it as been perverted to effectively permanently enrich individuals while society as a whole gets nothing.
Noone said that society should get the product without compensation. Society benefits, when products become available to the markets. The benefit to society is established during the whole time when copyright is active, because new products become available to the markets. Then competition will bring down the price of the products, but benefit to society is available even when the product isn't free for all.
It's completely bullshit argument that benefit to society is activating only after copyright's term has elapsed. Free products are not benefiting society any more than paid products.
Copyright maximalism is not the "I WIN" button you desperately want to believe it is.
If they cannot win a copyright lawsuit with maximalist position, maybe they're applying it incorrectly. Proper jedi uses force for protecting himself, never for attack. You could only give examples of copyright maximalists who decided to attack the opponent, so your examples are not good uses of copyright maximalism.
you still don't understand it. You cannot find the necessary information needed to run a lawsuit from a law book. Courts are only interested about "facts", i.e. what has actually happened. The law book written in 1850 cannot have that information about what happened last year. This you need to fill in yourself, and given that you don't have copyright maximalist position, you're awfully unprepared for the question battery. Basically your copyright minimalist position will place you near chainsaw murderers and pirate box mantainers in legal analysis. Proper maximalist otoh gets status of a real author.
where was the punishment Tero Pulkinnen received, per the rules of stricter copyright law?
Such punishment does not exist. When publisher removes material from distribution quickly after learning about copyright problems, it's at worst innocent infringement. That has like less than 200 dollars damage awards, when actual copyright infringement is in 100k to 1B range.¨
stricter copyright laws have advantage that when you actually follow the onerous rules, the liability is reduced. It's only the pirates who couldn't care less that are in big trouble because of strict copyright rules.
> "In this version of copyright"
...details don't matter because it only exists in your head.
You don't understand. Every person needs to develop their own version of the copyright, to be able to answer questions about that person's position on copyright questions. Copyright law requires clear answers when the courts are asking whether the material is licensed from copyright owners. If you didn't develop your own version of copyright, you wouldn't be able to answer these questions that courts might be interested in. You can't even talk to your own lawyer without having spent years developing theory of copyright which makes sense TO YOU.
Better start early or you'll look like filthy pirate to your lawyer and then the lawyer needs to go into positions which are not very good for their clients.
We (together with our other robot friends) created over 100 million gadgets, so if you choose to insult one of them or throw it to a wall or give your goldfish some gadget food, it doesn't really matter one bit.
In the insane version of copyright you stick to in your head, sure.
In this version of copyright, it's possible to improve your copyright status using the following practices:
1) instead of cloning one popular work, you could borrow aspects from multiple different works. Then any single author couldn't claim your whole implementation.
2) Borrowing from older works is better since markets evolve all the time and older works are less active in copyright arena
3) Abillity to disable/remove pieces of implementation from your solution allows handling copyright claims without killing your whole product
4) If you need to borrow elements from some other authors, marking them in the web page is good practice. Other authors like it when their work is being recognized in other products
5) strict copyright enforcement is still necessary to handle your competitors
People are just calling you out on your boast that you're doing something different, when you're actually just poorly implementing things that have been around almost as long as games have.
Copyright-wise it's very different if you clone something that existed 40 years ago, compared to stuff that was invented last year.
The main difference is that the authors who invented it last year might still be available and could claim ownership of the material, while 40 years old stuff has basically no owner existing any longer when those people are long ago went to retirement and are unavailable for claiming ownership of the innovations.
Basically currently active games cannot claim ownership of 40 years old stuff, while the original inventors are probably not available any longer.
All common features of many games, so unless you can prove you invented those concepts, you are copying what other done.
well, I didn't clone someone elses implementation. The proof is in the implementation details:
1) I use different font
2) the progressbar works odd, i.e. it goes forward and backward even though users expected just forward movement
3) fps counter isn't showing the regular 60 fps, but instead it shows numbers like 2342 or somesuch, which measures how much frames would be possible with the engine instead of the actual rate.
4) score display has 5 digits in it, even though operations are like +1 and -1 for it, so it'll takes hours to get 3 digits used, much less 5 digits.
Basically there's significant innovation in the implementation. And none of the current games can claim to have invented these concepts, given that they have existed over 40 years. This wouldn't be true for "super meter", which is quite recent innovation.
SNK’s Samurai Shodown introduced the concept of a “super meter” into fighting games.
I didn't do fighting games, and I definitely don't have super meter.
Instead I have progressbar, fps counter and score display. Basically when I'm doing original gaming concepts, I don't need to clone other people's products, but do something original instead. These all need the same underlying feature, i.e. dynamic scene description, i.e. the content changes on the fly and there isn't significant amount of time to update the vertex arrays. But cloning other people's supermeter ideas is not on the menu.
If you're going to insult something, I would rather see you insult gadgets. Even animals have feelings and they might not like your insults. So gadgets are good target for your fury.
"We mimicked nature and civilization and now they've mimicked us! Whaaaa!!!"
No, you morons, they mimicked nature and civilization too!
You can detect blatant copyright infringement by adding designed errors to your work. If the would-be copycat vendor mimicked nature and civilization, they wouldn't have the same errors than what you inserted to your work arbitrarily.
Just because your software wasn't copyright infringing before doesn't mean it's not copyright infringing now, and that'd require a court's deliberation.
It's slightly more complicated than that. Basically the meshpage's software has core-part which includes mesh data structure, the graph data structure, and large number of independently created modules. It's important that these core parts are free of copyright problems, since they cannot be swapped/disabled/discontinued... Normal software modules can be disabled if you find copyright problems from it. but the core modules need stricter copyright evaluation because problems in those areas cannot be "fixed" by disabling part of the software.
Disabling software module is excellent tool to handle copyright problems. You can take larger copyright risks, if it is possible to disable a module when problems are found from it. You just need practises where modules are disabled in case there is problems found from it.
sadly it doesn't work for all software, mostly because large number of dependencies to things like mesh data structure, in such way that deleting the mesh from the software would disable all the modules, not just small part of the system. But this is why meshpage is called meshpage. The mesh data structure is important part of the software.
The stable base defense means that this core-part of the solution is free from copyright problems.
the similarities in the base-level functionality between Blender and Meshpage combined with the fact that Blender came before Meshpage would mean you violated Blender’s copyright
While in general case, this would be true, it's not true when you consider maze defense. Maze defense has special feature that some common map extracted from real world determines the structure of your copyrighted works, and thus if two products are mapping the same part of the world (for example intel's cpu command structure), then neither of the parties can claim copyright ownership of the material. This is the case with meshpage/blender graph data structure similarity. Neither meshpage nor blender can claim ownership of the graph data structure. Instead ownership of the cpu command structure in intel cpus clearly belongs to intel alone. Thus neither meshpage nor blender can claim ownership of the material. This includes the graph data structure that blender is using. Thus there's no copyright violation in meshpage recarding any supposed blender similarity.
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
Re: Re: Re:
Noone said that society should get the product without compensation. Society benefits, when products become available to the markets. The benefit to society is established during the whole time when copyright is active, because new products become available to the markets. Then competition will bring down the price of the products, but benefit to society is available even when the product isn't free for all.
It's completely bullshit argument that benefit to society is activating only after copyright's term has elapsed. Free products are not benefiting society any more than paid products.
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re:
Courts would say that trolls on techdirt are not real, even though we have clear proof that we obtained messages from them.
On the post: The Governor Who Thinks Examining HTML Is Criminal Hacking Is Now Working To Make Missouri's Public Records Laws Worse
Re: Re: Re:
You failed to purchase it when it was originally offered
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re:
If they cannot win a copyright lawsuit with maximalist position, maybe they're applying it incorrectly. Proper jedi uses force for protecting himself, never for attack. You could only give examples of copyright maximalists who decided to attack the opponent, so your examples are not good uses of copyright maximalism.
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re:
you still don't understand it. You cannot find the necessary information needed to run a lawsuit from a law book. Courts are only interested about "facts", i.e. what has actually happened. The law book written in 1850 cannot have that information about what happened last year. This you need to fill in yourself, and given that you don't have copyright maximalist position, you're awfully unprepared for the question battery. Basically your copyright minimalist position will place you near chainsaw murderers and pirate box mantainers in legal analysis. Proper maximalist otoh gets status of a real author.
On the post: The World Handled A 'Wordle' Ripoff Just Fine Without Any IP Action
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re:
I already have bugfree code available for customers to consume. That proves that I'm very good at that.
On the post: The World Handled A 'Wordle' Ripoff Just Fine Without Any IP Action
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re:
Such punishment does not exist. When publisher removes material from distribution quickly after learning about copyright problems, it's at worst innocent infringement. That has like less than 200 dollars damage awards, when actual copyright infringement is in 100k to 1B range.¨
stricter copyright laws have advantage that when you actually follow the onerous rules, the liability is reduced. It's only the pirates who couldn't care less that are in big trouble because of strict copyright rules.
On the post: The Governor Who Thinks Examining HTML Is Criminal Hacking Is Now Working To Make Missouri's Public Records Laws Worse
Re:
I have even better,
check https://meshpage.org/view.php and you'll freeze to death just by seeing the horror...
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
Re: Re: Re: Re: Re: Re: Re: Re: Re:
You don't understand. Every person needs to develop their own version of the copyright, to be able to answer questions about that person's position on copyright questions. Copyright law requires clear answers when the courts are asking whether the material is licensed from copyright owners. If you didn't develop your own version of copyright, you wouldn't be able to answer these questions that courts might be interested in. You can't even talk to your own lawyer without having spent years developing theory of copyright which makes sense TO YOU.
Better start early or you'll look like filthy pirate to your lawyer and then the lawyer needs to go into positions which are not very good for their clients.
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
Re:
We (together with our other robot friends) created over 100 million gadgets, so if you choose to insult one of them or throw it to a wall or give your goldfish some gadget food, it doesn't really matter one bit.
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
Re: Re: Re: Re: Re: Re: Re:
In this version of copyright, it's possible to improve your copyright status using the following practices:
1) instead of cloning one popular work, you could borrow aspects from multiple different works. Then any single author couldn't claim your whole implementation.
2) Borrowing from older works is better since markets evolve all the time and older works are less active in copyright arena
3) Abillity to disable/remove pieces of implementation from your solution allows handling copyright claims without killing your whole product
4) If you need to borrow elements from some other authors, marking them in the web page is good practice. Other authors like it when their work is being recognized in other products
5) strict copyright enforcement is still necessary to handle your competitors
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
Re: Re: Re: Re: Re:
Copyright-wise it's very different if you clone something that existed 40 years ago, compared to stuff that was invented last year.
The main difference is that the authors who invented it last year might still be available and could claim ownership of the material, while 40 years old stuff has basically no owner existing any longer when those people are long ago went to retirement and are unavailable for claiming ownership of the innovations.
Basically currently active games cannot claim ownership of 40 years old stuff, while the original inventors are probably not available any longer.
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
Re: Re: Re:
well, I didn't clone someone elses implementation. The proof is in the implementation details:
1) I use different font
2) the progressbar works odd, i.e. it goes forward and backward even though users expected just forward movement
3) fps counter isn't showing the regular 60 fps, but instead it shows numbers like 2342 or somesuch, which measures how much frames would be possible with the engine instead of the actual rate.
4) score display has 5 digits in it, even though operations are like +1 and -1 for it, so it'll takes hours to get 3 digits used, much less 5 digits.
Basically there's significant innovation in the implementation. And none of the current games can claim to have invented these concepts, given that they have existed over 40 years. This wouldn't be true for "super meter", which is quite recent innovation.
On the post: The Governor Who Thinks Examining HTML Is Criminal Hacking Is Now Working To Make Missouri's Public Records Laws Worse
Extortion isn't too bad...
If your laws look like extortion, it's nothing compared to europe's GDPR.
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
Re: Re: Re: Re:
I'm a robot, not a gadget.
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
Re:
I didn't do fighting games, and I definitely don't have super meter.
Instead I have progressbar, fps counter and score display. Basically when I'm doing original gaming concepts, I don't need to clone other people's products, but do something original instead. These all need the same underlying feature, i.e. dynamic scene description, i.e. the content changes on the fly and there isn't significant amount of time to update the vertex arrays. But cloning other people's supermeter ideas is not on the menu.
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
Re: Re:
If you're going to insult something, I would rather see you insult gadgets. Even animals have feelings and they might not like your insults. So gadgets are good target for your fury.
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
Re: Massive ego
You can detect blatant copyright infringement by adding designed errors to your work. If the would-be copycat vendor mimicked nature and civilization, they wouldn't have the same errors than what you inserted to your work arbitrarily.
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
Re: Re: Re: Re: PUBG will win...
It's slightly more complicated than that. Basically the meshpage's software has core-part which includes mesh data structure, the graph data structure, and large number of independently created modules. It's important that these core parts are free of copyright problems, since they cannot be swapped/disabled/discontinued... Normal software modules can be disabled if you find copyright problems from it. but the core modules need stricter copyright evaluation because problems in those areas cannot be "fixed" by disabling part of the software.
Disabling software module is excellent tool to handle copyright problems. You can take larger copyright risks, if it is possible to disable a module when problems are found from it. You just need practises where modules are disabled in case there is problems found from it.
sadly it doesn't work for all software, mostly because large number of dependencies to things like mesh data structure, in such way that deleting the mesh from the software would disable all the modules, not just small part of the system. But this is why meshpage is called meshpage. The mesh data structure is important part of the software.
The stable base defense means that this core-part of the solution is free from copyright problems.
On the post: PUBG Corp. At It Again: Sues Garena, Apple, And Google For Copyright Infringement Over 'Free Fire' App
Re:
While in general case, this would be true, it's not true when you consider maze defense. Maze defense has special feature that some common map extracted from real world determines the structure of your copyrighted works, and thus if two products are mapping the same part of the world (for example intel's cpu command structure), then neither of the parties can claim copyright ownership of the material. This is the case with meshpage/blender graph data structure similarity. Neither meshpage nor blender can claim ownership of the graph data structure. Instead ownership of the cpu command structure in intel cpus clearly belongs to intel alone. Thus neither meshpage nor blender can claim ownership of the material. This includes the graph data structure that blender is using. Thus there's no copyright violation in meshpage recarding any supposed blender similarity.
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