It's Not Too Late To Submit Something To The Public Domain Game Jam!
from the gaming-like-it's-1926 dept
Gaming Like It's 1926: The Public Domain Game Jam
By now, you've probably heard about Gaming Like It's 1926, our fourth annual public domain game jam celebrating the new works that entered the public domain this year. The clock is ticking on the jam, but there's still time — entries are due by January 31st, which means you've got the weekend to put something together if you sign up now and get started!
(If you need some ideas on how to make a game quickly, check out Story Synth, created by our partner in running these game jams, Randy Lubin.)
The jam is open to both digital and analog games (be sure to read over the full requirements on the jam page). There are lots of interesting works entering the public domain this year, including:
- Novels, short stories, and poems by Agatha Christie, Ernest Hemingway, Langston Hughes, T. E. Lawrence, A. A. Milne, and Dorothy Parker
- Art by Alexander Calder, Hannah Höch, Frieda Kahlo, Georgia O'Keeffe, René Magritte, and Norman Rockwell
- Films including silents Beau Jest and The General plus the first feature length Vitaphone films with Don Juan and The Better 'Ole
- Music by Louis Armstrong, Irving Berlin, George Gershwin, Al Jolson, Jelly Roll Morton, Victoria Spivey, and Sophie Tucker
There are also some great resources out there for digging through the many works you could draw on. We recommend Duke University's overview and the Public Domain Review's countdown.
At the end, we'll be choosing winners in six categories:
- Best Analog Game
- Best Digital Game
- Best adaptation of a 1926 work
- Best remixing of multiple sources (at least one has to be from 1926)
- Best "Deep Cut" (use of a work not listed on any of the roundup articles)
- Best Visuals
And those winners will each get to choose one of our great prizes:
- The Working Futures anthology of speculative fiction
- A deck of Working Futures Cards which you can use in scenario planning
- Our board game CIA: Collect It All (a remake of the public domain CIA training game)
- A Techdirt t-shirt (e.g. Copymouse)
- Digital copies of Behind the Magic and Premise
Many a great game has started with an individual or a small group of people working hard for a single weekend to make a playable prototype, so don't let the ticking clock scare you — sign up now on itch.io and get to work!
Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
Techdirt is one of the few remaining truly independent media outlets. We do not have a giant corporation behind us, and we rely heavily on our community to support us, in an age when advertisers are increasingly uninterested in sponsoring small, independent sites — especially a site like ours that is unwilling to pull punches in its reporting and analysis.
While other websites have resorted to paywalls, registration requirements, and increasingly annoying/intrusive advertising, we have always kept Techdirt open and available to anyone. But in order to continue doing so, we need your support. We offer a variety of ways for our readers to support us, from direct donations to special subscriptions and cool merchandise — and every little bit helps. Thank you.
–The Techdirt Team
Filed Under: 1926, game jam, public domain
Reader Comments
Subscribe: RSS
View by: Time | Thread
Speaking of a certain mouse
Good thing no prior art exists, such as (not) this one, which (doesn't) exist(s) from the 5th century BCE, https://en.wikipedia.org/wiki/File:Keltenf%C3%BCrst_Glauberg_vorne_links_3.JPG
[ link to this | view in chronology ]