Nintendo Kills Online Functionality For Wii, DS Titles, Highlighting Need For Greater User Control Over Content They Supposedly Own

from the lonely-Mario dept

Whether it's music or games, we've seen countless examples of how the content you think you own can either be taken away from you entirely -- or can suddenly be greatly limited, often with little to no warning. The latest example of that is courtesy of Nintendo, which is informing users that the online components of a long list of titles for the Nintendo Wii, DS and DSi will no longer work after May 20 of this year. From Mario Kart Wii to Animal Crossing: Wild World, many of these titles will suddenly find themselves with a gaping hole where core gameplay mechanics used to be. Nintendo is telling these users that they appreciate user support of legacy systems, even if Nintendo won't support them themselves:
"We at Nintendo sincerely thank our fans for their continued support of our company’s legacy systems. Your enthusiasm for games made for these systems speaks to their longevity, and the passion of Nintendo fans."
Except if you really cared about fan enthusiasm for legacy titles, why not empower them to hack together solutions to help keep at least some core multiplayer functions in place? Because that would keep them from buying your latest hardware, even if they're perfectly happy playing older games. People have a right to worry that this phenomenon is accelerating as the newer generation of consoles become more tied to the Internet and the cloud than ever before:
"Nintendo's decision to stop running Wii and DS servers feels like the leading edge of a big expansion of this problem, though, as the first full console generation with tightly integrated online play starts to get phased out. I give the Xbox 360 and PS3 two or three more years at most before Sony and Microsoft decide it's not worth supporting servers for the aging hardware anymore. Looking ahead even further, there will probably come a day when Titanfall is no longer playable on the Xbox One because Microsoft thinks it's no longer worthwhile to support it (in that case, the game won't even have a single-player mode to fall back on)."
PC users for years have hammered together online solutions for this problem (albeit not always glamorously), and it doesn't seem like it would be a particularly taxing thing for Microsoft, Sony and Nintendo to throw a little support in the general direction of core fans, making them more likely to buy your products in the future. The alternative is a path where titles keep going up in price, while the shelf-life on their full functionality continues to decrease. Now you'll excuse me if I take one last, teary-eyed lap around Moo Moo Meadows in Mario Kart Wii -- alone.
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Filed Under: cloud, ds, wii
Companies: nintendo


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  • icon
    silverscarcat (profile), 4 Mar 2014 @ 4:31pm

    Does this mean...

    That you won't be able to DL anymore games for the Wii or the DSi after May 20th?

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 4 Mar 2014 @ 4:39pm

    One really annoying bit in all this is that some of the games effected (Pokemon Black2 and White2, for instance), are less than 1 1/2 years old in the US, and barely 2 years old in Japan.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 4 Mar 2014 @ 4:55pm

    EA on line three for you

    They're really upset that they didn't come up with this anti-customer strategy first.

    link to this | view in chronology ]

  • identicon
    avideogameplayer, 4 Mar 2014 @ 5:15pm

    How long will it be before Nintendo starts screaming 'PIRACY!' when sales for their games go down faster than Mario down a pipe?

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 4 Mar 2014 @ 5:38pm

    Ah yes...

    That point in a consoles life when it becomes unsupported and thus, crippled by its creator.

    I think that's about the time that most people just hack the consoles so they can be put to other uses.

    link to this | view in chronology ]

  • icon
    Wally (profile), 4 Mar 2014 @ 5:41pm

    The only reason PS3 and XBox360 will still be online for years to come is that Sony and Microsoft make their users pay a monthly fee to play online...Nintendo provided a free online gaming service to its users and still does....and since they lost money investing in the Wii U, it sort of makes sense to switch off the servers for their previous generation of consoles.

    link to this | view in chronology ]

    • icon
      Chris-Mouse (profile), 4 Mar 2014 @ 6:25pm

      Re:

      What happens when Sony and/or Microsoft decide they can make more profit by redirecting the money for those servers to add additional servers for some newer game instead?

      link to this | view in chronology ]

    • identicon
      Casey, 4 Mar 2014 @ 8:21pm

      Re:

      But in turn for that monthly fee users get far more functionality than Nintendo provides. I highly doubt the online service is costing Nintendo much money to support. They simply want users to upgrade to newer devices. Despite the fact that last year people were still buying new games for these older consoles. They are already becoming paperweights.

      link to this | view in chronology ]

    • icon
      PaulT (profile), 5 Mar 2014 @ 12:24am

      Re:

      Oh dear, Apple or Nintendo were mentioned in an unflattering way, so Wally has to come in with his ill-informed twaddle...

      First off, this is false:

      "The only reason PS3... will still be online for years to come is that Sony... make their users pay a monthly fee to play online..."

      Nope. The *PS4* indeed requires a payment to play online, not the PS3. While the PS Plus is an optional extra for the PS3, online gaming for the PS3 requires no such subscription.

      "Nintendo provided a free online gaming service to its users and still does"

      The point of the article you're replying to is that no, they don't do this. Whether or not they lost money of the Wii U is irrelevant - they're still turning off this service for many players, so it doesn't offer that service.

      Anyway, let's get this straight: you support Nintendo turning off a free service and preventing players from setting up their own free alternative, but Microsoft and Sony are bad guys for charging users for a service that requires no such turn off?

      What's amusing is that in your ill-informed rambling, you accidentally identified one possible solution (like Sony, Nintendo could just start charging for their formerly free service to enable it to stay online, perhaps with incentives such as the free games Sony offers - easy for Nintendo since they publish many of their consoles' titles). But, someone hurt poor widdle Nintendo's feelings and you had to jump in...

      link to this | view in chronology ]

      • identicon
        Fail, 5 Mar 2014 @ 12:14pm

        Re: Re:

        Why? Why would they offer paid online service now? They would rather have consumers move to the Wii U. Also who in their right mind would pay for Nintendo's god awful online service. The best anyone could hope for is they decide to throw us a bone and release some API so someone can host public servers.

        link to this | view in chronology ]

      • identicon
        Anonymous Coward, 5 Mar 2014 @ 4:45pm

        Re: Re:

        Do you have any clue how much it costs to run the servers that Nintendo does for it's now abandoned millions of online users? I love how you assume that I support the shutdown just because I merely give the reason they actually shut those services down...

        "The point of the article you're replying to is that no, they don't do this. Whether or not they lost money of the Wii U is irrelevant - they're still turning off this service for many players, so it doesn't offer that service."

        The free service is still offered on the WiiU and the servers are based on the affected console's software...not their hardware...If the Wii ran WiiU firmware, you'll still be able to play Mario Kart Wii. My point is that that likely need the server space for the now growing number of WiiU users. That's all.

        "What's amusing is that in your ill-informed rambling, you accidentally identified one possible solution (like Sony, Nintendo could just start charging for their formerly free service to enable it to stay online, perhaps with incentives such as the free games Sony offers - easy for Nintendo since they publish many of their consoles' titles). But, someone hurt poor widdle Nintendo's feelings and you had to jump in ."

        One...you're highly misinformed...and in regard to the bolded statement, I'm sorry you had a bad day...I suggest a psychologist or counselor in stead of taking your frustrations out on random users and commentors on the Internet. You really think I'm stupid enough to fall to your level?

        link to this | view in chronology ]

  • icon
    Chronno S. Trigger (profile), 4 Mar 2014 @ 5:50pm

    Someone will do it. Someone will upgrade Warp Pipe to work with the Wii and allow multyplayer again. It's the only reason I haven't lost complete faith in humanity, someone will f**king make it work.

    link to this | view in chronology ]

    • icon
      That One Guy (profile), 4 Mar 2014 @ 8:19pm

      Re:

      And then Nintendo will sue them into oblivion for daring to do something Nintendo refused to do.

      link to this | view in chronology ]

  • identicon
    Anonymous Coward, 4 Mar 2014 @ 6:23pm

    This sort of thing is why I'm strictly a PC gamer nowadays.

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 4 Mar 2014 @ 7:27pm

      Re:

      You're not the only one. I quit dealing with consoles long ago for their methods of attempting control.

      Folk here are talking that these aren't old games but rather games only a year or two old.

      There may be more in the pipeline before it is over with that won't be buying consoles.

      link to this | view in chronology ]

  • identicon
    Anonymous Coward, 4 Mar 2014 @ 6:47pm

    Yep definitely a problem.

    link to this | view in chronology ]

  • identicon
    Kronomex, 4 Mar 2014 @ 7:38pm

    "Except if you really cared about fan enthusiasm for legacy titles, why not empower them to hack together solutions to help keep at least some core multiplayer functions in place?" Answer: Greed. Scrap'em then re-release them in upgraded versions. Yea, money, money, money.

    link to this | view in chronology ]

  • identicon
    Rekrul, 4 Mar 2014 @ 9:07pm

    I've been saying for some time now that tying games and game systems so closely to online services was a bad idea. Eventually companies decide that they don't want to support the old systems anymore and pull the plug.

    Imagine if Nintendo had had the same idea as Microsoft and designed the Wii so that it has go online once every 24 hours to remain functional. Wii consoles would become doorstops overnight.

    (Yes, I know Microsoft didn't go through with the 'one connection per day' plan, but the point is that they wanted to.)

    link to this | view in chronology ]

  • identicon
    zip, 4 Mar 2014 @ 10:24pm

    Considering that people have gone to prison for modding 'video' game consoles (so they could ostensibly boot Linux), doing anything to resuscitate them after Nintendo/Sony/M$ officially flips the kill switch is going to be a risky venture.

    link to this | view in chronology ]

  • icon
    Shaun Wilson (profile), 5 Mar 2014 @ 12:37am

    They have already done this with previous pokemon games for DS - "Pokemon Black and White" and "Pokemon Black 2 and White 2". They used to have an online component called the dream world but they shut this down not long before the new 3ds games came out. Without this online functionality it is still possible to "complete" the game - though significant functionality is lost. This is particularly a problem with pokemon games as they are still played long after the initial release - as reflected by their high resale value years after they are no longer available new.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 5 Mar 2014 @ 1:55am

    the easy answer as far as customers are concerned, is that when something is bought, as it should be and was until Congress allowed the entertainment industries change it, is to actually own it! therefore you can do what you want with it! on top of that, put the game on the disk that's bought, not 30% of it and then have 2 days downloading the rest only to find that there are constant updates and the game MUST be played via the net!

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 5 Mar 2014 @ 5:00am

    in other news, Microsoft stopped supporting Windows 95.

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 5 Mar 2014 @ 7:57am

      Re:

      But did they prevent critical features of Windows 95 from working when that support ended?

      link to this | view in chronology ]

      • icon
        ltlw0lf (profile), 5 Mar 2014 @ 11:59am

        Re: Re:

        But did they prevent critical features of Windows 95 from working when that support ended?

        Depends, does issuing patches for discovered security flaws count? Not that I disagree, and Windows 95 works fine without security updates/patches...but some people would argue that critical features includes security flaw mitigation.

        link to this | view in chronology ]

  • icon
    scotts13 (profile), 5 Mar 2014 @ 5:03am

    Expiration date

    I don't play a lot of games, and of the few I do two are almost ten years old. When you "buy" a product, you expect to have the use of it until it wears out, something that can't happen to a pile of ones and zeros. These companies should not be allowed to take down the supporting servers - ever - unless the game was marketed with a clear expiration date: "Online functions, listed below, may not be available after October 2019."

    Let the customer make an intelligent, informed choice, not essentially have the product stolen back by the manufacturer at some arbitrary time.

    link to this | view in chronology ]

    • icon
      John Fenderson (profile), 5 Mar 2014 @ 7:08am

      Re: Expiration date

      "two are almost ten years old."

      This is me, too. The vast majority of modern games are bad to mediocre. The classics are classics for a reason.

      link to this | view in chronology ]

    • identicon
      Anonymous Coward, 5 Mar 2014 @ 8:01am

      Re: Expiration date

      I rarely get to play online games... I only buy consoles when the new ones come out and the old ones show up at yard sales - so more often than not, by the time I get around to buying a console and the games, they are already unsupported.

      I can pay something like ~$20 for a Wii these days, and anywhere from $1-5 per game used. I don't expect any of the online features to ever work - so I stay away from those type of games entirely.

      link to this | view in chronology ]

    • identicon
      DCL, 5 Mar 2014 @ 9:09am

      Re: Expiration date

      I wonder when this will go to court. It is a tricky subject in that for it is a new area of "social contract"/"expectations" and this isn't limited to games as it includes email, online storage, web services... anything in the "cloud".

      In a way I see it as similar to "Lifetime guarantee" is was determined that by it is meant that as the lifetime of the product under normal use, but what is the "Lifetime" of a game? So many questions yet to be answered!!!!

      I would like to see game publishers offer "local online modes" or peer to peer functionality when they the sunset a title. There are a few that do it but it is rare... The problem is that wasn't built before or shortly after the game launches it is likely there is no longer any Developers around to make the conversion.... Game devs don't linger around on old projects and quickly move to help with new game and initiatives. Could the game compares open it up to the public to fix... yes but that would probably open them up to all sorts of liability and would possibly show industry secrets and give a leg up to people who maliciously hack the game for cheats. Game teams often reuse techniques and technology when possible.

      I know many of the complexities (I work in the video gaming industry) for online game servers and how sun setting them ends up being necessary... there are a lot of complexities for maintaining a service that most people don't realize many around security and network traffic, server capacity, budget, lack of developer legacy knowledge...

      ...and the anecdotal evidence that you and your friends play "ALL THE TIME" doesn't cut it as proof they shouldn't shut it down... the companies know exactly how many people are playing at any given time and how many are unique users.


      Still saddens me to see games sunsetted... even when I am not playing them anymore.

      link to this | view in chronology ]

  • icon
    crade (profile), 5 Mar 2014 @ 8:11am

    The funny thing is, I can still play all my favorite PC games from the 90s online.

    link to this | view in chronology ]

  • icon
    squall_seawave (profile), 5 Mar 2014 @ 9:48am

    on one hand i can understand nintendo position the cost of mantaining the server no longer is offset by the earnings and most of the old users have upgraded

    but on the other hand this is a symptom of something more nefarious the loss of control of your products

    this is the start of the end so far we have single player and thats why it must not die but the CEOS in the search of more $$$ are alienating customers so why i should buy a online only game like titanfal at full retail price if i know that in 10 years maximun will be useless and the minimun can be as low as 2 months, i hope the online only craze dies soon

    link to this | view in chronology ]

  • icon
    SirThoreth (profile), 5 Mar 2014 @ 10:28am

    The thing is Nintendo isn't really doing this by choice:

    http://www.gamesindustry.biz/articles/2014-02-27-hundreds-of-wii-ds-games-losing-online-play

    T he key here is that, when the Wii debuted in 2005, they didn't have an online network for it in place, so they licensed one. Another company, Glu, bought that company, and has since then been shutting off service for its customers. Why? No idea, as they're not talking. But presumably Nintendo's current contract is up, they're not getting an option to renew, and modifying games shipped to customers isn't an option.

    So the moral of the story here is Nintendo should have better anticipated how online gaming was going to take off when they launched the Wii, and taken responsibility for their own network...but that's already been made painfully obvious to them.

    link to this | view in chronology ]

  • identicon
    Random Troll, 6 Mar 2014 @ 11:19am

    Killing Servers

    Could SOMEBODY kindly explain to me why this is a surprise at all?!?
    If I had the memory (and the time) I could spend hours detailing the number of games, on-line storage, email, anon. email, etc.,etc., that simply closed up shop.
    Some with warning, some without, some bought-out, some bankrupted.

    Again, if it's free online, why is it any surprise?

    link to this | view in chronology ]

  • identicon
    Rekrul, 7 Mar 2014 @ 2:50pm

    This problem is only going to get worse in the future as games are delivered digitally, direct to consoles and can't be backed up due to piracy concerns. How are you going to re-install Call of Duty 9 on your PS5 once support for that system has been dropped?

    What about game-less systems like OnLive where the game itself is entirely online? The service shuts down and the entire library of games disappears.

    The other day I helped archive an old text adventure written in BASIC for the Vic-20. As I was doing this, I couldn't help thinking about all the games that will be lost as the online servers shut down and you're no longer able to play them, or re-download them if your copy gets corrupted. :(

    link to this | view in chronology ]

  • identicon
    Lobsangdibbler, 9 Mar 2014 @ 7:50pm

    Secondary Options

    This move is likely a response to offset the abysmal sales of the Wii-U (A system with an abysmal launch title selection and even poorer development post-launch.) The system itself has had little to offer that other systems have not done better. It is essentially the N-gauge of Nintendo products. The notable games for it are entirely remakes, I'm looking at you Windwaker and Monster Hunter Tri U.

    I do enjoy those games but compared to the selection on the Wii and the DS offered it is an abysmal switch. The DS is the single most ubiquitous hand held gaming device on the planet and quite a few of the games in it offer online features that add to the games themselves.

    By choosing to eliminate these services for expensive new consoles, yes the WII-U and 3ds(2ds) are "expensive" for new consoles considering one is dated and the other simulation sickness prevents people from playing, Nintendo is effectively shooting itself in the foot for a profit grab that will be disappointing for them and add more tarnish to the aging giant. Unless they expect to see a slew of new customer attracting IP coming to these systems then we can all predict the outcome. It happened to Sega twice.

    They do have an easy out on this, release the server software and let their customers do with it as they will. That however will cut into their bottom line as having these devices remain functional may slow down the sales of their new systems. It may not. It is hard to tell with nintendo devices as even a lot of the old first generation gameboys are still in functioning order and in use.

    link to this | view in chronology ]

  • identicon
    Joe, 31 Mar 2014 @ 7:23am

    Seems they don't want to release a patch to allow third-party servers like Bnetd. Probably piracy worries I bet they say. If you had wanted this, you should have hacked those games' protocols before they shut them down. I swear they'll release remakes like a Lucy football (Peanuts comic).

    link to this | view in chronology ]


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