exactly, but there is no provision in the law that differentiates "hacking tools" and "hacking tools with a legitimate purpose". While the "intended purpose" of the law isn't to go after those legitimate uses, laws with the ability to be abused will be, and there is no denying that.
haha, even if they argued that, it wouldn't make much sense, since the only information released would be the copyright information, not the actual work.
I think you may be missing the point here, the article was on the UK Entertainment Industry decrying the "evils" of fair use. It's not about "We should tear down ALL copyright and patent laws!" The article is about how copyright law has gone too far, and needs to be brought back a notch or two or ten. First explain to me why wanting Fair Use is a bad thing before you claim I want to destroy copyright outright.
I can point out plenty of instances where piracy has increased sales... and I'll even share a few!
1. Rovio: Angry Birds being overly pirated in China (when it was originally unavailable there) created a super strong foundation for Rovio to come in and monetize the Chinese market, and they did.
2. The Grateful Dead: Discovered that by allowing their fans, called Dead Heads, to record their shows, it actually increased sales.
Now here are some examples of were extreme anti-piracy measures has had a negative effect on companies:
1. Ubisoft: need I say more?
2. StarForce: a game with DRM so bad it literally broke your computer.
3. Early Steam: In the early years of Steam the DRM was pretty spotty and often prevented players from playing games they had legally purchased, including on the release date of Half-Life 2. (Thankfully Steam is much, much better than it used to be.)
couldn't be too hard to organize. Though I'd be careful with the police, they can get pretty antsy when people are watching them sometimes, and you know what happens when the police feel threatened by a nonthreatening crowd...
No one can claim sovereignty in space, which also means creating your own state in space as well. But you can retain ownership of bases or satellites launched into space or to the moon, though that would require some sort of sovereignty on Earth first.
No one can claim sovereignty in space, which also means creating your own state in space as well. But you can retain ownership of bases or satellites launched into space or to the moon, though that would require some sort of sovereignty on Earth first.
On the post: EU Cybercrime Bill Targets Anonymous: Makes It A Criminal Offense To Conduct 'Cyber Attack'
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On the post: EU Cybercrime Bill Targets Anonymous: Makes It A Criminal Offense To Conduct 'Cyber Attack'
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On the post: German Scriptwriters Attack 'Greens, Pirates, Left-wingers And Internet Community' For Daring To Have Different Views On Copyright
Re: Response to: Zakida Paul on Apr 3rd, 2012 @ 3:55am
On the post: Public Domain Starves While Copyright Office Struggles To Modernize
Re: Re: Shill-o-tron
On the post: Public Domain Starves While Copyright Office Struggles To Modernize
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On the post: Public Domain Starves While Copyright Office Struggles To Modernize
On the post: The History Of Sealand, HavenCo And Why Protecting Your Data Needs More Than Being In International Waters
Re: Sovereignty in space
See map: Green = signed and ratified, Yellow = signed
http://en.wikipedia.org/wiki/File:Outer_Space_Treaty.png
On the post: Highlights Of The Pirate Bay's 'Physibles' Section: The 3D-Printable Chris Dodd
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On the post: Yet Another Story Of A Guy Arrested For Filming Police
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On the post: UK Entertainment Industry: Fair Use Hurts Economic Growth
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On the post: NYTimes OpEd Explains Why Infringement Isn't Theft
Re: A revelation
On the post: NYTimes OpEd Explains Why Infringement Isn't Theft
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1. Rovio: Angry Birds being overly pirated in China (when it was originally unavailable there) created a super strong foundation for Rovio to come in and monetize the Chinese market, and they did.
2. The Grateful Dead: Discovered that by allowing their fans, called Dead Heads, to record their shows, it actually increased sales.
Now here are some examples of were extreme anti-piracy measures has had a negative effect on companies:
1. Ubisoft: need I say more?
2. StarForce: a game with DRM so bad it literally broke your computer.
3. Early Steam: In the early years of Steam the DRM was pretty spotty and often prevented players from playing games they had legally purchased, including on the release date of Half-Life 2. (Thankfully Steam is much, much better than it used to be.)
On the post: Yet Another Story Of A Guy Arrested For Filming Police
Re: Night photography assignments
On the post: Yet Another Story Of A Guy Arrested For Filming Police
Re: Re: Hopeful Solidarity
Pepper Spray Cop
On the post: In The UK They Jail People For Being Obnoxious Jerks On Twitter?
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On the post: The History Of Sealand, HavenCo And Why Protecting Your Data Needs More Than Being In International Waters
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On the post: The History Of Sealand, HavenCo And Why Protecting Your Data Needs More Than Being In International Waters
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On the post: The History Of Sealand, HavenCo And Why Protecting Your Data Needs More Than Being In International Waters
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On the post: Glory Be To The Window Seat: A Bizarre 'Spiritual' Defense Of The FAA's Airplane Gadget Ban
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