This is exactly the kind of nonsense that fails to win you users or court cases.
My website doesn't have any of the "nonsense" in it, and still users disappeared. The web site actually have no text content whatsoever, it's all 3d graphics.
Now you have some explaining to do. If the users didn't disappear because of the nonsense, you need to find another reason why users keep disappearing.
I’m well aware of both the time I’m wasting here and how utterly worthless I am.
its so sad that you have already quit trying to improve the world around you. Once you create some copyrighted works, nothing will take away that work.
1) You've gone from stating that it's unfair that people get paid for success,
2) to claiming that it should be illegal to let your audience talk about you.
The next steps are obviously:
3) fix the mess you caused in the world with your previous products(no damage)
4) make perfect implementation, with no pixel broken in the implementation(perfect implementation)
5) keep some holiday (no burnouts)
6) build your own dependencies (build a cpu and rest of the hardware)
7) sell the hardware(transfer your work to customers)
8) travel around the world(you haven't seen enough of the world yet)
9) break laws of physics and earn phd while doing it
10) Build the stuff you see in scifi movies
11) Travel to other planets/galaxies
12) Meet the aliens
13) Destroy the universe and jump to next one
Wordle did what you’ve always wanted to do (but can’t ever accomplish) with Meshpage—make serious money—and did so in less than a year.
I never wanted to create one game. The original plan for meshpage had 100 games in it, creating one game was never a situation I want to be stuck with. Basically the "create one game" -pattern was already exhausted in 1992-1994 timeframe, when I created a game called Mega Motion for amiga. This game was sold commercially in UK and germany by Black Legend UK ltd.
Instead meshpage went with 100 games. This pattern was necessary because mega motion had 100 levels, and the next project needs to be slightly more difficult. Thus 100 games was the next target. That's already done and results of that activity is at http://tpgames.org/games100.html ... While those are low-quality games, the next step is the meshpage.org web site, which has slightly better quality, and I have created over 70 unique 3d models/animations/games/demos/intros.... The meshpage.org's shop has over 500 locations in shop shelf where those products are available. So it's just laziness of customers if they don't purchase those products.
End result is that 2 people purchased builder, and over 1500 people viewed the material. success.
One of the biggest newspapers in the world bought a wildly popular free-to-play word game for at least a million dollars.
new york times seems to be using copyright maximalist principles:
1) they found the original author
2) they transferred some money to him (at least million dollars)
3) and they received a product in exchange.
Word-of-mouth advertising is evil and should be abolished forever because no one should get to talk about the things they like.”
All the users will just need to:
1) find the original author or his representative, i.e. copyright owner
2) transfer some money to the author, i.e. compensation
3) receive product in the exchange i.e. product
These are all necessary elements of copyright maximalist principles.
Anything outside of this pattern is simply illegal.
So, you're saying that a product should be illegal if people talk about it.
And if it spreads to new users automatically.
The keyword is "automatically". I.e. without active participation of the original developers.
Once you take original developers away from the equation, all systems spreading to new users are dangerous. This is why piracy is illegal. It spreads to new areas without original developers are able to control the spread of the material.
Normally its solved so that original developers of the material can remove the product from distribution whenever big problems are first appearing. And this will (slowly) prevent the spread.
he’ll still be “the Wordle ripoff guy” to a significant number of people, and all because he wanted to make a shitload of money by fooling people into thinking his Wordle app was the “official” app.
For this wordle ripoff guy to succeed, the original wordle app must be significantly worse. I don't see the necessary large organisation available in the original wordle that would be able to handle the popularity. We should focus on why the original wordle is so popular.
The ripoff guy is going to the "riding on someone elses popularity". That's illegal practise too in copyright laws, but it isn't the worst violation available in the system. The original wordle guys are in significantly bigger trouble.
(Sharing the results doesn’t even link back to the site Wordle is hosted on.)
This isn't required. The illegal operation often do this exponential spreading of their system (which is worse than covid) by making sure users know some keyword like "wordle"... Once the expansion happens, they just need to get 2 people to join their network whenever one person disappears.
This is what made the keyword "facebook" as the most searched word in google search. Basically everyone was searching how to get rid of facebook.
Given that you actually used the word in your message, it proves that their system is working.
If Wordle “spam” was actually doing that, you might have a point. But it’s not.
But the real problem is that you cannot calculate their overall spam level. So you simply don't know if they're actually doing that or not. The practices I've heard from the wordie game are clearly directly from facebook training manual, and thus illegal.
And if Wordle was/is intentionally and automatically spamming people in the same way Facebook did/does,
Facebook also claimed their operation is legal, simply because it requires active participation of some end users for it to start spamming other users. But the fact remains that their email server is sending more emails than what users are able to dismiss (in the same time). This always creates growing networks which will become significant problems.
The fact that wordie also keeps users engaged with once-per-day updates is another broken feature. The volume of spam this system generates is simply too large.
You need to learn to calculate the overall spam level of the systems you're using. The network operators are trying to hide their real impact to the world, but any time when their servers or activity is running faster than humans can handle, there's dangerous and illegal activity ongoing.
people manually share their results on their own. That social aspect of the game—which is completely optional, mind you—is one of the reasons Wordle got popular enough to become a social media phenomenon.
It's not acceptable that common operations inside the game are "expanding" their network size. Facebook famously got "popular" when they did that, but the spamming operations which made facebook popular were declared illegal long ago.
This wordie game has exactly the same aspect. Their social highscore comparision and sharing feature not only does share the high scores with other players that already chose to play the game, but it also expands the game's popularity on the social media. This network expansion trick is very popular nowadays because facebook got global network of users by applying huge spamming operations. But it has since been declared illegal way of gaining users. Basically it's not acceptable to force users to dismiss suggestions faster than humans can handle it.
it naturally led its users to recommend it to others...
So, when users click "Back" key to get rid of the app, it'll happily use user's credientals to advertise the game to new audiences?
Naturally people will click back when they want nothing to do with the app, and that's exactly the point where the game needs more users. It's just natural place to put a spamming operation, given that it cannot even be disabled whenever courts decide the app has done enough damage.
another example of everybody benefitting by not implementing the insane restrictions he claims are necessary to succeed
Why would "causing damage" be acceptable business strategy? The restrictions are needed so that your app isn't in the area of the world which causes more damage.
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
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My website doesn't have any of the "nonsense" in it, and still users disappeared. The web site actually have no text content whatsoever, it's all 3d graphics.
Now you have some explaining to do. If the users didn't disappear because of the nonsense, you need to find another reason why users keep disappearing.
I'm waiting...
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
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that's better than being the target of the lawsuit.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
Re:
its so sad that you have already quit trying to improve the world around you. Once you create some copyrighted works, nothing will take away that work.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
Re:
lets talk about what you managed to do with the time that was given to you...
you have managed to troll on techdirt for a while... anything else?
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
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The next steps are obviously:
3) fix the mess you caused in the world with your previous products(no damage)
4) make perfect implementation, with no pixel broken in the implementation(perfect implementation)
5) keep some holiday (no burnouts)
6) build your own dependencies (build a cpu and rest of the hardware)
7) sell the hardware(transfer your work to customers)
8) travel around the world(you haven't seen enough of the world yet)
9) break laws of physics and earn phd while doing it
10) Build the stuff you see in scifi movies
11) Travel to other planets/galaxies
12) Meet the aliens
13) Destroy the universe and jump to next one
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
Re:
I dont think so. I still have 100 million gadgets under my belt.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
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This is true. mega motion in 1994 made $3000 dollars revenue. meshpage is at $48 now.
But money isn't everything.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
Re:
I never wanted to create one game. The original plan for meshpage had 100 games in it, creating one game was never a situation I want to be stuck with. Basically the "create one game" -pattern was already exhausted in 1992-1994 timeframe, when I created a game called Mega Motion for amiga. This game was sold commercially in UK and germany by Black Legend UK ltd.
Instead meshpage went with 100 games. This pattern was necessary because mega motion had 100 levels, and the next project needs to be slightly more difficult. Thus 100 games was the next target. That's already done and results of that activity is at http://tpgames.org/games100.html ... While those are low-quality games, the next step is the meshpage.org web site, which has slightly better quality, and I have created over 70 unique 3d models/animations/games/demos/intros.... The meshpage.org's shop has over 500 locations in shop shelf where those products are available. So it's just laziness of customers if they don't purchase those products.
End result is that 2 people purchased builder, and over 1500 people viewed the material. success.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
Re:
new york times seems to be using copyright maximalist principles:
1) they found the original author
2) they transferred some money to him (at least million dollars)
3) and they received a product in exchange.
Clearly using copyright maximalist principles.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
Re:
All the users will just need to:
1) find the original author or his representative, i.e. copyright owner
2) transfer some money to the author, i.e. compensation
3) receive product in the exchange i.e. product
These are all necessary elements of copyright maximalist principles.
Anything outside of this pattern is simply illegal.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
Re: Re: Re:
And if it spreads to new users automatically.
The keyword is "automatically". I.e. without active participation of the original developers.
Once you take original developers away from the equation, all systems spreading to new users are dangerous. This is why piracy is illegal. It spreads to new areas without original developers are able to control the spread of the material.
Normally its solved so that original developers of the material can remove the product from distribution whenever big problems are first appearing. And this will (slowly) prevent the spread.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
Re:
For this wordle ripoff guy to succeed, the original wordle app must be significantly worse. I don't see the necessary large organisation available in the original wordle that would be able to handle the popularity. We should focus on why the original wordle is so popular.
The ripoff guy is going to the "riding on someone elses popularity". That's illegal practise too in copyright laws, but it isn't the worst violation available in the system. The original wordle guys are in significantly bigger trouble.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
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The game offering a button that automatically shares the high scores to 3 of your (randomly chosen) friends is illegal chain letter.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
Re:
This isn't required. The illegal operation often do this exponential spreading of their system (which is worse than covid) by making sure users know some keyword like "wordle"... Once the expansion happens, they just need to get 2 people to join their network whenever one person disappears.
This is what made the keyword "facebook" as the most searched word in google search. Basically everyone was searching how to get rid of facebook.
Given that you actually used the word in your message, it proves that their system is working.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
Re:
But the real problem is that you cannot calculate their overall spam level. So you simply don't know if they're actually doing that or not. The practices I've heard from the wordie game are clearly directly from facebook training manual, and thus illegal.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
Re:
Facebook also claimed their operation is legal, simply because it requires active participation of some end users for it to start spamming other users. But the fact remains that their email server is sending more emails than what users are able to dismiss (in the same time). This always creates growing networks which will become significant problems.
The fact that wordie also keeps users engaged with once-per-day updates is another broken feature. The volume of spam this system generates is simply too large.
You need to learn to calculate the overall spam level of the systems you're using. The network operators are trying to hide their real impact to the world, but any time when their servers or activity is running faster than humans can handle, there's dangerous and illegal activity ongoing.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
Re:
It's not acceptable that common operations inside the game are "expanding" their network size. Facebook famously got "popular" when they did that, but the spamming operations which made facebook popular were declared illegal long ago.
This wordie game has exactly the same aspect. Their social highscore comparision and sharing feature not only does share the high scores with other players that already chose to play the game, but it also expands the game's popularity on the social media. This network expansion trick is very popular nowadays because facebook got global network of users by applying huge spamming operations. But it has since been declared illegal way of gaining users. Basically it's not acceptable to force users to dismiss suggestions faster than humans can handle it.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
Re: Re:
So, when users click "Back" key to get rid of the app, it'll happily use user's credientals to advertise the game to new audiences?
Naturally people will click back when they want nothing to do with the app, and that's exactly the point where the game needs more users. It's just natural place to put a spamming operation, given that it cannot even be disabled whenever courts decide the app has done enough damage.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
Re: Re:
Why would "causing damage" be acceptable business strategy? The restrictions are needed so that your app isn't in the area of the world which causes more damage.
On the post: Another 'Wordle' App Mixup Occurs, Only This Time Recipient Of Undue Rewards Builds Good Will
The great idea?
So his great idea was to spam twitter and facebook every time some of their players are getting a high score?
The innovations these days are causing more damage than they're worth.
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