too, tell them the name of it...
Usually, my piracy of the GOOD games resulted in 10+ purchases from people who initially would have had no interest in the game.
Conversely, my piracy of the PISS POOR games would warn off all of my friends who had even considered wasting money on such a pathetic example of "entertainment." Resulting in numerous lost sales...
Plus, if the game was good enough, I'd buy a copy, just to support somebody who'd done a good job.
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Perhaps an analogy would help
To put it in game terms, the perpetrator, whether it's DRM or murder, gets the first move ... one move: committing the DRM/crime.
Then the perp's opponents(crackers/cops) get all the moves they want to crack the DRM/solve the murder.
A strange game. The only winning move is not to play.
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Re: Perhaps an analogy would help
How about a nice game of chess?
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Good information
One starts to wonder if that's the reason they're against copyright infringement.
Think about the executive railing against moviegoers using text messages to warn others about which movies are bad.
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Then I can go cause mayhem again.
Whelp, see ya.
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DRM or not, there are plenty of cheap-asses in this world that won't pay for software no matter what. Not much the software industry can do about those people.
The gamer community would be far better off if it stopped whining about the damn DRM all the time and started promoting people actually BUYING the games instead of ripping them off. All the bitching about DRM is getting really old. If you don't like it - don't buy, download, or PLAY the game. Simple as that. Pirating it and playing it puts you on the low ground and justifies the use of DRM.
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I don't pirate though.
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DRM Vs Piracy Vs Customers
While I'm sure that having "airtight" DRM would drive more sales to a certain extent, the fact is that most people that take the time to pirate your video game would NEVER pay for it in the first place. You can't count someone that would never be a customer as lost revenue.
Enhanced content for paying customers is the way to go. Make a good product and give us a reason to support you financially and we will.
Consider all the downloaded versions as cheap advertising.
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Re: DRM Vs Piracy Vs Customers
Of course, there are those of us who just LOVE a challenge.
:D
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Autocad
Autodesk pretty much admitted that Autocad became the #1 CAD program BECAUSE of piracy. I think my Dad's first copies of Autocad were pirated but he wouldn't think about doing that now. And it's not necessarily because of a moral adversion, but rather becuase he's a professional now and wants to own the program.
So we should recognize lack of DVM as a marketing tool. :)
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I was on the fence...
I wasn't going to buy it because of DRM escalation, but now that I hear they aren't going to have it, I just might.
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Contrast that with any of the Call of Duty games (going all the way back to CoD 1) where with a couple of clicks you get a blazing fast server browser with tons of people playing and no registration required.
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Not really sure how you would measure that, because you can't exactly do a test with that, but I think that was his point. It also ignores the point that piracy and sales aren't really independent; as you have mentioned, increased piracy seems to cause (or be caused by) increased sales.
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DRM only needs to be effective at DELAYING people getting ahold of the software for free. Taking out the whole Christmas effect, games, like movies, has a heavy buy-in that first week, then drops off quickly (aside from sleeper movies, obviously).
If that guy who HAS TO HAVE the game the first day does not find it easily available and cracked, he'll buy it.
That's all DRM needs to be "successful."
People who buy a game then notice a cracked version of it after playing it for a week do not drive back to the game store and get a refund.
Delay is the success.
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If that guy who HAS TO HAVE the game the first day does not find it easily available and cracked, he'll buy it.
I suppose you have some fantastic piece of evidence to back that little claim up right? What's that? You don't. Thought not, guess that was you just mouthing off your opinion as fact.
Finally, you have clearly NEVER heard of ZERO day releases. Would you like to have a tiny little guess at what that means?
It means the game is available in a cracked, non-DRM infested version on, or often before, the launch day.
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I guess I'm missing something...
And how many times have we heard about people who buy the software but then use a cracked version so they don't have to worry about a hardware dongle or a CD key or SecureROM or getting a rootkit installed on their machine (or their company's machine)?
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I may buy it just because it has no DRM.
I dont mind the one time activation key thing, or even the need for the CD in the drive, but the limited reinstall and the required periodic online verification is a show stopper for games, OS and apps.
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piracy
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Re: piracy
and in addition ... no one at all has ever bought a game only to find out it does not work (for whatever reason) and then obtained a copy from elsewhere (p2p) just so that they could enjoy what they have already paid for.
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Re: Piracy
So, the majority of people are saying make it cheaper and easier to use, and the companies are saying we'll add all kinds of protections that up the price and make it harder to use. I think the outcome is pretty obvious. Qualification for major media company CEO....Braindeath.
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Hard to measure...
And if the "delay" is all that DRM needs to be considered successful, couldn't I buy a DRM-free version of the game a month after it came out?
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Close, but...
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For this to be an accurate litmus test...
The bottom line is I don't trust UBI. In fact, I bet they have DRM in there and are just making up stories about it not being in there. This mistrust, well-placed or otherwise, will effect my decision to buy, steal, or ignore the new PoP game.
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Does DRM Cause "Some" Piracy?
So... once my system is up and running I will be installing the cracked version. Yes, they got their money from me, but still, I can't tell you how many programs I have purchased, then cracked, just to leave the CD in the box while playing.
As for P.O.P., now that I know there is no DRM, I will be making a point of buying. I own all the previous games on Nintendo, I liked them. This one I will get on the PC. Thank you UBISOFT!
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