Cory Doctorow To Push For Ending DRM
from the good-day-to-announce-this dept
This is Copyright Week, in which various people supporting more reasonable copyright laws highlight some of the problems with existing laws and important concepts that should be in copyright reform efforts. Today's topic is "you bought it, you own it," -- a concept that is often held back due to bad copyright laws. A few months ago, a bill was introduced in Congress called YODA -- the You Own Devices Act -- which would allow the owner of computer hardware to sell the devices with the software on it without creating a copyright mess. It was a small attempt to take back basic property rights from copyright law which often stamps out property rights. Hopefully, a similar bill will show up in the new Congress, and become law. Even better would be for copyright law to actually recognize true property rights, rather than limiting them at nearly every turn.One of the biggest attacks on property rights and ownership is Section 1201 of the DMCA, better known as the Anti-Circumvention clause, that says it's against the law to circumvent any "technological measures" that were designed to block copying -- even if the underlying use is non-infringing. That is, if you break technological measures to access content that is not covered by copyright at all, you're still violating the law. This is the law that has made DRM so powerful, and which regularly removes your right to own what you bought. It's a blatant attack on basic property rights, and (even worse) has copyright maximalists pretending that their removal of property rights is actually a move in favor of property rights.
Thus, it's great to see the announcement today that Cory Doctorow is returning to EFF to help with its new Apollo 1201 Project, a plan to eradicate DRM in our lifetime.
"Apollo was a decade-long plan to do something widely viewed as impossible: go to the moon. Lots of folks think it's impossible to get rid of DRM. But it needs to be done," said Doctorow. "Unless we can be sure that our computers do what we tell them, and don't have sneaky programs designed to take orders from some distant corporation, we can never trust them. It's the difference between 'Yes, master' and 'I CAN'T LET YOU DO THAT DAVE.'"Doctorow has been speaking out on this issue for years. If you haven't watched his 2012 talk at the Chaos Communication Congress on the "war on general purpose computing," it's well worth your time. It's a discussion I've gone back to many times in the two and a half years since he first gave that talk. It highlights not only the absurdity of DRM in general, but why this is an issue that goes well beyond just the idea of locking down some content to protect an obsolete business model. As his speech noted, this is a battle over the right to actually own your computer and not to open it up to censorship and surveillance. The fight over DRM on content was just the beginning:
And personally, I can see that there will be programs that run on general purpose computers and peripherals that will even freak me out. So I can believe that people who advocate for limiting general purpose computers will find receptive audience for their positions. But just as we saw with the copyright wars, banning certain instructions, or protocols, or messages, will be wholly ineffective as a means of prevention and remedy; and as we saw in the copyright wars, all attempts at controlling PCs will converge on rootkits; all attempts at controlling the Internet will converge on surveillance and censorship, which is why all this stuff matters. Because we've spent the last 10+ years as a body sending our best players out to fight what we thought was the final boss at the end of the game, but it turns out it's just been the mini-boss at the end of the level, and the stakes are only going to get higher.
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Filed Under: 1201, anti-circumvention, apollo 1201, apollo 1201 project, copyright, cory doctorow, dmca, drm, general purpose computing, yoda
Companies: eff
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Significance Of The Name
Of course, being designed to recover quickly from this sort of thing, it dumped the task that caused the crash, rebooted, and continued running everything else as normal.
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But, I still think the practicality is worth talking about alongside that - that DRM almost never work, and when it does it only affects people who paid for the product (often driving them to pirate sources they never considered just to get their legally purchased product to work properly).
We need people to be advertising this fact as loudly as possible, pointing out that not only does DRM not "enable new markets" as the liars often claim, but that removing it opens up competition (as per the music industry - before DRM requirements were removed, nobody could compete with iTunes because of their DRM and Amazon weren't even considering the market until they could sell MP3s).
The technical, research and other aspects of the DRM argument are important. But we need as much focus as possible on the aspects that will get normal people interested - that it never works, that it only affects legal users, that it's greatly used for monopolistic practices and that history shows that markets do better without it.
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I'm willing to bet the maximalists will bemoan the reasonable outcome of an end to DRM.
Personally, I'd like to see Digital Restriction Management software reclassified as malware, as it should have been ages ago. Failing that, a full ban would be fair.
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Two points:
One: "gamers" are not a Borg-like collective. Lots of gamers are either boycotting companies outright or selectively buying only non-DRM games.
The problem isn't that gamers aren't acting. It's that the game companies always think "need more DRM" is the answer to the falling sales. They notice the complaints about DRM and notice the falling sales, but have convinced themselves that the former only come from pirates and not the people that would buy a non-DRMed copy.
Two: you're talking about the general consumer here, not "gamers". These are the same people who whine about how bad the Transformers movies are while queueing up to see the next one. The people who complain about Apple's walled garden while unwrapping their new iPhone and paying for some new apps. The people who bemoan the decline of the independent bookstore or record store 15 years after the last time they set foot in one. Morons with no concept of how things work in terms of cause and effect in commerce, but there's a lot of them out there.
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Unrelated to that discussion, two of the Cluetrain authors have written a very good essay on the locking down of the Internet I wanted to post: http://cluetrain.com/newclues/
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But, by which metric? There's plenty who aren't vocal about it on forums like this, they just don't bother buying. There's some who gave up buying from certain companies but don't realise that it was DRM that was the problem, not just "the last 2 Ubisoft games I bought didn't work so I won't buy another". How many have just got so fed up that they don't bother with gaming as a primary hobby any more? Plus, of course, the people who have simply turned to piracy, not realising that they're contributing to the thinking that led to DRM in the first place?
Don't be fooled into thinking that because EA and Ubisoft still sell a lot of games, that there aren't plenty of people who haven't stopped buying from them. The problem is determining who's who and getting them to speak up. For example, Assassins Creed sales might be dropping, but how much is DRM and how much because nobody liked AC3 and AC:Unity was a buggy mess? Who knows, but I'd be willing to bet it's not negligible.
The problem is getting everyone to speak up, and doing so in a way that doesn't get rejected as "a bunch of pirates" by the bean counters. To that, sadly, I don't have a definitive answer.
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On top of that, you still have the problem of not knowing who's buying those games as well as DRM titles and who's buying as a replacement. Some people will be loading up on GoG's current Lucasarts sale and play nothing else for the next 6 months. Some will buy them, then still buy EA's next Origin release.
It's not a binary issue, so getting at the truth is complicated, even if the data' available. I just think that there's more out there reacting to DRM than anyone realises.
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Add one to your list of spreading the word my friend, with my thanks
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Having said all that, GOG is turning a solid profit and getting some notice, I am hoping that they can start landing some major new titles down the road. The Witcher 3: Wild Hunt is coming DRM free in May, and that is huge. I think that if it is a hit on GOG, that could start to get the ball rolling. I'm pre-ordering it knowing that I may have to wait for it to run via WINE (or get a Linux port) just to support the developers for embracing a DRM free platform. http://www.gog.com/thewitcher3/en
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What I'm getting at, is this;
1. GOG mostly gets older titles right now.
2. A lot of gamers might normally use Steam, but occasionally grab old games (especially these LucasArts ones as PaulT mentioned) on GOG. They are not the GOG users I was referring to.
3. A -very- few publishers are embracing GOG with new titles. If those sell, we might get a better figure about the people who are choosing GOG for philosophical/ethical reasons (i.e. if The Witcher 3: Wild Hunt hits GOG and Steam at the same time, the sales ratio of Steam to GOG will be telling).
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If they want to put their faith in DRM and depriving customers of perfectly legal uses of the copy of the data they've purchased then that is all the protection they get to have and DRM would not be protected by law.
Or they can have copyright, as amended in the near future, to be a lot more sane than it is now, but still cover creative industries every bit as much as it did before they started creeping towards eternity as the length of time that copyright would last for.
I believe that if that choice was forced upon them, they are not unaware how pathetic DRM is as an anti-copy protection despite how effective it is at limiting fully paying customers, then they would choose to trust to copyright law, even in the watered down version that it is abundandly evident it will have to be in the near future.
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But they are getting a more recent releases now than before. Also the whole scene is now changing with more studios becoming independent and not troubled by sick DRM minds of backwards thinking publishers. That's happening even without GOG of course, but it's happening. GOG however do try to convince even some DRM-sick publishers to release their games. Sometimes it works (for example Deep Silver, Disney and etc.). I think they are trying to convince 2K at present.
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Myself, I am pretty much a GOG-only person. I don't care that GOG doesn't have newer games as newer games are much less interesting to me. But, my own preferences aside, your points are well taken.
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See here: https://www.gog.com/wishlist/site/to_retain_your_drm_free_stance_please_fix_your_user_agreement_to_a llow_reverse_engineering_and_tinkering_when_its_fair_use
I actually contacted EFF about it for their input, but they didn't answer anything so far.
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On a side note, I wish they would have had a same day Linux release ready. I'm pretty sure a decent percentage of anti-DRM advocates are going to hold out for a Linux port, so I still wouldn't put too much stock on initial sales figures if/when we see them.
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About Linux - I'm only using Linux myself, so of course I appreciate same day Linux releases. But so far it's not that common. Divinity Original Sin is way behind with it, that's why I still didn't buy it. Wasteland 2 had it same day but it was somewhat rough and they are gradually fixing bugs.
About Witcher 3 - they surely aren't going to release it the same day. I suspect they don't even develop it at all at present. See here: http://www.gamingonlinux.com/articles/the-witcher-3-for-linux-remains-officially-unconfirmed.4167
I opened a wishlist entry a long time ago for it, so feel free to vote: https://www.gog.com/wishlist/games/to_cd_projekt_red_bring_witcher_3_and_your_other_games_to_linux_p lease
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To back that up, I just checked the current Steam top 10:
GTA V - Not on GOG.
H1Z1 - Not on GOG.
Counter-Strike Global Offensive - Not on GOG.
Resident Evil - HD Remaster - Not on GOG.
DayZ - Not on GOG
Saints Row GOOH - Not on GOG.
GRID Autosport - Not on GOG.
Evolve - Not on GOG.
Dying Light - Not on GOG.
Rust - Not on GOG.
0 out of the top 10 Steam titles shows (at least to me) big name publishers aren't feeling any real need to support GOG yet. Don't get me wrong, I hope it changes, I'm just trying to paint a realistic picture.
Speaking of same day Linux releases, that's the other issue. I am Linux user myself, but I tend to buy games for Windows and just run them via WINE rather than wait/hope for a Linux port. But, that clouds the figures about how many Linux users are actually using GOG, which is another issue altogether.
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I also buy Windows games to run in Wine (if they are DRM-free of course) but only if they have no Linux option. If developers promised a Linux release I'm not going to buy it until they'll make one (like Divinity Original Sin for example).
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Steam does other things to increase its popularity besides have big name games; the constant sales, curator and game finding systems, big picture mode, and in-home streaming are all great features that GoG lacks. The last in particular is fantastic; I can install my games on my beastly computer in my room and then play them on my HTPC downstairs on the projector without having to install them twice. I can also add my wife's collection of games to mine and play them interchangeably (we both need the game to play together, but we can share singleplayer games).
While I don't particularly like Steam's DRM, at least for my system it's mostly unobtrusive (if I have issues it's related to 3rd party DRM, not Steam's) and offers some great features I can't get elsewhere. I'd prefer no DRM but there are enough positives that the majority of my game purchases are on Steam. I use GoG as well, especially for classic games as they have fantastic compatibility software, but it won't become a primary for me until the actual service improves.
Gabe Newell has actually stated he's against DRM, and Steam primarily uses it because the studios demand it for their content. In fact, many games on Steam don't use DRM at all; Steamworks DRM is optional, and if you go into the Steam directly for a non-DRM'd game, you can just run it straight from the executable. They don't advertise which games use their DRM and what don't but Valve isn't a pro-DRM company. They offer a non-obtrusive DRM option rather than have everyone use a bunch of different worse ones.
I mean, it's absolutely people's right to hate on Steam, but I'd argue that they do a great job of compromise and offer a lot of extra value to the consumer beyond DRM. That counts for a lot to me. I'd love to see DRM go the way of the dinosaur, but if Steam is the worst I have to deal with, oh-freaking-well.
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Do you have some reference for this? It sounds questionable, since even Valve's own games require Steamworks DRM. This argument reminds me a claim from Netflix that they push DRM into HTML and the Web only because publishers demand it, but otherwise they aren't pro DRM. But where is their own content DRM-free? It is quite hypocritical.
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