Ross Pruden's Favorites Of The Week: Hand Me The Keys (Or I'll Take Them)
from the favorites-of-the-week dept
This week, Techdirt had a good crop of articles about enablers and gatekeepers. First up is the amazing story of 72 year old music legend Lester Chambers and how his newest chapter is currently being written on Kickstarter. As you may recall, Lester Chambers got screwed by the music industry:So we skip now from the once somewhat famous to the now insanely famous, Psy, who has made over $8 million despite (or perhaps because of?) copyright infringement. As Gangnam Style has swept the world, I've been wondering if anyone would focus on how much of its success was attributed to its intentionally lax copyright licensing. Psy has happily let others copy his work without explicit permission... which means lots of "copycat" videos have appeared. Granted, some of these videos would be considered fair use because they're parodies, but I'm sure Psy is all too happy to see these videos carry his Gangnam meme as far as possible for as long as possible.
And why would Psy want others to appropriate his meme if it means rife copyright infringement? Because he knows that when his fans copy him, it just adds enormous value to everything else he does. As Glyn summarizes it:
This is yet another great example of how artists can give away copies of their music and videos to build their reputations and then earn significant sums by selling associated scarcities -- in this case, appearances in TV commercials. Now, not every musician may want to take that route, but there are plenty of other ways of exploiting global successes like Gangnam Style -- none of which requires copyright to be enforced.While we're talking about musicians, we shouldn't forget the short article about Mike Doughty offering unique, personalized songs for a few C notes. Doughty's approach really exemplifies the powers of the CwF + RtB approach; what he's offering is impossible to pirate because he's selling something only he can create, and he only gets paid for work completed. Who, you ask, would bother paying $543 for a personalized song? If you're a "True Fan" of Doughty's work, $543 starts to sound like a real bargain.
I loved the post about Techdirt's eBook results, People Will Pay To Support Creators, Even When Free Is An Option. Its infographic really proves how fans will still pay even when they don't have to, which is a middle finger to anyone who thinks "giving it away" is insane nonsense. As we all know, offering up digital content has zero operating costs, so it costs nothing to let others have it for free. However, if you frame it just the right way and market it to the right people, fans will gladly buy it. I know this is true from personal experience: when the Approaching Infinity eBook was offered for "$0+", what struck me was how the default option was pre-set at $5. If I really wanted to pay nothing for it, I could have purposefully selected $0... but that'd make me feel somewhat petty. Which I think was the point. Is it a coincidence that $5 is the most commonly paid price? I think not.
As a side note, the Approaching Infinity eBook is available for free on the Techdirt web site as a series of posts, but I own a copy of the book because I prefer to read it in that format. When I heard the eBook was available for free, I actually went to the site to download it for free... (N.B. technically, this wouldn't be considered a lost sale since I'd already paid for the book once) but then bought it anyway as a small way of saying thank you to Techdirt!
One of my favorite pieces this week was Belgian Newspapers Agree To Drop Lawsuit Over Google News After Google Promises To Show Them How To Make Money Online. I have to confess to having a viscous streak when it comes to seeing European newspapers disrupted. Really, no pity is in my heart for outdated newspapers refusing to acknowledge legitimate new revenue sources in the changing market, so I have to suppress mischievous glee when I read how "Belgian newspapers sued Google for sending them traffic..." and then "Google removed those newspapers from its index, leading the newspapers to freak out and demand to be put back in." Notwithstanding this article's hilarious headline, maybe Google should update its business model to offer continuing ed courses to teach legacy businesses how to make money in the new age.
Another favorite was the article about the nature of disruptive innovation. It's a fave because of its incredibly useful chart showing how many products and services have been rendered obsolete by smartphones:
But making an 8mm camera obsolete only scratches the surface: there's a fantastic 8mm iPhone app with lots of cool filters akin to Instagram that simulate many different kinds of lenses and types of film. You can also edit all that footage on your phone (no need for an expensive flatbed editing bay). There's a hell of a lot you can do with smartphone video now, and every month some new cool features emerge that make it even easier to shoot killer home videos.
My father once told me, "All doctors are basically working themselves out of a job." In that simple statement, he was stating the paradox of intrinsic obsolescence. You provide a product or a service to meet a need, but provide too much of it, then you meet the need so much that you're out of a job (e.g., Instapaper, which has hit a plateau in its customer base). If doctors did cure all diseases, there'd be no need for doctors anymore. So their stated goal -- eliminate all disease -- is in fact not in their own best interests. Obviously, this isn't ever a pressing issue because the rate at which doctors eliminate diseases is slow enough not to matter to them.
The rest of the world should be so lucky. Many businesses today are being rendered obsolete so swiftly that they barely have time to adapt. While it's very sad for those businesses which employed hundreds or thousands, the end result is indisputably better for the rest of the world:
Disruptive innovation, by its nature, destroys entire industries or segments of industries by making them obsolete. If you simply measure the economic impact on the fact that those industries are no longer present, or that those products are no longer being sold for hundreds of dollars, you could argue that there's a negative impact on the economy. But, if you flip it around and look at (a) how much better our lives are, in that we have access to all that at the touch of our finger tips in a single smartphone, and (b) that as compared to buying all those other devices, individuals actually get to keep more money to themselves (though, not necessarily in their now obsolete wallets) to be spent in more productive ways, it seems like it's actually a really good thing.Put another way, don't be sad for the people put out of a job making and selling telephones, cameras, thermometers, dictionaries, alarm clocks, et al. -- be happy all those gadgets are now on one device that fits in your pocket because all those people are out of work. Yes, they're out of work, that's terrible, etc. but they're out of a job because they were making products nobody wanted anymore. Do we really want people still producing expensive and unnecessary crap? Nobody rushes to bail out those put out of work compiling the Encyclopedia Britanica, right?
And finally, a great post about The Old Enablers Becoming New Gatekeepers. Mike's distinction between the enabler and gatekeeper is a vital one: all middlemen are enablers, and creators will always need enablers. However, most of the enablers we've ever known have been gatekeepers because the costs to create and distribute content have historically been so large that individual creators couldn't afford to do a middleman's job on their own and the middleman had to prioritize creators according to which creators were better financial investments. For the ones that got left behind, those middlemen weren't enablers, but gatekeepers. Yet, with the rise of the internet, the costs of creation and distribution have dropped to zero which has also nerfed the power of the old gatekeepers along with it. So now we see these zero-cost enablers like Twitter and Instagram and Facebook and Kickstarter and Etsy helping empower users by promoting their brand and distributing their wares.
The new trend we see is that these enablers are starting to lock down their offerings in an attempt to make more money in the short term:
It seems like some of the big "clashes" we've been seeing in the tech/web world lately are along those lines. Lots of people have talked about Instagram and Twitter fighting with each other, which is just the latest in a series of "fights" among hot web companies blocking each other. Considering that many of these companies grew up on a web 2.0 ethos of openness and sharing -- and we're now watching them get more locked down, proprietary and limiting -- it seems obvious that some of these companies are moving along the spectrum from enabler to gatekeeper.Here's the insight that really made this whole article worthwhile:
We shouldn't necessarily fear the new gatekeepers, mainly because a gatekeeper business model, while lucrative in the short-term, is unsustainable in the long term. Companies, which move along that chain chasing the easy money, need to learn that they do so at their own peril. Becoming a gatekeeper merely opens up massive opportunity for a new enabler to disrupt you. That's a lesson that too many companies learn way too late.So it goes. Gatekeepers lock down the industry. Enablers show up, destroy the industry, and refashion it. Then, over time, the old enablers become the new gatekeepers... until newer enablers show up and the cycle begins anew. One would expect this kind of deep "ethos overhaul" to only happen in older companies like Kodak or Coke where a newer generation of management is unfettered by the previous generation's conceptions of how the company should be run, but it seems even relatively young companies like Twitter and Instagram aren't immune to shifting their focus toward short term profits at the expense of long-term pain.
The only long-term sustainable solution is to remember at all times that the value your company provides isn't in weeding out creators whose work isn't worthy of making you money, but in helping all creators make their dreams come true. Get too snobby and someone else will be only too happy to take your customers. Maybe all of them.
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a viscous streak?
Sorry, the typo was too funny to pass over...
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Typo. Errrr...
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I don't want to insult your friend, but...there is no way a smartphone and a 7D have the same quality when shooting footage, even if both are at 1080p. You've got to think of things like ISO control, white balancing, lighting, aperture, etc. Last I checked, smartphones don't have them (correct me if I'm wrong). I'm just an amateur at photography, but even I know that if you've got an important event to be filmed/photographed, you ALWAYS choose the expensive DSLR over the relatively cheap smartphone.
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Youtube: SEGA STOP THIS! by HappyConsoleGamer on Dec 5, 2012
views: 27,272
A comment from that video:
Quote:
Result of Sega DMCA'ing its fans?
Priceless bad publicity with thousands cussing Sega to the end of times.
It is what people call in the law trade "irreparable damaged".
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I think the diagram sort of makes me sad and yet glad that technology can be embraced, yet again, as an art.
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*cracks whip* COOOOOOKIES
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Re: *cracks whip* COOOOOOKIES
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1. Is a $2000 Canon 7D DSLR clearly superior in capturing images over a smartphone? Undeniably, yes.
2. Does that distinction matter to most people... even film people? Not really. If that distinction does matter, it won't matter for much longer because the rate at which smartphones improve is much faster than the rate Canon 7Ds can improve.
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WARNING!
NSFW, it contains brief moments with models in underwear and copious amounts of cussing.
This may or may not help the discussion, it is a humorous comparison about the strengths and weakness of a phone camera against high end equipment.
Now if you want some advantages for a phone camera here is one reason.
http://www.kickstarter.com/projects/andyrawson/ir-blue-thermal-imaging-smartphone-accesso ry?ref=card
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Technology Is Here to Stay
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That's not completely true. As long as people stay stupid or clumsy, there will always be a need for doctors. People hurt themselves all the time, and we need doctors to put them back together.
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Not all aspects of the difference between the DSLR and the smartphone are susceptible to the kind of improvement that can be made with the phone. The same is true with many devices. There are certain irreducible physical aspects that require a physically specialised device - but hey - the good news is that every device can now be every other device. So for the keen film type his DSLR may also be his phone etc etc etc. Someone else might well choose to have all the smart functionality built into (say) a radio control transmitter or a fishing rod or...
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I'll grant you that, but while it created the smartphone craze, it's certainly fallen by the way side. By this I mean, I can and will knock the iPhone's/Apple's implementation of the camera, namely because it has been surpassed in both quality and usability by offerings from a variety of other manufacturers.
Apple's truly lost their ability to innovate and the more they try to do things on their own the more they seem to be slipping. Maps anyone?
http://www.theverge.com/2012/12/12/3760770/google-maps-iphone-available-features-navigati on-transit
Praise on Google's Maps app on iOS from The Verge? Now I know the world is coming to an end. There's no great Apple fans than The Verge (well... as far as people who review tech and have opinions that really matter that is, and can show non-bias).
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As for the app, well that might just be you. Seeing as how after doing a Google search, as well as scouring numerous tech sites, I have found no mention of the Gmail app crashing. Seriously. Although I have seen complaints that the new Gmail app on iOS devices isn't quite up to par with the Android version. Then again, it wouldn't be, but it may become so over time.
As for "painstakingly set it up with the new standards"...
https://support.google.com/calendar/bin/answer.py?hl=en&answer=151674
5 steps involved there. Then again that is for syncing Calendar. How about contacts?
https://support.google.com/mail/bin/answer.py?hl=en&answer=2753077&topic=21369& amp;ctx=topic
Hmm. 6 steps involved there. All quite "painstaking". [rolls eyes]
But of course we were discussing Gmail, right?
So how about syncing that using the not so new internet standard?
Well, let me quote a quick piece.
"Step 1) On your iOS device, go to Settings > Mail, Contacts, Calendars > Add Account... > Other > Add CardDAV Account
Step 2) Enter in your information for your account. The server you should use is "google.com", your username is your entire email address including the @gmail.com part. Your password fills the password field, unless you use 2-step verification, in which case you must use an application specific password.
Step 3) Click Next and it should verify your information and set up CardDAV for you."
If you call those 3 steps "painstaking" then you've got more issues than we have time to get into right now. Starting with how did you manage to turn on your computer. Pushing a button and logging into your machine (assuming you have a password) is so painstaking. /s
Now, you were saying? Would you like me to give you my number? That way you can call me and I can just go ahead and walk you through/hold your hand while we get everything set up (Google-wise) on your iOS device(s). Since it's so difficult and all. /s
As for that bit about the most powerful GPU, I fail to see it's relevance. More powerful chips DO NOT a better device make. 1.2 GHz, 1.5 GHz, etc. are all just numbers that at the end of the day are quite meaningless. Hardware can be as top of the line as you'd like, but without the software running smoothly that powerful chip won't do you much good. There are quite a few Android based smartphones that have quad core chips in them, all 1.5 GHZ+. So I suppose if we're going to mention the iPhone having "one of the most powerful GPUs" we should mention that too, right? Fair is fair after all, don't you think? Does that automatically make them better? No, right? So why mention it at all beyond just trying to see who has a bigger e-peen/chip peen? It's irrelevant and adds nothing of substance to the conversation.
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Re: *cracks whip* COOOOOOKIES
C'mon.
The cookie.
C'mon.
The cookie!
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http://www.bunniestudios.com/blog/?p=2686
Bunnie is building his own laptop from scratch, he probably do what others are doing and using Kickstarter to fund a commercial product of his own and making open source he is inviting other hardware designers to improve and profit from it if they so choose to do so.
How many people are out of job in the US that could be designing, improving and selling something to others?
You don't need to wait for the government to help you or wait for companies to hire you, you could be doing something and creating your own business.
This is what I like about open source the R&D is global, but the benefits are localized.
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And nobody claimed they do. What he said was that the phone camera was "good enough" for what he was doing at the time. The important point is that phone cameras have reached the point where they're not only a viable option to a 'real' camera but in many situations the better option.
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"The iPhone does currently carry one of the most powerful GPU's." was the first sentence in my rebuttal...
You fail to notice that the simple method of syncing is a 3 step process....enter user name, enter password, and verify... CalDv needs to be set up manually and isn't automatic.
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And manually involves EXACTLY those same three things (plus one or two more steps). It's not painstaking in any way. Unless you are an idiot and/or think entering the information "google.com" (one of the additional steps) is difficult.
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But are doctors trying to cure diseases?
And you don't feel the need to question why they are curing disease so slowly?
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You can make your own as he is freely sharing the plans, its open at its best. Here is a great idea if you can make it better, do it and tell me how. Improve it for everyone.
It appears his main goal was create the most open laptop ever.
Making sure there was *IX support without arcane sacrifices of goats to make stuff work. There are a couple supersecret blobs, simply because there is no competition for those items. Maybe seeing the success of an open laptop could make the market change.
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:D
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Re: But are doctors trying to cure diseases?
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Re: But are doctors trying to cure diseases?
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