E. Zachary Knight (profile), 29 Nov 2011 @ 12:14pm
Re:
Thanks for the update on that. I had missed that part of the Amazon description.
However, I think the point still stands that Costello thinks the price is way too high and should be lower. That is the main point of the article.
Armstrong's box set gets the buyer 10 CDs and a ton of collectibles for a lower price. So it is pretty clear why Costello would be upset about a higher price.
E. Zachary Knight (profile), 29 Nov 2011 @ 10:10am
Re: Re: Re: Yep
I felt that way for a while too. Then I just decided that I would never buy a game that does not come with Linux support out of the box. I have since bought many great games and have tons of fun. I have every Humble Bundle so far. That is more than enough for me. If I wanted, I could play Runescape or Maple Story. I play several flash games.
You sir are an idiot. There are never "only two choices".
Just off the top of my head, here is a third:
3. Compete with piracy.
You can stomp your feet about it all you want, but hundreds of game developers, movie studios and musicians do this everyday and make money doing it. They make money by being more convenient than piracy and connecting with their fans.
Well, the game is an XBox Live Arcade game, so it probably costs about $20 on the 360. So if they sold the game through Steam they would probably do it at $20. Steam takes 30% of every sale so that leaves them with $14 on every sale.
But still, 50k purchases is probably the break even or just getting into the profit zone.
The real question then is, can they sell more than 50k copies? If they sold 100k would it be worth it? What if they just sell more than they do on the 360/PS3?
It is probably not quite that simple. I Am Alive is an Xbox Live Arcade game. So it is probably selling for around $20 there. If they sold the game exclusively on Steam, they would get 70% of every sale.
So with 50,000 copies they would make $1 million. After Steam's cut they would have $700k. Now the average developer earns $100k a year (that is a bit generous) so development costs for the 3 month port time is $300k. So with all that in mind, Ubisoft would have $400k in revenue. Take out any marketing costs and this is probably more of the break even point rather than a revenue generating point.
I am fairly certain that there are more than 50k paying customers on the PC. So I don't think it would be that hard to turn a profit.
I am sorry that you feel Mike misinterpreted your analog analogy, but this comment adds nothing to your side of the conversation.
The problem with big labels and movie studios is that people want their stuff, but the labels and studios will not give the customer what they want.
I know of no business that can succeed outside of a monopoly without giving their customers what they want. If I run a game store and do not stock the most popular games and consoles, people will leave my store and find them somewhere else.
Same goes for movies, tv, music and books. People will get them where ever they can. It is up to the producers of the content to make money off that. If Netflix is bringing in money for film and tv while at the same time reducing piracy, then we need more Netflix, not more copyright enforcement. If Spotify is bringing more revenue in for artists, then we need more Spotify not more copyright enforcement.
This is what these big labels and studios don't understand. Now you can claim that it is all about a "big ship turning" but the fact remains is that they have had plenty of time to turn but are staying true to their original and fatal course.
Thank god I don't have to care so much anymore.
Based on your analogies, it really shows that you don't care.
E. Zachary Knight (profile), 28 Nov 2011 @ 10:26am
Re: Nah, Mike, you're brushing aside the problem of infringement,
And if you say yet again "better business model", I just may LEAVE!
You have said this before and have never actually left. Why do you threaten to leave like it would be a bad thing? You very rarely offer anything of value to the conversation and those times you do, you point is so muddled and convoluted that responding is a chore.
If you don't like the proposals that Mike has shared on numerous occasions why continue to ask for them?
No one is stopping you from leaving yet you never do. Perhaps it is time to man up and follow through with your "threat".
E. Zachary Knight (profile), 25 Nov 2011 @ 12:27pm
Re:
Facts are not copyrightable. That medical scan would be considered a fact in the eyes of the law. Although, as far as I know there hasn't been a legal ruling on the subject. Granted though, the copying and distribution of such images could be considered a violation of privacy laws if it contains any personally identifiable information.
Re: HARD DATA counter-example from "piracy" tag in your link.
My question for Spanel is this: How much more could you have done for the legal game had you taken the money and man power that was used creating that anti-piracy measure and put it into the legal game?
I think the anti-priacy measure is novel and has roots back to the NES. But the fact remains is that was time and money away from developing a better experience for paying customers.
E. Zachary Knight (profile), 22 Nov 2011 @ 10:49am
Re:
Perhaps you should actually read the article:
In the 2005 "Grokster" decision, the Supreme Court ruled unanimously that file sharing networks could be held liable for copyright infringement if they take "affirmative steps" to encourage infringement.
Shows how much I know. I did a google search for "Bastion PC" and every thing that came up were news articles stating it would be out by the "end of the year"
If the term used is "deficit reduction" Yes you are correct that it is disingenuous. Lately, the term I have heard used most frequently by the media is "spending cuts" which is accurate. Spending cuts sounds good to the ill informed but is completely bogus from a policy stand point.
If there was an actual plan to eliminate the budget deficit, that would be great. Sadly, that won't be coming from our current Congress and probably won't come from the next if the people in the US don't wake up.
Re: Re: I thought that the Repblicans are against over regulation.
I have already promised my Congressman and both Senators they will be getting just such a response from me based on their PATRIOT Act votes. I have reminded them of that when I wrote them about SOPA/PROTECT-IP
It should be coming to Windows PC by the end of the year if it is not already. I haven't played it either but it looks like a game I would want to play.
The sound track is awesome and I want to buy it but will have to wait for it.
On the post: Elvis Costello Tells His Fans 'Steal This Record'
Re:
However, I think the point still stands that Costello thinks the price is way too high and should be lower. That is the main point of the article.
Armstrong's box set gets the buyer 10 CDs and a ton of collectibles for a lower price. So it is pretty clear why Costello would be upset about a higher price.
On the post: Tech Companies Getting Called Out For Supporting PIPA/SOPA
Re: Re: Re: Yep
Seriously, there are tons of gaming options.
On the post: Tech Companies Getting Called Out For Supporting PIPA/SOPA
Re: Re: Yep
On the post: Call Your Senators Today: Tell Them To Vote Against Censoring The Internet
Re: Re:
Just off the top of my head, here is a third:
3. Compete with piracy.
You can stomp your feet about it all you want, but hundreds of game developers, movie studios and musicians do this everyday and make money doing it. They make money by being more convenient than piracy and connecting with their fans.
On the post: Ubisoft Director Backtracks On Piracy Complaints After Public Lashing
Re: basic logic
But still, 50k purchases is probably the break even or just getting into the profit zone.
The real question then is, can they sell more than 50k copies? If they sold 100k would it be worth it? What if they just sell more than they do on the 360/PS3?
On the post: Ubisoft Director Backtracks On Piracy Complaints After Public Lashing
Re:
So with 50,000 copies they would make $1 million. After Steam's cut they would have $700k. Now the average developer earns $100k a year (that is a bit generous) so development costs for the 3 month port time is $300k. So with all that in mind, Ubisoft would have $400k in revenue. Take out any marketing costs and this is probably more of the break even point rather than a revenue generating point.
I am fairly certain that there are more than 50k paying customers on the PC. So I don't think it would be that hard to turn a profit.
On the post: Ex-RIAA Boss Ignores All Criticisim Of SOPA/PIPA, Claims Any Complaints Are Trying To Justify Stealing
Re: SOPA
The problem with big labels and movie studios is that people want their stuff, but the labels and studios will not give the customer what they want.
I know of no business that can succeed outside of a monopoly without giving their customers what they want. If I run a game store and do not stock the most popular games and consoles, people will leave my store and find them somewhere else.
Same goes for movies, tv, music and books. People will get them where ever they can. It is up to the producers of the content to make money off that. If Netflix is bringing in money for film and tv while at the same time reducing piracy, then we need more Netflix, not more copyright enforcement. If Spotify is bringing more revenue in for artists, then we need more Spotify not more copyright enforcement.
This is what these big labels and studios don't understand. Now you can claim that it is all about a "big ship turning" but the fact remains is that they have had plenty of time to turn but are staying true to their original and fatal course.
Thank god I don't have to care so much anymore.
Based on your analogies, it really shows that you don't care.
On the post: Just Because New Artist Platforms Aren't Minting Millionaires Doesn't Mean These Platforms Have Failed
Re: Re: For the record, I'm against /anyone/ getting millions for music.
On the post: Ex-RIAA Boss Ignores All Criticisim Of SOPA/PIPA, Claims Any Complaints Are Trying To Justify Stealing
Re: Nah, Mike, you're brushing aside the problem of infringement,
You have said this before and have never actually left. Why do you threaten to leave like it would be a bad thing? You very rarely offer anything of value to the conversation and those times you do, you point is so muddled and convoluted that responding is a chore.
If you don't like the proposals that Mike has shared on numerous occasions why continue to ask for them?
No one is stopping you from leaving yet you never do. Perhaps it is time to man up and follow through with your "threat".
On the post: A Message For Congress Over Thanksgiving
Re:
On the post: New Research Shows Movie And Game Piracy On The Rise, But Won't Tell Us How It Knows
Re: HARD DATA counter-example from "piracy" tag in your link.
I think the anti-priacy measure is novel and has roots back to the NES. But the fact remains is that was time and money away from developing a better experience for paying customers.
On the post: Indie Rapper Tops Sales Charts By Connecting With Fans, Using Free Music
Re: but, but, but.... where's the middleman taking 80% of what the artist is making
On the post: Why The Supreme Court's 'Grokster' Decision Led To More, Not Less, P2P Filesharing
Re:
In the 2005 "Grokster" decision, the Supreme Court ruled unanimously that file sharing networks could be held liable for copyright infringement if they take "affirmative steps" to encourage infringement.
Its the very first sentence. How hard is that?
On the post: Why Does The Government Fear Free Speech?
Re: Re: Works for privacy to
On the post: Software Developer Connects With Fans At The Altar
Re: Re: Re: Re: Awesome
On the post: Software Developer Connects With Fans At The Altar
Re: Re: Re: Re: Awesome
On the post: The Scale Of Money
Re: Jack Daniels Explains The Deficit
If there was an actual plan to eliminate the budget deficit, that would be great. Sadly, that won't be coming from our current Congress and probably won't come from the next if the people in the US don't wake up.
On the post: Senator Wyden Promises To Read Out The Names Of Those Who Oppose PROTECT IP
Re: Re: I thought that the Repblicans are against over regulation.
On the post: Senator Wyden Promises To Read Out The Names Of Those Who Oppose PROTECT IP
Re: The Filibuster: Good or Bad
Filibusters only work if you can't get 60 Senators to break it or who want to move on to the next bill.
On the post: Software Developer Connects With Fans At The Altar
Re: Re: Awesome
The sound track is awesome and I want to buy it but will have to wait for it.
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