Koei Tecmo Goes DMCA On DOA Modders For Undressing Its Already Scantily Clad Characters
from the a-mod-too-far dept
I won't pretend to know every in and out of the Dead or Alive series. That's partially because I gave up fighting games once I hit junior high, and partially because my gaming habits tend to cleave to particular franchises generally and DoA wasn't amongst those I patronized. But I gather the series has been mostly about offering up characters, and setting them to beat the hell out of one another for fun and amusement. I can see where there might be fun in that.
What I can't see is why the creator of such a game series would want to make the kinds of moral arguments against modders that DoA producer Yosuke Hayashi made in conjunction with Koei Tecmo going all DMCA crazy on mods that removed the wardrobes of the fairer characters of DoA 5: Last Round.
"We have to deal with mod issues from an IP holder perspective," Koei Tecmo producer Yosuke Hayashi said in an interview with trade publication MCV. "We would like to ask PC users to play our game in good moral and manner. Otherwise, we won’t be able to release a title for PC again."Now, is the dedication some modders show to making sure that female characters are disrobed a level 20 on the creepy scale? Sure, I think that's fair. But, from a business perspective, why is Tecmo interested in going the DMCA route on the modding community? Whatever you think of the mods themselves, it's difficult to mount a logical argument for going to war with the modding community, which is typically made up of either a game's fan-base or talented modders serving some portion of the fan-base. Either way, mods are strictly for the interested, meaning they can only make a product more desirable, not less. What good comes from the company trying to hide these mods using intellectual property law?
As for the moral argument, please let me just type "haha" here and imagine I kept repeating those two letters infinitely, because, seriously, c'mon. The DoA series only strayed form its chief thematic vehicle of human beings beating the ever-loving shit out of one another in order to tantalize dumb teenage boys by creating spinoff series in which the female DoA characters play volleyball in laughably small bikinis, spinoffs in which the female characters are photographed in laughably small bikinis, and spinoffs in which the female characters can play almost-strip-poker with the player. Let me see if I can draw you a picture of morality using DoA imagery.
The gravity-defying boob physics represent the necessity of a firm moral stance...or something...
The point is that there seems to be little sense in any of this from Tecmo's perspective. Moral arguments are for those with moral authority, and good gaming business is to let modders have-at-it, as it were.
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Filed Under: dmca, doa, modders, mods, morality, yosuke hayashi
Companies: koei tecmo
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That said, HOW DARE THE MODDING COMMUNITY TAKE THIS SEXIST GAME AND TURN IT CREEPY! YOU BASTARDS! WOULD YOU UNDRESS YOUR OWN SISTER LIKE THIS?
;)
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So Clothing on your characters now counts as DRM?
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(Having the eye candy doesn't hurt, I'll admit.)
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It is absurd, though. Guess it's time to vote with my money.
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Yes, I'm a contrarian
When I read this, I felt a strong urge to find out what Hayashi considers to be a "good and moral manner" and get the game just so I play it in manner counter to that.
I find the attitude that the game producer has some sort of right to declare how I should or should not play their game to be offensive.
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* how unhappy they are at being portrayed like bimbos
* how they had to get a digital boob job to get hired for this game
* how their back aches because of all the (ahem) front loading
* how they took this job only to pay for their game development (or theoretical physics, etc) degree
... etcetera. As long as they remain clearly puppets, people will abuse them. Give them some humanity, let them bitch at the player for abusing them, see what happens.
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"Streisand Effect"
And the only thing we see that's more effective at gathering peoples attention than advertising is the wonderful 'Streisand Effect'.
So, maybe, just maybe, we're seeing the first application of the effect in conjunction with a mod effort that I think can be compared to 'fan service'.
Just think of how many copies of this game will be bought to use with the mod that would not have been purchased otherwise.
Brilliantly played!
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Clarification
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Super Massive Irony
Offense is only had when we conflate them with actual women, an association their designers were very strongly trying to convince us to make, and that the developer (erroneously) makes when saying there is a moral boundary that prevents us from undressing them or ensuring with additional are that they are anatomically representative.
It is telling that certain outfits are limited from tournaments because they might make particapting women uncomfortable. I think that belies the intent of the game's design as a vehicle for softcore porn.
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Sooooo... If I seek out and download a dirty mod of my own free will, this somehow precludes you from producing more games? Does this somehow damage your computer system, or are you just going to stomp your feet because I won't play the way you want to!
Seriously, if you start telling your players they have to play your game your way or else, you've already begun your death spiral. If a naughty mod can endanger your series, then you don't have a very good fan base.
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**Next year, Dead or Alive: Interactive sex game
We've leveraged our position as a leader in boob physics into some sexy positions.
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I thought the next step would be to integrate disrobing attacks into the fighting game...
Here in the US, we may not allow for anatomical correctness (until the modders decensor it), but parts of Europe and Asia might have less of a problem with the nudity.
Come for the beatdown! Stay for the fanservice!
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One of my greater disappointments about Saints Row, The Third...
For instance, street-walkers and call girls usually hang out at the studio (boudoir? lounge? office? Pool?) dressed comfortably (not in stripperiffic turn-out gear) and eating, reading, sleeping or otherwise engaging in regular human behavior, not brushing up on their stripper-moves.
I suspect this was a product of the developers being uncomfortable with industry details and kink, and inadequate efforts to research what it really looks like.
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That's right, blame the PC
Because this would never happen on consoles.
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Without Steam, you can't (legally) play the game. As soon as you install it, you'll be required to also install Steam, create a Steam account, etc. I consider that crippled.
Whatever other benefits Steam might offer to users, it provides absolutely nothing to the singleplayer mode of a game. Rather it uses up memory and resources on the computer to have it running in the background monitoring what you do. It provides Valve with a way to remotely disable your games if they decide you've violated their terms of service. It prevents used game sales/giveaways even if you have a full retail copy of the game and it can (and has) retroactively changed games' minimum system requirements.
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At its worst, Steam is like a rich, crazy uncle that smells funny. It's not the villain that must be slain in the struggle to preserve consumers' ownership rights. Don't attack Steam, but instead promote Good Old Games and The Humble Store.
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Cracked, anyone?
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