Video Game Exec Claims Used Games Defraud The Industry
from the learn-some-economics dept
Not sure why this has become such a big deal over the last couple of months, but here's our third story about a video game exec freaking out about used video game sales (you can read about the first two stories, if you'd like). In this case, it's the founder of Frontier Developments, David Braben, makers of the game Lost Winds:"The shops are not giving us a way of distinguishing between pre-owned and new. So the shops are essentially defrauding the industry."And how is that defrauding the industry? He doesn't seem to explain that part, other than that the industry doesn't like it. However, as we've explained in the past, an active second hand market boosts the initial market, by making buyers feel more comfortable buying the new game, knowing they likely can resell it and recoup some of the expense at a later date. Cutting off the second-hand market actually damages the original market for a product. Apparently, an awful lot of game developer execs have trouble understanding this concept.
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Filed Under: david braben, economics, secondhand, used, video games
Companies: frontier developments
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How should this work for services like Steam
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Re: How should this work for services like Steam
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Re: How should this work for services like Steam
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He should do something other than crying foul...
Thats a challenge for them to overcome, though. Whinging and whining about the whole 2nd hand market wont help at all, even if its directed towards government regulators, because of the reasons given by Mike.
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Re: He should do something other than crying foul...
Don't understand why the game companies are complaining, this is capitalism at its finest. If we followed their logic, we would have to pay the original home builder for buying a second hand home, the auto maker for a used car, or all the original sellers from everything on eBay. Doesn't make any sense to me.
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Re: Re: He should do something other than crying foul...
Personally, consumers and retailers aren't required to stop second hand sales. The companies need to come up with something that makes it better to buy new, e.g. super-ultra-limited-edition box sets or something like that. Even if you can buy the game itself used, it's highly unlikely that you will get all of the cool "toys" that a new game comes with.
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Re: Re: Re: He should do something other than crying foul...
By this exec's reasoning it should be illegal to sell used books too.
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Re: Re: He should do something other than crying foul...
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Re: He should do something other than crying foul...
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Its a good system, it seems daft to want to change it.
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second hand games market
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The idea that every game needs a standard $60 msrp is what's hurting both the customer and the industry. Some customers' response was to look for a cheaper 2nd hand alternative. (Evidently a big enough percentage to get this guy's panties in a bunch.) Now how will the publishers respond.
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Re: He should do something other than crying foul...
But because these winging bastards don't do this for the original brand new purchaser, They should go to their expensive country clubs in their expensive cars with their trophy partners and drown their pathetic sorrows!!!
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But, when I do buy a game at the new retail price, one of things I need to know it that if the game sucks (or I complete it and don't think I'll play it again), I can get money back from it. This helps me continue gaming at a rate I simply could not afford at full RRP. There's nothing to stop me from, say, buying premium content through XBox live, if I think the extras are good enough. But, place control on this and the industry will see less, not more, sales.
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Then when 99% games are purchased from the 30 games selection at target or walmart, these same execs will complain about that.
I just don't understand how every industry complains about every single thing they have to compete with. A job that pays extremely well isn't always easy.
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Better games
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Not distinguished?!?
this guy (and all the other game execs) can shove it up their ass. Make less shitty games and people might keep their games...
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Good games don't get resold
If a game is truly great, people won't want to trade it in. You can find literally dozens of copies of the bad to medicore games, but you will be lucky to find one copy of the genre changing games. Whining won't change the market, but if they make consistantly good games the secondhand market is not a big problem.
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of course they think its Fraud?
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PA called this years ago
http://www.penny-arcade.com/comic/2007/03/30/
in the future, "used" games will just be older, discounted titles like on gog:
http://www.gog.com
old games for sale online with no DRM.
this works great for PC games and will work for next generation consoles with hard drives and it's not like the used game business is full of sound business savvy:
http://www.penny-arcade.com/comic/2007/10/31/
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I think its funny
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Re: I think its funny
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What we have here...
Now, in my opinion, this whole thing is a rape... but a rape we all seem to be willing to endure. I get, what $5 for a game that I can look over on the shelf an see a copy of the exact same thing for over $20? Basically, we become the suppliers of cheap resources for these stores to undercut the manufacturer.
I saw the same thing when I was in college for text books. If we sold them back to the book store, we wouldn't get squat. We found a great solution for this tho. Someone with a bit of HTML skills and a bit of time on thier hands created a networking site where we could post books for sale and contact each other to arrange trades. Why can't we do the same thing for video games? I mean other than e-Bay. Make it a bit more localized so that you can trade with gamers you can trust (or at least live within driving distance so you can go kick thier a$$ if they rip you off), and maybe even make some more gaming buddies.
Hmm... I might just do this now. Damn. Thanks guys! Inspiration strikes again!
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Re: What we have here...
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Re: What we have here...
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Garth Brooks disease
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Re: Garth Brooks disease
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I know a lot of people (I worked at gamestop 2 years in one of the busiest stores) who would only buy new games and who would only buy used games. The market for new games are only there because people know when they have trade deals like trade in 2 ps3/360/wii games get another 10$. That will allow them to trade two games and buy a brand new game.
For instance, I just traded in Metal Gear Solid 4 and Euro Soccer 2008 and bought Fallout 3 for ps3 and didn't pay a penny :). That is something I like doing.
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Here are your options
Here are the publisher's options:
1. Create better games that people will want to keep, and there won't be a significant supply at the 2nd hand store. Give me a reason to want to insert that disc into my console again someday. This could be done by just having great replay value, or maybe by offering downloadable content (i.e. new campaigns, maps...etc). Find a more profitable balance between quality and quantity of games... (every action movie that comes out doesn't need its own game)
2. Don't fix your prices. The market determines something's true value. If the copies at big box store are all marked $60 and you're losing a bunch of potential sales to second hand stores selling them at $50. You may want to adjust your pricing while your game still has some value that you can capitalize on. Squeeze out the profit window that the second hand stores have. Otherwise big box store will eventually get sick of the stock they have on hand and throw it in the 19.99 bin to make room for the next product. If the new version is only marginally more than the used version of the same product I'll buy new every time. Also, many games that start at $60 probably should be at most $30 from day one. People have been burnt by bad games too many times at $60 a pop and have turned to the second hand option so as to feel less violated when they buy a lemon.
2.5: (Really more of a pricing suggestion than a separate option) Consider an initial release price drop (of at least $10) to encourage people to buy right away. This would really help sell some games that may not have been marketed as heavily. Obviously this wouldn't need to be offered for the premium titles that are going to have a monster opening no matter what the initial price.
Don't rely on laws to be passed to keep your current business model afloat. Learn to adapt and change, or become extinct.
If you do switch to 100% digital distribution in the future don't forget to adjust your prices accordingly.
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Re: Here are your options
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A way of distiguishing
Then just let the market work.
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Pinhead!
The ONLY reason fraud is being called is that the game company is not getting "their cut." When you sell your car for a new one do you give the mfg of your old car a cut. Well, Hell No! Media companies of all sorts believe they are ENTITLED to a piece of every transaction concerning thier product. Its just GREED, plain and simple...
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Is he kidding? The usual giant "Previously Enjoyed" or "Used Copy" or "Pre-owned" stickers and signs in those stores aren't good enough? The fact that the clerk at the counter often reminds you of their return policy on USED games when at the checkout isn't enough?
It's not the fact that gamers are confused as to whether or not they're getting the used or new copy of the game.. it's the price tag that's usually stuck alongside the "pre-owned" sticker that's so appealing to us.
Give me a break
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I also sell some of the games that i finish on ebay and put the money towards *drumroll* buying new games. I usually get around $40-45, far more than the typical $20-25 that gamestop offers for used games.
Although i buy new games, i can only assume that if so many people are buying used games for $5 less than a new game ($55 instead of $60? really?) the price of new games is too high. Obviousl, the price is not too high for me, or in some cases, millons of others, but if the turnover rate on a used game is 4x for one copy, then the price seems to be too high for many people.
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Possibility of fruad not zero
It's possible the retailers get a kickback of some kind from the publishers. If that's the case, and the retailer doesn't properly differentiate used game sales from new game sales, then publishers could, in fact, be seeing fraud happen. Now, that's probably not what this is about buit it is a possibility worth thinking about.
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Re: Possibility of fruad not zero
No, unless you've got some evidence that say that is going on then it's not worth considering. I could make up all sorts of "what if" scenarios but I'm not going to bother everyone by posting them.
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A bunch of whiners
How long has the video game industry been around? How long have people bought and sold used games? I remember picking up used games for a Sega Genesis back in 1993! And executives are only complaining about this NOW?
Then again, this whining sounds goes against a lot of the advice found on Tech Dirt, which is to make a better product instead of whining about the market forces at work.
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Whining Corporate America
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These execs are doing their jobs
In regards to developers losing money on used games they are have a right to be "annoyed", it is a shame that they will try use influence (a bribe) to get a law passed, but so will resellers. There is some merit to developer's thought process, but in the end what will happen is that games will move more and more to downloads with a premium is charged for physical discs bought from a retailer. This will work until people find a way to pirate or transfer DLed games and then the next fight is on it's way and I think it has already begun with the Wii Ware games.
What these execs miss is often "trade-ins" at a store like Gamestop encourages new game purchases. For example I enjoy RPGs and once I "beat" them I am done, I take this RPG to trade in (well I used to) and with the credit I get I am more willing to buy a new game. Yes sometimes I go for a used title but if I wasn't trading in the game I wouldn't even be in the store. I wish there was a way to find out how much of the reseller's retail new game sales are funded by "trade-ins". Then you would have an idea of the positive impact.
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