This is really nothing new, statistics by and large are ways of lying to people via mathematics. I'm paraphrasing but one of my favorite sayings is "Statistics are often used as a drunk man uses a lamp post; for stability rather than illumination". Real non-biased statistics and surveys are rarely seen.
Re: They may sell a lot but the product is still amateur
So then if you feel you need the services of an editor, look for it in that scenario. It's a big Internet. The need for editing does not need to be wrapped in the overhead of a publisher, middle-men, and market timing release strategies.
EDIT: Anyone here as big a slave to money as you are here, would. There are people in the world, few as they are, that want to leave an impression, not a bank account.
I'm not defending BREIN but I mean, I have to kind of shake my head at the ISP. Why on Earth would you hand over servers without fully being sure this is a legally backed request?
BREIN is in the wrong for this vigilante act but at the same time it's also this ISP's fault for just complying.
I don't think you're making as strong a point as you think you are with the logic that copyright is good because it requires millions of jobs to enforce and maintain. To me, that's another point for Mike's argument. Spending more time in court than in the research lab benefits no one in the grand scheme of things.
To me, it is painfully obvious that copyright laws DID serve a great and meaningful purpose. They were put into law to inspire people within a burgeoning nation (USA) to create. Fast forward down the timeline and you can watch utilization of copyrights go from spurring innovation to controlling who is allowed to innovate.
You've clearly never looked at things like the App Store, because while there are games that are crap no matter what price point, I can also list games that offer tons of value for their price point.
Angry Birds - $1.00 (Played for countless hours)
Zenonia 1 - $5.00 I believe? Played all the way through
The Battle for Wesnoth - $1.00
Zenonia 2 (See Zenonia 1)
Final Fantasy Chaos Rings - $13.00 Tons of content.
You can argue that oh these aren't your types of games, but quality content exists at a low price point, and ranges from "puzzles, repetitive settings, shallow games" to actual in-depth games.
Plain and simple, if video games were priced fairly, sales would increase. Why do I know this? The fact that my digital collection I have stored on my Xbox and PS3 is a testement to the fact that at the end of the day, I can get the same amount of enjoyment from a 5 or 10 dollar XBLA game versus most Xbox 360 releases.
Here is what I would like to see. We all remember when video games unanimously jumped from 50 to 60 dollars, claiming inflated development costs. Why do we as consumers never see this formula IN REVERSE. I'm really not an expert as this message may be evident of, but I do feel that a competitive pricing model for video games is ultimately what needs to happen. I'm a huge Street Fighter fan for example, but paying $60 dollars for a fighting game makes no sense fiscally for me anymore.
Continue to overcharge and people will continue to make Gamestop profitable; by looking for used copies to save the bank versus funding the development of the game. Or piracy, but let's not start with that.
On the post: Some In The Press Realizing That Copyright Industry Claims Of 'Losses' From 'Piracy' Are Bunk
Wow
On the post: How To Create A Survey That Makes A Problem Seem Bigger Than It Is: 'Do You Know Anyone...'
Old hat
On the post: More Authors Realizing They Can Make A Damn Good Living Self-Releasing Super Cheap eBooks
Re: They may sell a lot but the product is still amateur
On the post: Confirmed: Chris Dodd Lies, Takes Top Lobbying Job, Promises To Trample Consumer Rights
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On the post: Dutch Anti-Piracy Group May Face Legal Charges For Stealing Servers
Lawyers? I'd hire new ones.
BREIN is in the wrong for this vigilante act but at the same time it's also this ISP's fault for just complying.
On the post: How 'Reasonable Andy' Stopped NPR's Lawyers From Threatening Fan, And Actually Connected With Him
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On the post: Music Publishers Still Annoyed By Free Online Archive Of Public Domain Musical Scores
On the post: Case Study: How TED Learned That 'Giving It Away' Increased Both Popularity And Revenue
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On the post: The Amount Of Content Created In Spite Of Copyright Is Staggering
Re: Asinine.
On the post: The Amount Of Content Created In Spite Of Copyright Is Staggering
Re: Re:
On the post: Maybe Super Cheap Video Games Are Helping, Not Destroying, The Video Game Industry
Re: Re: Re: I'd agree with that
On the post: Maybe Super Cheap Video Games Are Helping, Not Destroying, The Video Game Industry
Re:
Angry Birds - $1.00 (Played for countless hours)
Zenonia 1 - $5.00 I believe? Played all the way through
The Battle for Wesnoth - $1.00
Zenonia 2 (See Zenonia 1)
Final Fantasy Chaos Rings - $13.00 Tons of content.
You can argue that oh these aren't your types of games, but quality content exists at a low price point, and ranges from "puzzles, repetitive settings, shallow games" to actual in-depth games.
On the post: Maybe Super Cheap Video Games Are Helping, Not Destroying, The Video Game Industry
Here is what I would like to see. We all remember when video games unanimously jumped from 50 to 60 dollars, claiming inflated development costs. Why do we as consumers never see this formula IN REVERSE. I'm really not an expert as this message may be evident of, but I do feel that a competitive pricing model for video games is ultimately what needs to happen. I'm a huge Street Fighter fan for example, but paying $60 dollars for a fighting game makes no sense fiscally for me anymore.
Continue to overcharge and people will continue to make Gamestop profitable; by looking for used copies to save the bank versus funding the development of the game. Or piracy, but let's not start with that.
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