Article About 'The Menace Of The Software Pirates' From 1985

from the and-that's-why-there's-no-UK-software-industry dept

ChurchHatesTucker points us to an article from Electronic Games Magazine from 1985, available via Archive.org, entitled Menace of the Software Pirates. You might notice that much of the article sounds familiar.
My favorite part is where they explain that there's no software coming out of the UK, because of the fact that "piracy has flourished unchecked" in the UK and now "no company wants to spend time and money creating an innovative program knowing full well that the better it turns out, the greater the likelihood that the vultures will rip it off." Uh huh. In the meantime, special thanks to the folks who violated certain copyrights to help preserve this article for posterity...

This kind of article really does demonstrate the old adage, "the more things change, the more they stay the same." Though it's also quite noteworthy that the article highlights some software companies who believe that there are better ways to fight infringement than using DRM. It highlights two alternative strategies: the first is adding additional bells and whistles to the packaging, including various scarcities. The second is by being nice: actively resisting DRM, letting consumers know that, having a really strong replacement policy and keeping prices reasonable. Of course, these are the kinds of strategies that folks are suggesting again today, but which most software firms still seem resistant to embrace. Those who don't understand history may be condemned to repeat it... and without a little copyright infringement to preserve this piece, perhaps we wouldn't even know about that history.
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Filed Under: history, software, software piracy


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  • icon
    blaktron (profile), 12 Sep 2011 @ 12:05pm

    Can the ACs please start calling us 'muggers' instead of 'freetards'? Mugger sounds sooo much more badass!

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 12 Sep 2011 @ 12:24pm

      Re:

      agreed, infringement isn't theft, you are mugging the ip holder. Also I love the penguin, why he has a shovel though idk, unless he is just a rip off of smokey the bear, in which case the publishers of this article are lazy bloodsucking fucks.

      link to this | view in chronology ]

    • icon
      The Groove Tiger (profile), 12 Sep 2011 @ 12:26pm

      Re:

      I thought it was Tardians. Because piracy is a big ball of wibbly-wobbly...timey-wimey...stuff.

      link to this | view in chronology ]

    • identicon
      Anonymous Coward, 12 Sep 2011 @ 1:04pm

      Re:

      Mugtard?

      link to this | view in chronology ]

      • identicon
        DCL, 12 Sep 2011 @ 4:10pm

        Re: Re:

        Sounds like it it was derived from "Muggle" inferring a lack of magic... and fodder for a lawsuit from the Harry Potter franchise.

        link to this | view in chronology ]

  • icon
    crade (profile), 12 Sep 2011 @ 12:16pm

    heh, another thing that is history repeating from the next page:
    "the closer one looks at the situation, the more clearly one group stands out as being culpable: the producers of disk duplication software"

    heh, typical asses blaming the hammer manufacturers for their broken window. If they had just never made computers able to copy files and hammers able to break windows, everything would be dandy :)

    link to this | view in chronology ]

    • icon
      ChurchHatesTucker (profile), 12 Sep 2011 @ 5:16pm

      Re:

      Heh. I pointed that out in my submission. It's a bit boggling, since presumably these guys were familiar with computers.

      link to this | view in chronology ]

  • icon
    jupiterkansas (profile), 12 Sep 2011 @ 12:26pm

    "Without a little copyright infringement to preserve this piece, perhaps we wouldn't even know about that history."


    Youtube has demonstrated just how much culture has been locked away in corporate coffers and would never see the light of day without people uploading their old VHS recordings for the world. It demonstrates the whole problem with copyright.

    If a company can't make money on it, then they have no incentive to digitize it and make it available to anyone, and the culture suffers, even though there are lots of people out there that would do that work for free if it weren't illegal.

    What's the point of copyright if there's no monetary incentive for the copyright holder? Who is benefiting?

    link to this | view in chronology ]

    • icon
      blaktron (profile), 12 Sep 2011 @ 12:50pm

      Re:

      It goes a step further than this even, in that if companies were to spend even a modest amount of money on releasing their analogue catalogues into the wild it would be anti-shareholder and potentially illegal.

      This is the real problem, that they exist because of Adam Smith's term 'enlightened self interest' meaning that its assumed that if people join together it is for a common benefit. Unfortunately Smith didn't take into account that short term interest and long term interest would come into conflict here. Now that we know for a fact it does, we need to re-image the corporation to require 10 year goals or something. In that situation, suing customers for a stronger quarter and using financial wizardry to create short term profits out of incredible risk would be unimaginable.

      link to this | view in chronology ]

      • icon
        Richard (profile), 12 Sep 2011 @ 12:58pm

        Re: Re:

        No - what Smith missed was mankind's tendency to cut off its own nose to spite its face.

        link to this | view in chronology ]

        • icon
          blaktron (profile), 12 Sep 2011 @ 1:47pm

          Re: Re: Re:

          He didn't miss it, he just assumed they would bleed to death from the wound before they banded together into the Republican/Democractic (interchangeable) party...

          link to this | view in chronology ]

    • identicon
      Rekrul, 12 Sep 2011 @ 11:33pm

      Re:

      Youtube has demonstrated just how much culture has been locked away in corporate coffers and would never see the light of day without people uploading their old VHS recordings for the world. It demonstrates the whole problem with copyright.

      If a company can't make money on it, then they have no incentive to digitize it and make it available to anyone, and the culture suffers, even though there are lots of people out there that would do that work for free if it weren't illegal.


      It's even worse than that. Not only will the company not release something if they don't think that they can make money on it, they will fight tooth and nail to keep anyone else from having it, even though it's completely worthless to them.

      link to this | view in chronology ]

  • identicon
    out_of_the_blue, 12 Sep 2011 @ 12:29pm

    Yet "DRM" enforcement is stronger than ever!

    Now done through credit cards and online servers. The industry simply moved on to better methods but have NOT given up on limiting theft. Games such as "World of Warfare" bill monthly. Now, that's REAL DRM. -- But since credit cards became ubiquitous, I'm not sure that you kids even notice that you ARE in the grip of DRM.

    link to this | view in chronology ]

    • icon
      RadialSkid (profile), 12 Sep 2011 @ 12:37pm

      Re: Yet "DRM" enforcement is stronger than ever!

      Warfare?

      "Oh, you damn kids, with your World of Warfare, and your diddy-bopping music, and your roadsters with the rumble seats, and the YouTube, and the Google..."

      link to this | view in chronology ]

      • icon
        Gwiz (profile), 12 Sep 2011 @ 12:55pm

        Re: Re: Yet "DRM" enforcement is stronger than ever!

        Oh, you damn kids, with your World of Warfare...

        I tried playing "The World of Welfare" the other day, but I didn't like it.

        It was way to easy get gold and you didn't even have to do anything to earn it.

        link to this | view in chronology ]

    • icon
      Marcus Carab (profile), 12 Sep 2011 @ 12:38pm

      Re: Yet "DRM" enforcement is stronger than ever!

      You seem to be confused about the difference between DRM and offering a paid service. One is artificially limiting something infinite - the other is providing access to something scarce.

      link to this | view in chronology ]

    • identicon
      MrWilson, 12 Sep 2011 @ 12:48pm

      Re: Yet "DRM" enforcement is stronger than ever!

      It's World of Warcraft.

      And if you think DRM is much of a problem for WOW players, google, "world of warcraft private server."

      DRM will continue to be used and it may well prevent piracy in some instances, but pissing on a cake so that no one will steal a piece ruins the purpose of baking the cake.

      link to this | view in chronology ]

    • identicon
      Anonymous Coward, 12 Sep 2011 @ 12:49pm

      Re: Yet "DRM" enforcement is stronger than ever!

      Sorry, I'll get off your lawn.

      link to this | view in chronology ]

    • icon
      Dark Helmet (profile), 12 Sep 2011 @ 12:54pm

      Re: Yet "DRM" enforcement is stronger than ever!

      Be honest: You've never touched a boobie, have you?

      link to this | view in chronology ]

      • identicon
        Digitari, 12 Sep 2011 @ 2:43pm

        Re: Re: Yet "DRM" enforcement is stronger than ever!

        yes, he has touched himself; I bet, quite often

        link to this | view in chronology ]

    • identicon
      Anonymous Coward, 12 Sep 2011 @ 1:09pm

      Re: Yet "DRM" enforcement is stronger than ever!

      http://happypenguin.org/show?FooBillard

      Here go play some free pool online.

      link to this | view in chronology ]

    • identicon
      Anonymous Coward, 12 Sep 2011 @ 1:29pm

      Re: Yet "DRM" enforcement is stronger than ever!

      Now the irony is that in WoW the player is encouraged to do a lot of looting.

      In EVE Online even cheating and destroying the economies of others factions is A-ok.

      Movies all tell the stories of people who don't give a fock about the law or face serious troubles to achieve something that mostly is against the law, music is all about the rebels.

      link to this | view in chronology ]

    • icon
      Richard (profile), 12 Sep 2011 @ 2:10pm

      Re: Yet "DRM" enforcement is stronger than ever!

      Games such as "World of Warfare" bill monthly. Now, that's REAL DRM.

      NO IT ISN'T!

      It IS adding real scarcities - namely you pay NOT for a copy of the game - but rather for access to WoW servers. Those servers cost money to maintain so it is payment for services rendered - not a monopoly rent.

      It is the game equivalent of going to a live concert.

      link to this | view in chronology ]

      • icon
        blaktron (profile), 12 Sep 2011 @ 2:27pm

        Re: Re: Yet "DRM" enforcement is stronger than ever!

        This is a VERY important point to consider. This is the same reason that XBL is worth the money while the PSN is worthless even though its free....

        link to this | view in chronology ]

        • icon
          Jay (profile), 13 Sep 2011 @ 9:54am

          Re: Re: Re: Yet "DRM" enforcement is stronger than ever!

          And yet, Steam works for PSN but doesn't work for XBL...

          link to this | view in chronology ]

      • icon
        Ron Rezendes (profile), 12 Sep 2011 @ 3:57pm

        Re: Re: Yet "DRM" enforcement is stronger than ever!

        This simply won't work - who the hell gives away those invaluable shiny plastic disks! They are literally worth their weight in gold - if you doubt this to be the case, you haven't seen some of the "damages" awards that the paytards like to wave around like like a hooker with a negative pregnancy test!

        link to this | view in chronology ]

      • icon
        The Logician (profile), 12 Sep 2011 @ 5:46pm

        Re: Re: Yet "DRM" enforcement is stronger than ever!

        I would just like to point out that Guild Wars has been successful for over 6 years despite not relying on a subscription model. And Guild Wars 2 is going to follow the same approach with no subscription fees. Therefore, one does not need such fees to create a game of this nature and sustain it. There are other ways.

        link to this | view in chronology ]

        • icon
          Richard (profile), 13 Sep 2011 @ 6:49am

          Re: Re: Re: Yet "DRM" enforcement is stronger than ever!

          Still seems to be a mechanism where, at root - you pay for server access - although once you have bought in to a "level" your use of that level is unlimited.

          So it isn't really that different to WoW - although the payment model seems a little more friendly.

          link to this | view in chronology ]

          • icon
            The Logician (profile), 13 Sep 2011 @ 7:06am

            Re: Re: Re: Re: Yet "DRM" enforcement is stronger than ever!

            You pay for the game once, and that is it. There are other campaigns you can buy, as well as smaller nonessentials in the online store like makover credits, unlock packs, extra character slots, costumes, and more, none of which convey any gameplay advantage or necessary function but are merely extras to make your playing experience more fun.

            A most effective approach, although unfortunately, Arenanet (who makes the Guild Wars games) is still of the belief that copyright is necessary and that they can't create without it. I have often wondered how one would make an MMO without copyright. I do believe it's possible, I'm just uncertain as to the methodology.

            link to this | view in chronology ]

          • icon
            Jay (profile), 13 Sep 2011 @ 10:55am

            Re: Re: Re: Re: Yet "DRM" enforcement is stronger than ever!

            I'll have to disagree. There's a ton of Free to Play games that have progressed by simply having people buy in game items.

            The likes of Dungeon Fighter Online, Dungeons and Dragons, and even Team Fortress 2 now progress without having to pay one fee for anything.

            You have to ask yourself, what is it that most game developers want? It's eyeballs and a person's attention. Yes, they want your money, but even WoW has had to give up the fact that people are not willing to pay for the first 20 levels of their game.

            " I have often wondered how one would make an MMO without copyright. I do believe it's possible, I'm just uncertain as to the methodology"

            Honestly, copyright has little to do with game creation. I've seen the assertion that a game is created with copyright, but it's an automatic clause. You're automatically given copyright.

            The only time it's an issue is when it's enforced such as fan sites, fan projects or as a carrot on a stick when you're dealing with the publisher/developer relationship. Some are trying something new, so it should be understood that the endeavor has merits. Copyright won't be an issue and that's a good thing.

            link to this | view in chronology ]

  • identicon
    HothMonster, 12 Sep 2011 @ 12:29pm

    One thing that hasn't changed, making customers wait a ridiculous amount of time for a product they want for no reason other than they are afraid people will take it, even though they are standing around demanding the ability to buy it(only these days people would have just ported it themselves and shared it w/o waiting for EA). I wonder how sales were for that game when it finally did come out for atari. I hope people had for gotten all about it by then, sales blew and EA blamed it on piracy.

    link to this | view in chronology ]

  • identicon
    AJ, 12 Sep 2011 @ 12:31pm

    BAH!

    "If they had just never made computers able to copy files and hammers able to break windows, everything would be dandy :)"

    But what they wont tell you is; They are making millions and millions on the hammers, but it's never enough.

    If they managed to stop file sharing in it's tracks, they would just redirect their fire towards those evil radio stations. Once they got rid of the radio stations, or have them taxed beyond the possibility of making money, they would just go after cloud computing, then they will go after our blank media.... and on and on ......

    They have sued stroke victims, people with no computers, people that don't know how to use a computer, dead people... etc etc..

    I have no sympathy for these greedy bastards.. none! They have declared war on an entire culture, they get what they fucking deserve.

    http://www.theonion.com/articles/riaa-sues-radio-stations-for-giving-away-free-musi,48/

    http://www.hypebot.com/hypebot/2011/05/riaa-goes-after-cloud-computing-boxnet.html

    http://torr entfreak.com/where-the-riaa-gets-its-money/

    http://www.theregister.co.uk/2005/02/05/riaa_sues_the _dead/

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 12 Sep 2011 @ 12:45pm

    This is just marvellous I was just testing Tesseract(OCR)+GImageReader(GUI)+unpaper(post-processing)

    link to this | view in chronology ]

  • icon
    Lisa Westveld (profile), 12 Sep 2011 @ 1:08pm

    Love the penguin in the top of the article. :-)

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 12 Sep 2011 @ 2:24pm

    I will just point out that EA is still around making games, but Infocom and Penguin Software are not.

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 12 Sep 2011 @ 4:10pm

      Re:

      Well infocom were bought by activision in 1986, soooo, not sure what you're saying?
      If a company is bought out by another then it failed?

      link to this | view in chronology ]

    • identicon
      Anonymous Coward, 12 Sep 2011 @ 4:12pm

      Re:

      According to wikipedia,fwiw

      Penguin Software was confronted by Penguin Books in regard of infringement of their name. Fearing that the legal costs of a lawsuit could have decimated his company, even in the case of an eventual victory, Pelczarski renamed his company Polarware in 1986, ending the "Penguin Software" brand.

      link to this | view in chronology ]

    • icon
      PaulT (profile), 13 Sep 2011 @ 3:48am

      Re:

      So is Codemasters. Point?

      link to this | view in chronology ]

  • identicon
    Rekrul, 12 Sep 2011 @ 11:36pm

    I have that issue! Electronic Games was always one of my favorite magazines (the original, not the 1990s revival!). I wish someone was able to put the entire run of the magazine on the net, I'd love to have a copy of all the issues.

    link to this | view in chronology ]

  • icon
    G Thompson (profile), 13 Sep 2011 @ 3:03am

    Interestingly without "Software Piracy" organisations like Microsoft, EA, Sega, etc would NOT exist! Everyone was copying everyone else (especially within the cartridge games industry)

    not to mention that the Shareware Industry (remember Walnut Creek), the GNU project, or the OEM CD-ROM (Yellow book) business method (which I was a part of way back in 1991) would not of been necessary and we would not have the diverse range of publishers and software both Professional and Edutainment that we have today.

    In Fact 1This article of 1985 is nothing, way back in 1975 Bill Gates penned a letter [found here] stating that Software Copying was wrong and was hurting him personally (Some people might get the irony of Gates actually saying this when looking at where MS-DOS and Windows 1.0 to 3.0 actually came from)

    A quote by Jim Warren, co-editor of Dr Dobbs magazine to Gate's letter [SIGPLAN Notices (ACM) 11 (7): pp. 1–2.] states what is still today the problem.
    "There is a viable alternative to the problems raised by Bill Gates in his irate letter to computer hobbyists concerning "ripping off" software. When software is free, or so inexpensive that it's easier to pay for it than to duplicate it, then it won't be "stolen".

    link to this | view in chronology ]

    • identicon
      Rekrul, 14 Sep 2011 @ 2:50am

      Re:

      nterestingly without "Software Piracy" organisations like Microsoft, EA, Sega, etc would NOT exist!

      This is just my opinion, but without software piracy, I don't think computers would be anywhere near as commonplace as they are today.

      I know from personal experience that one of the factors that influenced quite a few people to buy computers was the fact that the software for them could be easily copied. When someone is considering spending several hundred dollars on a computer system, telling them that they'll need to buy all their software at $30-50 a pop isn't too encouraging. But tell them that they can get a whole library of software for just the cost of blank disks and it suddenly looks like a much better deal.

      link to this | view in chronology ]

  • icon
    PaulT (profile), 13 Sep 2011 @ 3:07am

    Hmmm... work is blocking the actual document so I can't read it, but I can safely say that the following is complete bull, especially as the source appears to be focussing on gaming:

    "there's no software coming out of the UK, because of the fact that "piracy has flourished unchecked" in the UK"

    Great British games companies active in the 80s: Ultimate Play The Game, Psygnosis, Ocean, Sensible Software, Llamasoft, Mastertronic, Core Design, Codemasters, the Bitmap Brothers, Bullfrog (among many others).

    If the output of those alone could be considered "no software", then I for one hope for a return to the days of free piracy.

    link to this | view in chronology ]

  • icon
    pjcamp (profile), 13 Sep 2011 @ 6:27am

    why

    is an article about software pirates illustrated by a picture of Smokey the Penguin?

    link to this | view in chronology ]

  • icon
    Alex Austin (profile), 13 Sep 2011 @ 11:32am

    One of my favorite forms of DRM is on an old copy of Sim Earth I have. Occasionally, the game will ask you to open the user manual to page x and type the y-th word off line-z and enter it.

    It doesn't interfere with anything, the discs are still copyable, and if I wanted to I could copy the manual, but that would probably cost more than the game.

    BTW, to date this, I think the game required at least Windows 3.0.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 13 Sep 2011 @ 7:29pm

    Sometimes, the story is real.

    I was an Atari computer enthusiast in the mid 80s, and can say from experience, that everyone I knew pirated the games, and spent less purchasing them than they paid to the San Leandro computer hacker group, which hired professional programmers to crack the games. I met a few games programmers at the time, and they told the same story - that they'd program for other platforms, but never again for Atari. I don't remember the number, but the estimate was that there were 10 or more pirated copies for each purchased copy, and I don't think that was too far out of line. Probably way too low.

    I was an Atari pirate, and helped kill the platform. :(

    The owners of Atari committed worse damages, though.

    link to this | view in chronology ]


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