Also related to this same issue: the big game companies are now requiring users to enter one-time on-line passcodes to enable the ability to play multiplayer (and also sometimes preorder DLC etc.) The idea is, only the original purchaser can play for free � if someone buys a used re-sale copy of the game, they need to pay for a code to access multiplayer.
But you see the problem for the modern gaming family: you can buy one copy of a movie and all sit on the couch and enjoy it together as a family, or buy a book and pass it around for a shared experience � but when it comes to Xbox multiplayer gaming, they are expecting you to now buy 4 copies of a $80 game in order to enjoy it together.
To add insult to injury: we pay Microsoft a monthly fee for access to multiplayer features! And yet they are now allowing companies to restrict that access with passcodes. It's absolutely unbelievable.
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Another aspect not covered in article...
But you see the problem for the modern gaming family: you can buy one copy of a movie and all sit on the couch and enjoy it together as a family, or buy a book and pass it around for a shared experience � but when it comes to Xbox multiplayer gaming, they are expecting you to now buy 4 copies of a $80 game in order to enjoy it together.
To add insult to injury: we pay Microsoft a monthly fee for access to multiplayer features! And yet they are now allowing companies to restrict that access with passcodes. It's absolutely unbelievable.
Techdirt has not posted any stories submitted by Mecandes.
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