Forget In-Game Ads, Burger King Makes The Whole Game An Ad
from the blurring-the-lines dept
There's been a lot of interest lately from advertisers who want to put their ads inside video games. Done right, these ads can be pretty effective. Done poorly, and they cheapen the game and make the advertiser's brand look silly. But Burger King has taken things a step further, deciding that sticking its ads inside games -- as it's done before -- isn't quite enough, and instead just making its own branded video games. It's selling three games for the Xbox 360 that feature its characters like The King and the Subservient Chicken for $5 each in its stores, hoping to hook the hamburger-eating game players. This isn't the first time companies have made these "advergames", but the real marketing value of what Burger King is doing isn't clear. Perhaps the games's availability will drive some Xbox 360 owners into BK locations to buy the game, but that doesn't seem particularly likely. And if they simply wanted to get the games out to as many 360 users as possible, they could have given them away through the Xbox Live Marketplace. For what it's worth, a BK exec defends the move, saying they worked with the Xbox "because, like Burger King, Xbox is a challenger brand that wants to change the status quo and push the limits of what can be accomplished in the marketplace. Both brands take risks and strive to be the best in their respective fields. We also have very similar core target audiences or heavy users." Now there's a message that's sure to get through to video-game players, and is certain to sell more hamburgers. Obviously the company's going down the advertising-as-entertainment route, but it's hard to see just how having people play The King at checkers or something will have a significant impact on Burger King's sales.Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
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Not a first...
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Re: Not a first...
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Re: Re: Not a first...
http://en.wikipedia.org/wiki/Yo%21_Noid
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Re: Not a first...
Good game, but it never compelled me to grab a 7up
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part II
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Re: part II
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MacDonalds
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Re: MacDonalds
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Re: MacDonalds
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Re: Happy Gilmore
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Losing Respect for this place
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why
http://en.wikipedia.org/wiki/M.C._Kids
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Consoles/Fast Food Analogy
Extending the analogy further: Nintendo is like McDonald's (bland and kid-friendly), Sony Playstation is like Wendy's (struggling to maintain market share), and Sega Dreamcast is like Arby's (dead).
BTW, the oldest fast-food video game I remember is Domino's 'Avoid the Noid' for C64 and DOS (in beautiful CGA graphics). http://www.mobygames.com/game/avoid-the-noid
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now, if you increase x, y should increase as well. and if it only costs a more to increase x and you gain b more from y, then you are doing good. i.e. spend a to get b. and as long as b is greater than a, the company is happy
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Hmm
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I have one question...
Sorry, that creepy f***er needs to die.
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Re: Heavy Users
priceless.
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new happy meal toy
Thus the HappyMeal Toy 2.0 is born.
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Avoid the Noid...
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Kool-Aid Man
itsabat: you're totally right, and that's the first thing I thought of when I read this article. I had the Intellivision version of that game. It was AWFUL, but my sisters and I played it anyway, if for no other reason than to get some reward for the fact that to get the game we had to drink 100 gallons of Kool Aid. You had to save 200 Kool-Aid points to get it as I recall, and each add-your-own-sugar-Kool-Aid packet was worth 1 point. At least you can just buy the Burger King games.
Kool Aid Man - Atari Version
Kool Aid Man - Intellivision Version
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burger king marketing -
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WOW
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MR WIMPY - hamburger game
http://www.mobygames.com/game/zx-spectrum/mr-wimpy-the-hamburger-game
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Who remembers...
Played it at somebody's house, went home and asked my mom for Chex.
Then again, it was probably a lot better than a "Let's be Burger-King-Buddies" game.
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Re: Who remembers...
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Re: Who remembers...
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Five bucks is a decent profit margin...
Now let's assume that, like most CDs, the game discs themselves cost them 25 cents. Even with some really nice DVD case and an insert, the game can't possibly cost BK more than 2 bucks, and they're charging 5. Anyone see a similarity between the profit margin on this game and the profit margin on a whoppper emerging?
Plus, this is even better for them. If a person walks into BK and has 10 bucks to spend, however they're only hungry enough to eat one burger, they're not going to buy two 5 dollar burgers. On the other hand, if they can buy one 5 dollar burger and a 5 dollar xbox game, that's 5 bucks more than burger king would've made if the game wasn't there to buy.
In other words, even if the game totally sucks, from BK's point of view it's not just good PR. It's like selling 20% more whoppers. Besides that, I don't know about you, but in a time when a normal console game costs upwards of 50 bucks, a 5 dollar game is usually a good buy even if it stinks, because most games that cost 50 stink too. It's the $70+ games that don't stink, usually. If I'm gonna drop money on a crappy game, I'd be happier to drop less of it.
Same 15 minutes of gameplay, 10% of the price, and burger king makes an extra sale. Everyone wins.
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Re: Five bucks is a decent profit margin...
I've changed my mind (and in record time)... these guys are geniuses.
Wow, I knew there was a reason I read techdirt comments :-)
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What a load
I don't know why they even bother -- I can't imagine the few dozen kids out there who are affluent enough to own an Xbox, yet poor enough to not be able to afford a decent game are going to justify the amount they spent on this.
I mean, I'm all for trying new things, but as far as this idea is concerned, what's the point?
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The best BK ad yet
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so sucking what?
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Wow!!
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