Anti-Violence Video Game Group Conducts Study Getting Parents To Ask For Anti-Violent Video Game Law
from the not-exactly-unbiased dept
An anti-violence video game group has pulled the easiest trick in the book, hiring a polling firm to do a poll that claims that 72% of parents want an anti-violent video game law. Of course, with something like this, how you ask such questions is very, very important. And, of course, it's not hard to word questions about violent video games in a way that would easily make them say they supported a law. Of course, you could just as easily twist things around. I would imagine that if the questions were worded along the lines of:Do you support a law that takes your freedom of choice as a parent over what sorts of media your child might consume?the results might be quite different. Or, how about if it asked:
Despite no evidence of harm down by certain media products, the government is looking to set up barriers to having your children take part in certain cultural events. Do you support such a law?Obviously, both questions are highly biased, but it shows what a waste this kind of survey is, when it's designed to elicit a particular response, and almost certainly does not put the issues into context for people.
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Filed Under: parents, video games
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If such a law was enacted, I suspect it would be as successful as the laws passed in response to the "video nasties" hysteria in the UK (i.e. not at all, and actually creating a vibrant black market that would not have existed without the laws).
Meanwhile, the actual causes of youth problems that can't be easily scapegoated continue (poverty, abuse, etc.)
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except for when they don't. for every parent that wants the world dipped in foam rubber so their kid never has to learn about consequences, there is a parent who wants all textbooks changed to conform to their particular political bias.
and for each of those parents, there are two that just yell "don't tell me how to raise my kid!" whenever some one calls them out on their bad parenting decisions.
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Your point?
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"If such a law was enacted, I suspect it would be as successful as the laws passed in response to the "video nasties" hysteria in the UK (i.e. not at all, and actually creating a vibrant black market that would not have existed without the laws)."
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as an aside, only a small fraction of the games is labeled 16 and 18+, but they do seem to get a lot of attention. I wonder if people considered the influence racing games have on dangerous driving and speeding? They are after all labeled 3+ here, which means that minors are getting used to the idea of speeding.
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It's funny, because I was in high school during the whole Columbine thing, and my father had an overreactive moment. He ordered me and my brother to throw out all our movies, music, and games that had anything to do with violence. I let him calm down for a few days and then began playing Civilization III again. He saw battle on the screen and erupted.
Then, I asked him to sit down, and I showed him all the diplomacy options in the game, the trade sanctions, the alliances, the mutual protection pacts, etc. His reaction was perfect: "Wow. That's kind of like real life. There are times to negotiate and times to talk and times when you have to fight. It's just like real life."
Needless to say he let me keep playing....
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;-)
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You either left out information of you're jumping to a conclusion. If a 40 year old mother buys a Pokemon game for her 12 year old son, that fits the average-buyer-age vs average-player-age dichotomy you set up, but has nothing to do with irresponsible parenting or young kids playing violent video games.
And actually, that's another thing: how do you define "violent"? In Pokemon, you're basically partaking in cartoon dog fights. Super Mario is a pretty violent game, jumping on turtles and beating up dragons...
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There is no definition.
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Ah I see now - they play a pirated version for 5 years - then feel guilty and buy a copy...
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This is about "ultraviolent or sexually violent" games
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Parents want to be the ones deciding
http://www.commonsensemedia.org/about-us/press-room/press-releases/violent-video-game-ban- poll
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Re: Parents want to be the ones deciding
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An immodest Proposal
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Re: An immodest Proposal
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Re: An immodest Proposal
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The good thing is that, this is causing some backlash.
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According to Ars, the question was "Would you support or oppose a law that prohibits minors from purchasing video games that depict killing, maiming or sexually assaulting an image of a human being?" I don't think anyone is OK with letting minors purchace a game that involves "sexually assaulting an ... human being." That question is so loaded it's not even funny.
Further, the Common Sense Media report itself just talks about how large numbers of parents are concerned about the affect "ultraviolent" video games might have on their kids, but being concerned about the affects is not the same as asking for a law to ban violent video games.
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Better Loaded Question
"Do you need a law to do your job as a parent because you're such a failure?"
BTW, am I the only one whose first thought regarding "ultraviolent" video games was one where the objective was to beat someone to death with a giant plaster art deco penis? Yeah, just me...sorry bout that...
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Re: Better Loaded Question
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Neglegence?
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Re: Neglegence?
What the poll didn't ask is "do you think the government should relieve you of your parenting responsibilities" or anything else that would lead to your conclusion.
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Re: Re: Neglegence?
If Mom and Dad need laws to protect their kids from the things they, the parents, buy or finance, they shouldn't have kids.
Why is it such a hard concept that parents should pay attention to what the kids buy, watch or play?
It's similar to the parents screaming about violent TV shows or sex scenes on TV during prime time. No one is forcing your kid to watch these shows, you're ALLOWING it.
If you don't want your kid to play violent games, watch violent movies or see sexually explicit content, parent them, monitor their viewing and vet the video games. Then use the big, bad NO word. I promise, it won't scar your kids, stifle their creativity or damage their wittle self esteem or keep them from self actualizing.
My parents, and hundreds of thousands of others have managed it. Why is this generation so damn different and/or inept?
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Oh For Crying Out Loud
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Be a parent.
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Re: Be a parent.
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I suggest that all polls be required to disclose the exact wording of the questions asked in the polling process. In addition, they should be required to disclose details of the statistical analysis used to obtain the results.
Without this, the sound bites are meaningless.
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While the poll may be biased, without access to all of the questions we don't know one way or another. Mike sets up a few biased examples of his own, then continues on to assume that this poll was in fact "designed to elicit a particular response."
Again, no data, just assumptions and rants.
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What Mike seems to be saying is that everyone with a vested interest in a subject always manipulates the results. In short, everyone always lies.
Of course, if you don't have an interest in the subject, you probably wouldn't be sponsoring a poll on it, now would you?
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all polls be required to disclose the exact question wording ?
Kinda like getting a drug company to publish ALL trials, not just the successful ones ?
At the end of the day, it maybe makes more sense to just educate people to interpret what stuff like this means (and does not mean).
If only every kid left school understanding enough basic stats and human nature to
- draw conclusions from numbers
- know when a survey is obviously biased
- understand the concept of a group with a agenda
There's a famous catfood commercial in the UK.
"8 out of 10 cats prefer Whiskas" goes the strapline.
Noone ever asks "to what ?".
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Re: all polls be required to disclose the exact question wording ?
Kinda like getting a drug company to publish ALL trials, not just the successful ones ?"
Both would be a step in the right direction, however - I doubt that will happen. The whole point is to obscure the method of obtaining what they wanted you to hear.
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Tom and Jerry anyone ?
And also there was this really unlucky Coyote...
My point is that kids over about 6 generally understand the difference between fantasy and reality.
I tend to worry that my kids will overhear the daytime radio news about Iraq and Afghanistan because they know that is real and I find it hard to explain to them why our allies just bombed a wedding.
If you want to know where a kid grows up thinking that you can shoot people who get in your way, take a look at the US police force and US foreign policy. Not Tom and Jerry.
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I've got four sons, if I don't want them playing violent video games, it is my choice. My oldest is only eight and I don't need him being exposed to the graphic nature of war. So, since I am the parent and they my children, I don't let them. Because this is AMERICA where we are allowed to choose. I don't need a law to tell me what is right or wrong for my children. Parenting is a huge responsibility that sure as hell shouldn't be left to the government, they can't do their job, they shouldn't be doing mine.
guess we can choose in AMERICA, unless your a child, then you have no rights and are cattle for parents, should have to take a test to be a parent, we would have better children
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- You must not let him watch the evening news then.
"... should have to take a test to be a parent, we would have better children"
- Better children? I doubt that. In addition, can you imagine the bureaucratic nightmare of such a program?
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Why not have a law that requires parents or guardians to go out and buy the violent video games for the kids? I'm not advocating censorship here - just responsible parenthood. The media keeps pushing the (very likely false) idea that violent video games create violent kids. Even if this is 100% false, and it can be empirically proven, wouldn't it be a smart idea to enforce the rating system anyhow? They don't allow stores to sell Alcohol and Cigarettes to kids, and movie theaters are not allowed to admit young children without the consent of an adult with them.. so is it that far of a stretch to say that a parent who wants to let their kid play a violent game be the one to actually go out and buy it?
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My wife worked for Gamestop and I have seen some parents refuse to buy the games after hearing the rating and reasoning and I have seen other parents just wave off the cashier and buy the game even though their child does not meet the suggested age requirements. The same thing happens in the movie theaters and nobody has anything to say about that. It is a ridiculous double standard. I think what Gamestop employees have to do is all that needs to be done, at that point it is the responsibility of the parent and all of this "lawmaking" needs to go away. Capitalism is built on the power of the consumer, you don't like it then get out of this country!
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They can take away my games...
If something like this were ever to pass, I would think that the next thing that would need to be sanctioned were violent movies and television shows. We would have to demand no more violence in movie trailers because who knows who is watching. TV Shows like Law and Order and even some daytime drama violence would have to be moved to late night during "safe harbor". Where will it end, if ever? When will people start taking responsibility for themselves and monitor their children? I'm a father of 2 and I play violent video games after my kids go to bed... my kids and I play Little Big Planet and ModNation Racer together. It's my responsibility... not my governments!
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Consume?
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Re: Consume?
What I meant to post was:
Do you support a law that takes your freedom of choice as a parent over what sorts of media your child might consume?
It is impossible to "consume" media. Unless people actually eat their CDs, DVDs, etc, it's not possible to do so. Watching a movie, listening to music or playing a game does not "consume" it.
Perhaps we should start rejecting the term "consumer" as well, as it implies all we are is cattle to "consume" whatever is provided to us.
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Re: Re: Consume?
Just because your vocabulary is limited doesn't mean these expressions are unreasonable or insulting.
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Re: Re: Re: Consume?
In the context of the article, you are correct. And I am aware of the other definitions.
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Re: Re: Consume?
con·sume   
[kuhn-soom] Show IPA
verb, -sumed, -sum·ing.
–verb (used with object)
1.
to destroy or expend by use; use up.
2.
to eat or drink up; devour.
3.
to destroy, as by decomposition or burning: Fire consumed the forest.
4.
to spend (money, time, etc.) wastefully.
5.
to absorb; engross: consumed with curiosity.
–verb (used without object)
6.
to undergo destruction; waste away.
7.
to use or use up consumer goods.
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