Humble Indie Bundle Well On Its Way To Break Sales Record
from the meek-shall-inherit-the-earth dept
A new Humble Indie Bundle is upon us. Once again, the guys who popularized the "pay what you want" model have brought it back with a whole new treasure trove of DRM-free, cross-platform PC games. This time, they have brought a number of heavy weights including Super Meat Boy and Cave Story+. While the games themselves are awesome, what makes this bundle so amazing is that it is already well on its way to breaking the sales record of the third bundle. Announced via twitter, the Humble Guys proclaimed, "We just hit 100,000 sales and $500,000 in a tiny bit over four hours!" The previous sales record was the third Humble Indie Bundle which brought in a total of $2,167,519.10 and sold 372,346 bundles. If this bundle can sell 100,000 in 4 hours, breaking that record should be a snap.Perhaps this success is attributable to this being the holiday season and the addition of the Red Cross instead of the EFF as one of the supported charities. Or maybe in some strange way this success is a result of my 1000th tweet being a promotion of the Humble Indie Bundle. Most likely, this success is a result of a group of dedicated game developers connecting with their fans and giving them a reason to buy. That is true success. While the "pay what you want" model won't work for everyone, all developers can learn from the attitude and effort these developers put into selling their games.
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Filed Under: business models, humble indie bundle, video games
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If I can't sign with a gatekeeper, get $20M in marketing and then kick back and live off copyright the rest of my dynasty, then I won't bother.
If not guaranteed the payment that we deserve, I and plenty of artists like me won't make any more content, and then you'll be sorry!
/s
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Now all we need is a humble inde music bundle. "pay what you want for a bunch of mp3s!"
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A lot of people are in the same position, I think. I know I've bought more games through these bundles for PC or Mac than I had for at least 4-5 years prior. Some (Meat Boy, Braid) I was already familiar with. Others have been a complete revelation.
Whether they get more or less than releasing without the bundle, who knows? There's too many factors to say for sure, but if nothing else it's always interesting to note that the "freetards who don't pay for software" running on Linux are the ones consistently paying the more per person.
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EFF, not Red Cross
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You're definitely right about the bad timing of removing EFF though.
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Re: EFF, not Red Cross
https://twitter.com/#!/humble/status/146655575290286080
So this was a developer choice. But if you want to support the EFF, you can still do that directly.
https://supporters.eff.org/donate
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Yeah, it's a few minutes more effort than letting HB donate automatically, but if the charity is the important thing to you, why not?
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If you still want to donate to the EFF, by all means do it. Nothing is stopping you.
If you don't want to donate to the Red Cross because of that issue, turn its slider down to zero when you buy your bundle. no one is forcing you to donate to them.
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Super Meat Mall
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no name games
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So, because the player base is so huge and the games are good, they wouldn't make any money in a pay-what-you-want scheme? This makes no sense whatsoever.
"The ONLY reason people are buying this bundle is BECAUSE its by a small no name developer and the pro piracy and free everything on the internet groups are supporting them to try and get their message out that it would work if every game company/music company did it."
And the fact that the games are multi-platform and DRM free doesn't matter?
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I'd research a little bit before you start making ignorant comments. Start here:
http://www.metacritic.com/game/xbox-360/super-meat-boy
"the player base is much bigger and they are actually decent games so if they were pay what you want a lot of people wouldnt pay."
Erm, what? People are happy to pay $60 for a game but wouldn't pay anything if they had the choice? Why, then, are those same games making so much money while being pirated at the same time?
"The ONLY reason people are buying this bundle is BECAUSE its by a small no name developer"
So, people are willing to buy independent product instead of depending on whatever's being pushed out by EA? This is not a bad things.
"the pro piracy and free everything on the internet groups are supporting them"
You realise this literally makes no sense whatsoever?
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It does make sense, but you have to be a little crazy to understand. I am a little crazy so I'll translate.
'These games are from indi developers so they must suck, no one would pay for them without an ulterior motive. That motive is to sway public opinion in such a way that copyright won't be enforced and they can get back to their mass piracy.'
Basically he's claiming that anyone paying for these games is part of a giant conspiracy who's end goal is getting everything and anything for free.
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There's conspiracy theories and there's utter idiocy that even a second's worth of logic blows apart. Should be used to it round here I suppose...
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I know Ive put in at least 30 hours of super meat boy, prior to this humble bundle. I also bought this humble bundle because there were some additional no name games. I'll admit that since I already own the bigger titles here, I am not paying as much but the few games I haven't heard, of I have enjoyed quite a bit, this time.
Ive not bought all humble bundles because 1 of the recent ones had average and mediocre games, at least to my gamestyle. I don't buy it, just because.
I do buy it because I want a game and to support developers, I often put nothing to charity, a little to humble bundle, and mostly 90% to developers.
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It's not pay what I want when my conscience is telling me I have to pay at least $x amount :P
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Re: no name games
Your last sentience is a crock of shit though. People pay because they get a bunch of games cheap. Little risk and big reward. I'm not going to risk $60 on a game that might suck, but I will risk $10 on a few games that might suck.
As for Diablo 3, I'm not spending $60 on a game that forces me to be online all the time even though I'm only playing single player. $80 a month isn't enough to pay for the internet connection required.
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I had thought about getting it, but after getting burned on Aion, I decided to wait this time. Glad I did.
As for Diablo 3, I get it for free, for being part of the loyal WoW fan base and signing my life away to WoW for the next year. Of course, not like I was gonna quit in the next year anyway....
Ya, even the big guys can compete with free...
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Everything from violence to level design to scrolling level to art style. Aside from the fact that they are both jumping type games, there are no other similiarities.
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Most of the humble bundles have often had pretty well known developers. Albiet, they aren't hundreds of million $$ strong but very well known nonetheless.
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I think major titles like the ones you listed would make a lot of money, perhaps not the same as they sell outright. But perhaps after a year release and most sales are leveled off, itd be interesting to see how well it truly holds up to see what people pay on those games.
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I also oppose your final statement, I don't think this particular model would work for every game company/music. I am quite sure they would need their own customized versions of packages if they were to fair well.
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Of course I have seen my share of nutters in comments around the internet. One in particular claimed to only buy games that HAD DRM in order to support developers that cared about copyright.
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I buy cigarettes, then throw them away, because I support people's choice to smoke and want to support the big tobacco.
I only purchase jewelry from thieves because I support their work ethic.
I only purchase diamonds from conflict zones because someone has to think of the children.
I think you're onto them. They be troll'n dirty.
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I picked up Oblivion for like $7. The game is mature, bugs are probably all fixed, there are tons of mods. Sure, I had to wait until Skyrim was released...
...and whenever the next Elder Scrolls is released, I'm sure there will be a fire sale on Skyrim, which is probably when I'll pick it up.
By allowing the customer to set their own price, the company will get more of their customers' money up-front, instead of waiting for folks like me to buy it when it goes on sale.
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When Radiohead does "pay what you want", it could only work for big-name brands.
When the Humble Indie Bundle does "pay what you want", it will never work for big-name brands.
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ive played 3 of those games, cave story, super meat boy and james town
they all are worth more then cod alone
and with how buggy skyrim is i would pass till they fix it
the drm on diablo 3 is the only thing ive heard about it
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Nope, I don't care about the true things you said, and even less about the non-true things.
I cared about getting what looked like great games at a great price. I'd never heard of any of the games from the last two bundles, but my kids liked the trailers so we bought the packages for Christmas.
And now I'm addicted to Crayon Physics.
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The humble indie bundle is becoming the marketing. If they continue with this, it will grow, and reach more people each time. In five years this could end up being a sizable chunk of the profits for indie games.
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But the fact that they were supporting the EFF was definately a big plus for me. Of course I can always donate on my own :)
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Why pay full price?
I have just about perfected delayed gratification when it comes to entertainment. All the games I have gotten in the last couple years either came from a HIB, Steam holiday sale, or used. I don't think I've paid much more than $5 for a single title in a long time.
Through this method I have a library of 30 games I haven't had the time to play yet, none pirated.
I look forward to playing Skyrim, in a year or two, when I can pick it up in a Steam Christmas sale for $5. I might go as high as $10.
Edit: Actually, when we bought our Kinect for the 360 we also picked up an extra game so we would have more than the bundled game to play on it.
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Simply Put
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