EA Boss Admits: We Have A Problem
from the first-step dept
Like the movie industry, the videogame industry has become enamored with sequels which are generally seen as safe money makers. But the strategy hasn't really gone according to plan in either industry, as many highly touted sequels end up as busts, while the market as a whole suffers from the lack of creativity or daring. Of the videogame makers, perhaps no company has milked its franchises the way Electronic Arts has, as it pumps out new versions of its sports-based games every year. For a while, the company was a Wall Street darling, as its annual upgrades were seen as must haves for fans, giving the kind of regular subscription revenue that investors love to see. But the company's sales haven't been so hot of late, and it's finally recognizing that it's not creating much value by offering endless iterations of each game. The new CEO admits that if the company doesn't do a better job in the innovation department, it's going to continue to suffer. This is, of course, a lesson that Hollywood bosses have been reluctant to admit, even though it's been obvious for some time. Perhaps EA's willingness to be introspective is owed to the fact that it doesn't have piracy to blame for its problems. Although there's scant evidence that piracy is at the root of Hollywood's ills, the studios have been able to delude themselves into thinking that their problems are somehow out of their control. On a related front, Sony announced that it will slash prices on the PS3 in hopes of turning around the system's weak sales. While this may be a necessary move in the short run, it doesn't do much to address the deeper problems at the company, which, like EA, has suffered from a lack of creativity and vision.Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
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There programming sucks too.
And even as the most stable BF game, 2142 still ahs enormous holes that reuqired downgrading functionality after launch cause they couldn't solve all their problems.
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Re: There programming sucks too.
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Sony, however, is on my blacklist for the forseeable future.
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"Lack of creativity" not Sony's only problem
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Re: "Lack of creativity" not Sony's only problem
The rootkit problem was not SCEA's problem. You gotta remember, these are actually *separate* entities in almost every way, shape, and form. They just have the same owner. Even if SCEA thought that the rootkit was a terrible idea, they'd have absolutely no power to stop it.
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Re: Re:
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Sports franchises
There's something to be said for finding a formula that people like and sticking to it, however you need to also go outside that comfort zone, while still putting quality in your main line. An example of this is the Call of Duty line, which are all excellent games on their own, and I could keep playing a WWII shooter for a long time, however with the upcoming release of COD4 I'm really looking forward to some new terrain and plots.
Down with Madden! Keep Tiger!
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I Love NHL '07...
However, I will say that they totally made the game amazing by making the right joystick the controller for shooting and puck handling and the player movement and animation is sick!
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And of course there's the other extreme, games that are so complicated and lengthy that I have no interest in playing them whatsoever. Video games are supposed to be challenging, yet fun. Most of the modern video games I've seen are either way too complex to be fun, or way to simple to produce any fun. I suggest you take the Mario Kart franchise as an example. It's great fun for all ages, has sufficient difficulty levels to be a challenge (to some degree anyway), and it's not too long, too short, too hard, or too easy. Well actually, it could be a bit longer, but that's not really the point. I know all games can't be the same, but come on, make some decent stuff for once. Right now I have no plans to buy anything newer than my PS2 and GC because there are really no games available that I consider worth the cost.
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When will we get Dirty War Games?
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EA's problem
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Can't buy EA because of copy protection
"It's better that 1000 buyers can't play our game, then one be able to play it illegally."
EA, try some original content, quality assurance, and customer service instead. You might catch up.
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Soon, those "1000 people that cannot play it and one person plays it illegally" will become "1000 people playing it illegally and 1 person still playing it illegally."
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*faugh*
Also, I found EA's implementation of PC versions to be weak, at best...lots of bugs, inferior keyboard/mouse control support, rigid playstyle (You vill chooce ein team, und play only dat team...und you vill like it!)...just not as much fun.
And what's up with this drive to perfect verisimilitde anyway?? If you have the exact same players with the exact same skills as the real league, is the goal to exactly replicate or anticipate the exact results of the games played on Sundays?? Ummm...is there a point to that? Why not also have a game called Real Life, wherein a player with my appearance, budget and job goes to work, comes home and plays a game called Real Life on his virtual PC? I'm seeing a 'durrrr' factor here...
When a genre of games becomes LESS enjoyable when greater technology and resources are applied to the development...yeah, there's a problem. Frickin' EA...
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The PS3 == a hell of a lot of potential. Someone just has to tap the well.
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Re:
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Dirty War Games
I want to buttstroke the teef outta kids in 3rd world countries that come running up to my humvee looking for free candy!
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EA
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Some old stuff just new graphics,,,
I hope that in 2008 open source will start making its way into gaming like never before. I am tired of seeing billions of lines of code wasted with every game when we could easily recycle the code and start focusing on creativity!
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Re: Some old stuff just new graphics,,,
have you ever actually looked at the direct x SDK? it's not like most game developers don't just use the already written code that's available. there's enough prewritten code to produce the valve's source engine piecemeal style (i'm pretty sure the hdr lighting code in the direct x sdk is from valve).
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Re: Re: Some old stuff just new graphics,,,
I agree, there's no innovation in games these days. I'm currently finishing Starcon2 for the 18th time(http://sc2.sourceforge.net/) cause its from '92 and its better than anything being churned out at the moment and its free and its opensource.
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Re: Re: Re: Some old stuff just new graphics,,,
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Re: Re: Some old stuff just new graphics,,,
I have spent a good amount of my time programming and games have been part of that experience. Putting it together "piecemeal" size isn't what I think of when I want a open source gaming engine (which is generally what you get).
If open source were to start hitting bigger in 2008 we could start to see a turnaround from "huge" generic productions to "small" highly creative games. This could be facilitated by those already programming by sharing the code and making better game development engines.
I am sure that the big guys wouldn't like this idea because it spells their eventual death, but hey with the crap they are turning out GOOD RIDDANCE! :)
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Re: Re: Re: Some old stuff just new graphics,,,
you say you don't want to put an engine together piecemeal style and you think time is wasted rewriting code from engines, yet you want it open source. so basically, you want others to code an engine for you to make a game without having to pay for the engine.
i'd also like to note, some of the huge productions have been incredible. oblivion, for one, was amazing. i'll admit there is certainly mounds of the same old rubbish out there, but the bulk of the rubbish aren't the ones coming out with the crazy new engines.
if you haven't noticed, in the entire history of video games, there have always been a lack of highly creative games and a bulk of generic productions. it's just the way it is, open source wouldn't have a chance in hell to change that.
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Innovative? Or Just Good?
The problem with games is the tendency to appeal to the hardcore fanboys,
""We're boring people to death and making games that are harder and harder to play," Mr. Riccitiello said in an interview."
Similarly, I don't really see many "innovative" films or read many "innovative" books. Rather, I like films that have a solid story, believable plotting, and decent acting. Same thing for novels. (Even the innovative ones are interesting more for those elements...Toy Story used innovative technology, but it is the story that keeps me watching it years after its release).
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EA lost my vote a long time ago
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No Competition
There is literally no competition for them.
I don't fault EA as much as I fault the leagues. How could one think that having only one video game company create MORE demand for your sport?
I understand limiting licenses to companies you trust, but the ESPN NFL games by Sega were great.
I'd be interested in seeing the numbers of total NFL licensed games sold both before and after the EA exclusive.
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Re: No Competition
I agree, I really loved the 1st person playing ability in the ESPN game. As well as the slightly cheesey half time show where they showed highlights from the first half you just got done playing.
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What more is there to say, EA is shit. Don't buy their games until they produce something worth buying.
I won't even download their shit for free, it's just too shit to bother with.
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Broken record
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EA is shit
i hate their newest game mirrors edge aswell. the biggest waste of £40 ever! i would rather have wiped my ass on the money to be honest. me and a few friends that bought it took our copies back and the clerk said " oh its an EA game, so i wudnt expect many people to keep hold of it" this proves how shit those morons are! i fucking hate the lot of them and hope they all die!
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sudina@sudinasearch.com
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Need For Speed World
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