A Tale Of Two iPhone Apps... And An Irrational Fear Of Piracy
from the compare-and-contrast dept
Reader Terry writes in to point out a rather amusing contrast between two separate stories on a site about iPhone apps. First, there's a story about the massive success of the iPhone game iShoot (which was just profiled in Wired as well). That game, which is basically a copy of the old Scorched Earth (a personal favorite), used a free "lite" version to convince people to buy a more complete $3 version to the tune of over $600,000 in a single month. It is an example of using "free" to sell something else.But, as Terry points out, it's rather maddening that the very next post on that same site, repeats without any hint of skepticism, the complaint of another iPhone game developer that thousands of dollars were being lost to "piracy." Of course, the article seems to have no problem assuming every single unauthorized download is a lost sale, never once questioning whether those folks would have bought the game in the first place. It also fails to mention that the only way to get the unauthorized free version is to have a jailbroken iPhone -- which is a very small percentage of iPhones out there. More importantly, though, the first story makes it quite clear that if you build a good game, give people an easy way to try it out for free, they seem more than willing to pay for the app in large quantities. The problem (once again) is not the "piracy." It's not a "loss." The problem is simply the use of a bad business model by the second developer -- and, perhaps, making the game not worth purchasing.
Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
Techdirt is one of the few remaining truly independent media outlets. We do not have a giant corporation behind us, and we rely heavily on our community to support us, in an age when advertisers are increasingly uninterested in sponsoring small, independent sites — especially a site like ours that is unwilling to pull punches in its reporting and analysis.
While other websites have resorted to paywalls, registration requirements, and increasingly annoying/intrusive advertising, we have always kept Techdirt open and available to anyone. But in order to continue doing so, we need your support. We offer a variety of ways for our readers to support us, from direct donations to special subscriptions and cool merchandise — and every little bit helps. Thank you.
–The Techdirt Team
Filed Under: business models, iphone, iphone apps, piracy
Reader Comments
Subscribe: RSS
View by: Time | Thread
[ link to this | view in chronology ]
Re:
Just in case you don't:
http://scorch.classicgaming.gamespy.com/
Enjoy! :D
[ link to this | view in chronology ]
Oh, come on
[ link to this | view in chronology ]
Hey that's my money bro!
And that Wired article you linked to... it was written the day after the original on iPhoneSavior. Looks like a little piracy of a different kind goings on by the big media goons. Scorched Earth rulz!
[ link to this | view in chronology ]
Re: Hey that's my money bro!
[ link to this | view in chronology ]
Free is the best advertising
However, the argument that the users that downloaded the pirated application would not have done so if they had to pay for it is not completely valid. True, many would not have bothered if they had to pay, but many probably would have.
It's like saying the guy that stole your car wouldn't have done it if he had to pay for it so it's OK.
[ link to this | view in chronology ]
Re: Free is the best advertising
Cars are a scarce good, software is no not.
Any business that is experiencing "piracy" really just has a bad concept of what their business model is. Bing a victim of "piracy" is a choice.
[ link to this | view in chronology ]
[ link to this | view in chronology ]
[ link to this | view in chronology ]