Copy Protection Does Not Mean More Sales
from the and-the-flip-side dept
We've been pointing out that this isn't true for years now, but the entertainment industry is still so focused on "stopping piracy" rather than "what's the best business model," that they still don't seem to realize that many of their efforts to "stop piracy" actually do nothing to help their bottom line, and often do plenty to hurt their performance. We've already shown (with multiple studies) that people who download unauthorized copies often tend to be the best customers, but there's also the flip side of that equation, which is whether or not preventing unauthorized file sharing increases sales. We've suggested for years that even if the industry could slow down unauthorized copying, it's unlikely that it would directly lead to an increase in sales.David Pogue has an article in Scientific American saying the same thing, highlighting how his own attempt at copy protecting some ebooks didn't lead to more sales, but that freeing up his ebooks actually did increase sales:
I make most of my income writing computer books. To my great distress, I discovered that they are widely available online as PDF files. But when I griped on my blog, my readers challenged the assumption that I was losing sales.Now, there are two things worth pointing out. This particular story isn't entirely new. We wrote a similar story a year and a half ago when Pogue wrote nearly the same story for the NY Times. Also we tend to disagree with a straight "give it away and pray" sort of setup that Pogue went with here. However, that doesn't mean the point doesn't stand.
“First of all,” they said, “you’re counting a lot of people who never would have bought the book in the first place. Those don’t represent lost sales. And you’re not counting the people who like the PDF so much, they go buy the print edition or discover from the PDF sample that they like your writing.” One reader challenged me to a test: make one book available both on paper and as an unprotected PDF file. Report the effect of sales after one year.
I did that. The results were clear: Piracy was rampant. The book was everywhere online. But weirdly, my readers were also proved right. Sales of the printed edition did not suffer; in fact, they rose slightly year over year.
No matter what you think, morally or legally, about file sharing, if there are ways to embrace what your fans/consumers want in this manner and then make more money at the same time, does it really matter that you dislike the infringement? To put it another way: would you prefer making more with infringement, or less without infringement? Too many people assume that by cutting out infringement that leads to them making more, but there's more and more evidence that says that's simply not true.
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Filed Under: copy protection, david pogue, sales
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Also, people make more money when they share, News at 11.
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My face does not need a nose
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Just Because Freetards Make More Money ...
Go on, prove that it can.
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Meanwhile, DRM is the #1 thing that drove me away from PC gaming.
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Re: Just Because Freetards Make More Money ...
But on the other side of the coin, the 'stop all piracy & license/restrict/DRM/pay wall' method... or the 'those who take copyright more seriously' mentality won't work for everyone either.
So, what's your point? Exactly what does he need to prove? The thing he's already agreed with you on?
ps... nice lead-in with 'freetard'... let's us know what to expect in retort.
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Evidence
If you want to attack Piracy ....start getting rid of some of the reasons people pirate in the first place... less draconian DRM, and a full copy demo that allows you to play for x amount of time before you have to buy it. Most of the fears of gamers are centered around buying a title for 60 hard earned dollars, and not liking the game, remove the fear, remove the demand for the Pirate.
Demo's are fine, but they are a lot like movie previews, they stuff in as much of the good stuff to sell the title, but you really don't know what your getting until you get submersed into the game. So in review; A full working copy with a time limit, and limited DRM. Between these two things, you have removed the demand for a good percentage of the "Casual Gaming Pirates".
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Re: Just Because Freetards Make More Money ...
I hope that his was sarcasm.
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Reduction in Piracy?
DRM only affects how soon after release the pirating will begin (which will be after a crack is available), not how much something will be pirated. That is controlled by the pirates' desire for a product.
Pirates will pirate what they want to pirate, regardless of whether or not the original product is DRM "protected."
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Simply don't buy
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Re: My face does not need a nose
But I think it's a basic human instinct to want to tell others what to do. If you watch 3 year-olds play, they like to try to boss people around. They like to be in control.
That's the issue here. I think these guys have realized they can't get more money this way now. But I think they still want to maximize the control.
What I can't understand is why something free hasn't broken through. Maybe it's automatic copyright, maybe it's something else.
Why hasn't someone who maximizes the value of free figured out how to take a larger market share?
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Re: Re: Just Because Freetards Make More Money ...
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Re: Simply don't buy
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However...they didn't look at the amount of people who don't connect to their servers, who can enjoy playing the game without it dying unexpectedly.
Case in point - I bought AC II for PC, never once did the DRM throw me back to the main menu, but that was because I was uing FIOS internet, which only blipped on me all of four or five times in the five months I had it. Now that I'm using shitty DSL (new apartment), I dare not risk it. It tends to die on me several times a day. There are occassions where it quits several times an hour.
Thanks Ubisoft. I actually paid for your game and now I can't play it.
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Why does Blizzard seem to do so much that's against consumers?
They get it right on one side, then they bitchslap you with the other side to say "Hi, here we are."
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So basically, the widespread modder community that made the Diablo and Starcraft games the legends they are today...are going to get a kick in the teeth because they're assumed to be thieves? "Someone won't put in the effort to level up two characters"...Oh for fuck sake, these are the same kinds of people who have a dozen WoW characters and spend their spare time recreating Middle-Earth in Minecraft (for no discernible gain, simply because they can). And again with the online only for single player game...NO-ONE. HAS. PERFECT. INTERNET.
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Re: Evidence
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You know the one - where they're still trying to sort out life, the universe and everything, during that awkward middle period where they go from pro-consumer, small time "for the love of the game" to that final destination that is the anti-consumer profit grab behemoth that ultimately comes about when a company becomes too large for its own good.
Part of it is the pure unmitigated success that WoW was, the other part is that Blizzard's founders kept making the dumb decisions to continually sell out their ownership in the company to parent companies(Vivendi, Activision) that care nothing for the consumer short of the contents of their wallet.
I don't see any reason for Blizzard ever getting involved with Activision; By that point they didn't even need to advertise, people just psychically knew when Blizzard was at the precipice of a new product, like each cell in their brains were touched by the fingers of the god-emperor of man.
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Another thing to consider
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Re: Re: Re: Just Because Freetards Make More Money ...
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Re: Evidence
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Quality
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Plan for Success
1) Announce multi-platform AAA game
2) Delay the PC launch
3) Don't add in any value to the PC version to compensate customers for the delay
4) Add in truly excessive DRM - force the game to quit on players in the middle of gameplay if their internet so much as sneezes.
5) Hear all about the backlash from customers.
6) Ignore what the customers are saying (truly, the entertainment industry has never heard the saying "the customer is always right")
7) Completely ignore reality and announce your plan a success.
Blizzard
1) Release great RPGs in the days before internet
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Re: Plan for Success
2) Allow games to be modded, don't sue
3) Wait as games eventually become cult successes, as well as financial successes.
4) Announce the third game in the series
5) Say it'll be completely closed and online only, something that the previous game wasn't. Say that the modders who bought your games over the years are now thieves, and must have a shitty product and have someone watching over their shoulders at all time.
6) Say your customers won't actually play the game enough to level up two characters (way to completely fuck up profiling your customers)
7) When no-one wants to buy the game, blame the very people you alienated and call for more restrictions.
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Of course. Remember PBS? And what a big flop that was? Well, they were warned. No-one can run a TV network on just donations. There are not enough people in the country stupid enough to give away that kind of money. But the FCC went ahead and granted them a license. A total disaster. But not only did the investors lose their shirts, such a mistake has set back the quality of TV programming, especially high-quality education programming for years. You would think people learned their lesson. ;)
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There are one or two game/series that I have REALLY had enough of.
One of them is 'The Sims 3' - I'm so SICK of installing all the BS anytime something gets screwed up, because of their fail DRM.
Another is anything on Steam - ANYTHING. It's a good concept, but I'm tired of server problems and it's reliance on the internet. I just got an upgrade from my ISP and am having some issues. Tech is coming back out, but in the interim, I can't play ANYTHING I paid for on Steam because it's not in "offline mode", so screw Steam. You can't always predict when you'll need to change that.
I'm frankly getting sick of DRM and it's associated control concepts. I don't need to play games that bad. It's annoying. I'll stick to my one MMO.
I think I'll take the money I would spend on games over this whole next year and have my piano tuned instead. At least it won't fail to function because of DRM.
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Indeed. I just got upgraded Saturday to 30MB - and it's great, but the router they brought is junk and needs replaced. The DNS keeps 'failing' on it. I know it's this, because I can connect by IP without fail. BUT I can't change 'steam' or anything to deal with this issue.
And sure, give me the bullshit of 'you can wait' - but I spent ALL DAY Saturday working on the house and cleaning - while I waited on my internet upgrade, etc, etc.
Saturday night comes and I can't play anything on Steam, same Sunday - so what was it worth to me when I had time to play it? ZERO. My gaming time is very limited, when I want to play and can't - I get quite annoyed.
So yes indeed... I'll pay for a single MMO now and find other hobbies. No more Steam style authentication. And no more 'EA style' BS either. I really didn't feel up to fully installing the 5-6 SIMS 3 DVD's I had because of some stupid error - and I know that's JUST what I'll have to do.
In both cases - sorry, but I'm no longer a PAYING customer. Your product has failed me, regardless of what you say - it has.
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DRM devalues content.
Lack of DRM makes the product more valuable to those that are paying for it.
It allows 3rd parties free reign to make those works more useful to the buyer.
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Start Steam, go into the settings, and on the Account tab, make sure there is no check mark next to "don't save account credentials on this computer". Then click "OK".
Then go back into the settings and on the Account tab, click "Login as a different user". When prompted, click "logout". You will see the login dialogue box come up. Type in your username and password. Make sure there is a check box next to the part that says "Remember my password".
Click "Login". Wait for it to log you in, then quit Steam completely by going to to the "Steam" menu and clicking "exit".
Now disconnect from your internet.
Start Steam. You should now be able to use the offline mode option any time you want now.
http://forums.steampowered.com/forums/showthread.php?t=1971112
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I should also point out that he is in the computer book business. Most of the computer people I know prefer a printed book to an online version when it comes to doing anything other than a quick fix on something. If they want to learn a new language or system, they buy a book, they don't tend to do it online.
Perhaps the story more is about how PDF style ebooks are just not as user friendly as paper. I think that is much more of a story than a slight year to year sales increase in a narrow field.
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Didn't we learn from failed copy protection in the 1980's?
This was when software came on floppy disks.
You couldn't copy a copy protected disk (well, you could copy it, but it would detect that it wasn't running with the original disk). Since you couldn't make a copy, you couldn't make a backup (which is a copy). Thus your investment in that software, which might be a lot of dollars, was on a floppy disk -- and floppy disks have a limited lifetime and sometimes went bad for no apparent reason.
This situation was intolerable. So a market for software that could copy those copy protected disks developed. Such software was openly and legitimately sold for the purpose of making backup disks. (Today they would be declared terrorists or worse.)
Copy protection systems got better. The software to break it got better. A typical arms race.
Meanwhile, the legitimate user was caught in the middle. They had to buy the software they needed, then they had to buy the anti-copy-protection software in order to make backups to protect themselves.
The only people that copy protection actually hurt was legitimate users. Pirates didn't care. They could break the copy protection using, ironically, pirated anti-copy-protection software. :-)
In just a few years, copy protection largely disappeared.
Then CDROM came along. Some software again had copy protection to detect the original CD. Arms race. Lather, rinse, repeat.
DVD's, then Studio-321, Handbrake, and a multitude of others. Lather, rinse, repeat.
Oh, yeah, forgot stupid Macrovision on VHS. That was a real joke.
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They offer a product covered in razor blades and spikes, that is dependent not only on their services to be operational, but for your internet access to meet their softwares arbitrary demands for connection stability.
And they wonder why people get the plush version on the pirate bay? Nevermind that it's "free"(*) - it does not stab me in the face when I try to use it.
What the hell is wrong with their brains!?
(*) Risk of malware or buggy versions, the "work" needed to use cracks, keygens, cd emulators and similar instead of just clicking "install" on Steam.
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https://support.steampowered.com/kb_article.php?ref=3160-agcb-2555
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IMO Other than giving up the secondary market (No resale of used games), and the occasional Steam glitch, I find the benefits of managing an enormous game collection, keeping it up to date, and having access anywhere I am and on any computer I'm using far outweighs the minor annoyances.
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Steam is actually very useful. It keeps all my games patched, I can play wherever I want and many games I can even use the "cloud" to save my games. So if I am on my laptop (connected to the Internet for this of course) and I progress in a game and save it, I can pick up where I left off when I get back to my PC.
Also, when getting a new computer, reinstalling games is NO effort at all. :) All this and NO monthly service fee. Not to mention great deals. I bought Civ 5 recently for $17 from Steam instead of $50 at the retail store.
I don't see Steam as a form of DRM.
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Re: Just Because Freetards Make More Money ...
I was in the beta for the free-to-play and enjoyed the game more than World of Warcraft. Having to pay for a monthly subscription for an MMO makes you feel like you have to play as much as possible to get your money's worth or not play at all if you don't have time to sink into it. Free-to-play led to guilt-free playing.
And Turbine made more money because of it.
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The way to stop this crap isn't just to stop buying it. You have to stop pirating it as well.
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Give away to sell
http://www.baen.com/library/
They've been giving away content for years. Not all content, but quite a lot.
Apparently one of the effects has been that authors have seen sales for their backlists increase when, traditionally, sales fall to a minimum and stay there. (Including a backlist that was printed by a different publisher.)
The last few Baen hardbacks I've picked up (by one of the authors that publishes in the Free Library) included a CD with the book in DRM-free formats, and permission to do pretty much whatever the heck you want with it. And yet David Weber appears to still be selling books...
Even the e-books they sell are DRM-free, and in a number of popular formats.
The introduction is worth reading, as are the Prime Palavers. Especially #11, which can also be found at http://www.janisian.com/reading/internet.php
Freetards unite! You have nothing to lose but your DRM.
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Re: Didn't we learn from failed copy protection in the 1980's?
Wouldn't it have just been better to ask customers what they wanted?
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That doesn't sound like 'offline' to me....
You keep using that word, I don't think it means what you think it means....
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