Dungeons And Dragons Players Revolt, Storm Super Rewards Castle
from the spam-survey-broadsword-of-doom dept
We've been covering how Turbine recently changed the business model of their online role-playing game Dungeons And Dragons Online from the fairly typical MMORPG pricing system ($50 for the game and then $15/month to play) to a business model where users can play for free -- but pony up some cash for some additional perks. The decision has been a significant success for a game that was headed downhill in the shadow of larger MMORPG's, like Blizzard's World Of Warcraft, and Turbine saw milions of new players the first few months after the change. However, Nick writes in to direct our attention to the fact that some additional Turbine efforts wound up pushing our free-loving Elven and Dwarven friends a bit too hard.
The company recently implemented a Super Rewards "offer wall." Like in popular Facebook games like Farmville, the offer wall allowed users to fill out surveys and participate in other marketing efforts in exchange for Turbine points, which could be used in game for goods and services. Except judging from posts to the Turbine forums, users weren't pleased to learn that their account name and email were being sent to Super Rewards just for visiting the page -- and some of the early offers wound up being "questionable," even according to a Turbine forum statement. Despite a few changes, customers continued to complain and Turbine wound up tearing down the wall -- "for now":
"Based on your feedback, we're stepping away from the ‘Offer' category for now. We'll keep exploring alternate ways for players who want points to get them. We'll also continue to innovate in pricing and accessibility because that's who we are. As of today, the Offer Wall is coming down. We'll collect all the feedback we've received over the last few days and will use it to guide future decisions."
It's great that Turbine was willing to listen to customer feedback and pull back from (or revise) an offer that was annoying, though it seemed easy enough for users to avoid these kinds of offers if they wanted. The company still seems to be doing quite well by selling a revolving array of specialized in-game loot and additional adventures, though there's also a fine balancing act at play between offering users worthy, compelling content -- and pushing microtransactions to the point where they frustrate and annoy the userbase. That said, many gamers seem perfectly eager to pay a lot of money for relatively little; Blizzard Entertainment recently earned millions in fairly short order by selling users a $25 horse -- which offered players' in-game characters no additional in-game character bonus.
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Filed Under: d&d, gaming, lead generation, revolts
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not horse armor! :)
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Re: not horse armor! :)
There's a WoW-clone called Runes of Magic that's free to play, and has an in game economy working between gold (in game) and diamonds (bought with real-world money). My guess is the producers were doing pretty well. Several of my guildies had bought hundreds of dollars worth of diamonds before I quit.
It's a decent example of giving stuff away to build a fan base, and sell a few scarce things (artificially in this case) to make money. They also implemented an advertisement option.
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Re: not horse armor! :)
Was confusing the new offer with that Oblivion Horse armor from a year or two ago.
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There was absolutely no excuse for getting in to bed with them in the first place, and it was a direct threat to users computer security.
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Get with the times old man.
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I know some World of Warcraft players are getting annoyed that the only way to recieve certain items, 3 different vanity pets, and now a useable mount, is to "pony" up even more cash.
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If you don't like the stories on Techdirt, just go away. Really. If you're not here to actually *discuss* the topics, why are you here? I mean, the only way you could get me to go to a site that I didn't like-- that I refused to even discuss topics with-- would be if I were... paid to.
Hm..
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Re: Re: not horse armor! :)
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There ARE people out there who will repeatedly hit themselves on the head with a hammer, because it feels goood when then stop...
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To clarify
No it doesn't. Mounts no longer take up bag space.
There is really NO in-game benefit to the paid mount, none whatsoever.
Well, except it looks neat...
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Any company who uses Super Rewards and then feigns ignorance and shock and surprise about the "questionable offers" is just playing dumb.
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Today is my 9th anniversary, thanks for the gift idea TechDirt!
;-)
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This would be incorrect. The mount in question is given to all current and future characters on the account regardless of the server they are on. Also this mount can take the place of four separate mounts that have to be obtained 'normally' in the game. This would be a considerable bonus.
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It is called MapleStory.
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Not true, as Joseph pointed out. The mount automatically scales with skill (it gets faster/flies as you get better riding skill).
They seem immensely popular too - they're all over the place
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Re: Re: Re: not horse armor! :)
There are also a couple of in-game achievements relating to the number of mounts you collect, and this one probably counts as one more for the tally.
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I just bought a $25 imaginary horse
LOL
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It was not 'easy' to avoid....
Note I said 'viewing' not 'actively participating / responding / clicking'.
http://forums.ddo.com/showthread.php?t=242978
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RE: Privacy Policy?
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BEWARE the malware nd spyware
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