Viacom To Record Labels: If You Want More Money For Music In Video Games, We'll Find Other Music
from the when-giants-fight dept
You may remember that Warner Music Group's CEO, Edgar Bronfman Jr., has been beating the drum for a while that video games like Guitar Hero and Rock Band should be paying more to use songs in those games. This, despite the fact that having a song in those games helps sell more albums. It's the typical fallacy of the record labels: overvaluing the content and undervaluing the platform or the context. So, what happens when two entertainment industry giants collide in such a debate?Viacom, owners of MTV, which own Harmonix, who own Rock Band (and originally created Guitar Hero), seems to feel differently about all this than Warner Music -- recently declaring that it wants to pay less for the music in video games, and if the record labels don't like it, Viacom will find cheaper music elsewhere:
As we go forward, we are continuing to focus more on software than hardware, looking to reduce the cost structure associated with Rock Band, being selective in the music titles that we choose for Rock Band based on their cost. The music industry will assist with this category to make sure that it can continue on a profitable basis in the future and then finally we think we have the best games in the category, we'll continue to rollout exciting products.
Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
Techdirt is one of the few remaining truly independent media outlets. We do not have a giant corporation behind us, and we rely heavily on our community to support us, in an age when advertisers are increasingly uninterested in sponsoring small, independent sites — especially a site like ours that is unwilling to pull punches in its reporting and analysis.
While other websites have resorted to paywalls, registration requirements, and increasingly annoying/intrusive advertising, we have always kept Techdirt open and available to anyone. But in order to continue doing so, we need your support. We offer a variety of ways for our readers to support us, from direct donations to special subscriptions and cool merchandise — and every little bit helps. Thank you.
–The Techdirt Team
Filed Under: music, pricing, video games
Companies: viacom, warner music group
Reader Comments
Subscribe: RSS
View by: Time | Thread
"Music licensing in video games is the future!" - RIAA
[ link to this | view in chronology ]
Uh... Go Viacom?
[ link to this | view in chronology ]
Re: Uh... Go Viacom?
[ link to this | view in chronology ]
Re: Re: Uh... Go Viacom?
This exposure must have helped the band in some sense. I know I ended up buying the song from Amazon to put on my kids' players. I couldn't have been the only one.
And when today's generations of kids have grown up and are working in the real world, when they have to decide on some cheesy song from their past to put in a commercial or a movie, they'll choose Eye of the Tiger and give it an entirely new life.
All because it was included in a video game. F#ck Warner and its shortsighted greed.
[ link to this | view in chronology ]
Re: Re: Re: Uh... Go Viacom?
[ link to this | view in chronology ]
Re: Re: Re: Uh... Go Viacom?
#1 - Eye of the Tiger (1982)
#13 - I Can't Hold Back (1984)
#2 - Burning Heart (1985)
#8 - Eye on You (1985)
#4 - The Search Is Over (1985)
#9 - Is This Love (1986)
They had 3 other top-40 singles, as well.
But, "Eye of the Tiger" was back on some of the charts as high as #9 (but not the Hot 100) in 2006 and 2009, almost certainly because of the video game exposure.
[ link to this | view in chronology ]
Re: Uh... Go Viacom?
They could put their songs into Ultrastar or Performous - that would be a start....
[ link to this | view in chronology ]
And what's really amazing that my daughter actually plays these games, because she rarely plays any console game.
These kids are glued to these games until we pull them off.
So, here's my point. These games always have very repetitive and cheesy background music. The kids are basically glued to the computer while this music is playing in the background over and over again.
Why the frick aren't the labels using this as an opportunity to get their songs into the ears of kids?! This is about 100 times better than radio or MTV!
I'm not saying that each game should have its own song pushed down the kids' throat. I'm saying that the songs should rotate while the kids are playing. The kids will become familiar with the songs and might actually want to buy them! Heck, include links to iTunes and Amazon so the kids or parents can buy them!
[ link to this | view in chronology ]
Re:
The obvious answer is to release pay versions of flash games with RIAA music. Then the money will roll in! If we can just get 35% of the people who play those games to pay, we'll make millions!
[ link to this | view in chronology ]
Re: Re:
[ link to this | view in chronology ]
Re: Re:
[ link to this | view in chronology ]
Re: Re:
[ link to this | view in chronology ]
Bronfman-always good for a laugh
[ link to this | view in chronology ]
Ahhh. The Bloomsbury Approach to Marketing
“I think they’d understand that if we don’t provide it they can’t have it.”
I suppose ol' Edgar is looking at that and saying "It didn't hurt Harry Potter sales." Of course, one has to wonder whether he noticed the fact that FANS went out and created a complete, fully-proofed and corrected set all on their own, or that the necessity of actually buying a reading electronic copy of the books has evaporated.
[ link to this | view in chronology ]
How much should Guitar Hero charge the labels?
[ link to this | view in chronology ]
Re: How much should Guitar Hero charge the labels?
What do you think Guitar Hero is, a radio station?
*sheesh* "Paying for advertising", what crazy ideas will they dream up next?
</sarc>
[ link to this | view in chronology ]
[ link to this | view in chronology ]
Re:
I question whether that was ever the case, but it certainly didn't apply once the GH franchise got established. I still wonder why we are not hearing the labels whining about how much they have to pay to get their songs placed in the games.
[ link to this | view in chronology ]
Re: Re:
[ link to this | view in chronology ]
Re: Re: Re:
[ link to this | view in chronology ]
Re: Re:
It didn't apply when they first got started either. The first Guitar Hero game used almost no mainstream/easily recognizable bands, and was praised as one of the best game soundtracks ever.
[ link to this | view in chronology ]
Re: Re: Re:
Bands no songs yes the original GH had plenty of recognisable songs but not in the original versions.- and here is the Achilles heel of the record industry. You can use the songs in cover versions on a compulsory licence from the songwriter and the record company is out of the loop. Even if they own the composition rights the compulsory mechanical licence means that the get only around 10 cents per song and can't stop you. Ironically this compulsory licence was lobbied for by the early recording industry against the then dominant sheet music publishers (wonder what happened to them?)
The compulsory licence is not all good news however it allowed Rolf Harris to record Stairway to Heaven and Bohemian Rhapsody.
[ link to this | view in chronology ]
[ link to this | view in chronology ]
Re:
[ link to this | view in chronology ]
Clash of the Titans
I've often thought that true IP reform will only come about from clashes between big content companies. Sure, I like reading TechDirt and believe that I've learned more about IP law and issues because of it, but most of my friends aren't aware of these issues, much less have a strong opinion of it. Not to downplay the effect of reform groups and the dramatic increase of people interested in the topic, but I think that IP reform will only truly go mainstream when the total lockdown mode of our current IP system starts to (visibly) hurt the profits of big companies.
[ link to this | view in chronology ]
[ link to this | view in chronology ]
Re:
[ link to this | view in chronology ]
At the same time
[ link to this | view in chronology ]
Re: At the same time
Don't know where you got THAT bit of info. Lots of bands on some of those games I'd not heard of, before. Didn't make them any less attractive. Besides, the 'value' of that music is different from person to person. Lots of big names I could care less about, so they have zero value. To me.
[ link to this | view in chronology ]
Correction - no one wants to play along to a song they've never heard before. Like the original GH all you need is some good session musicians and the compulsory mechanical licence (see my comment above) and away you go.
[ link to this | view in chronology ]
Heck, could even make cash off a good tune if they do it right!
[ link to this | view in chronology ]
Coming Soon ...
New York, LA, and every major city in between get's it's local musicians to make guitar hero tracks which are released as downloadable content for the Guitar Hero game.
Free music for the game makers, free promotion for the bands, and music fans get a sampling of local music they might not have heard before
[ link to this | view in chronology ]
Re: Coming Soon ...
[ link to this | view in chronology ]
Re: Coming Soon ...
[ link to this | view in chronology ]
[ link to this | view in chronology ]
Gives the little guys and gals a chance
[ link to this | view in chronology ]
I can think of many bands where the exposure alone would offset the need for much more than a nominal fee.
This is one of the obvious knock on effects for record labels with large overheads, they need much larger revenue streams to survive than an independent publishing company or band.
These are exciting times indeed.
[ link to this | view in chronology ]
[ link to this | view in chronology ]