Crysis 3 Studio Reminds You It Still Owns Your Copy Of The Original Crysis
from the how-nice-of-them dept
Of the many misguided DRM restrictions that software developers have employed over the years, "limited activations" are among the most arbitrary and bizarre. In an attempt to avoid the simple fact that all software is infinitely copiable, developers release software that can only be installed a limited number of times—supposedly striking a balance between multiple legitimate installations (someone with multiple machines, or who simply goes through computers quickly) and the fact that many people will lend the disc to a friend. Of course, such a balance is impossible: there's no upper limit on how many times some purchasers might need to legally install the software, and there's no lower limit on how many additional copies can be allowed before some people will give them away. Any number you choose is at worst completely meaningless, and at best a very weak compromise.
Rikuo sends in a good example of this: to celebrate the release of the game Crysis 3, the studio has raised the activation limit on the original Crysis from 5 to 50. It seems like a nice gesture, but it doesn't really make any sense—why not just remove the limit entirely? The game is nearly four years old and cracked copies are easy enough to obtain, and it seems like they aren't that worried about piracy, since otherwise I don't imagine they'd make the limit so high. But the real slap in the face is that, when you get down to it, this is still them restricting your legitimate use to their arbitrary terms. Rikuo sums it up:
On the surface, this is good news. But, when you stop to think about it, it gets silly. Here's why.
I'm sure I'm not the only person who ran into the limit. Suddenly, this game we had dropped good money on, no longer worked. I and others are constantly swapping in and out PC components, or upgrading to entirely new systems. Each and every time this happens, it eats up an activation. So, for a good while, we had a game that by intentional design, refused to work. Now, all of a sudden, Crytek has graciously said, yes, you can play the game. This is quite simply obnoxious. When you get right down to it, Crytek held our games hostage and only now is letting us play them again.
We are the people who play Crysis on PC. To do so, you need a powerful system. To have a powerful system, we are more than likely the type who are constantly buying new components, buying new systems. We absolutely HATE IT when we have a game that refuses to work simply because we bought one computer too many, or swapped out our graphics card or CPU one too many times. When that happens, we have to spend time hunting down a crack from dodgy websites, virus-scanning them to make sure they're safe and then running them.
Crytek, do not hold our games hostage. It may seem like a good thing that now we can install the game 50 times, but its still a finite limit. Things happen. Windows could crash and I might end up having to reinstall it. I could get new components or a new computer. When considering new purchases, I do not want to have to keep track of how many times I'm allowed to play the games I've bought. I do not want to have to wait for you to say "Oh, ok then, since you've been good and bought Crysis 2, I'll allow you to play the first game again". That is not how it should be. I've already paid for the first game, my ability to run it should not be contingent on the reveal of another game being in development.
Indeed. Once again, the only people the DRM affects are legitimate consumers—and they are forced to dive into the pirate ecosystem for cracks even though they didn't pirate the game. Adding a zero to the already-arbitrary activation limit doesn't mitigate this insult to customers so much as it rubs it in.
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activation limits
they didn't change the limit because they were trying to be nice or help the user - they were getting tired of fielding calls (read=pay employees to answer and respond to calls) from legitimate users that were hitting the cap. Raise the cap, cut customer service calls, cut hours needed to answer customer service calls, cut people.
Is no one thinking about the customer service people (now without jobs) children? what about the children?
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Good point.
This is just common sense.I am a college student and I get it. How come these producers who spend tons of money to make a game doesn't get it?
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Good point.
This is just common sense.I am a college student and I get it. How come these producers who spend tons of money to make a game doesn't get it?
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i wonder what these people would say if the same attitude was applied to everything. imagine your car not starting at a set of traffic lights, only to be told that you have used up the number of starts allowed unless you pay for more!
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RE is it only me?
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??
If someone built some new appliance, hell let's say a kitchen robot, and would have slapped it with a label "WILL ONLY WORK FOR FIRST 100 MEALS" (or, like, "WILL ONLY WORK WITH FLOUR SUPPLIED EXCLUSIVELY BY US", or "REQUIRES YOU TO CALL OUR SUPPORT AND GET A STARTING CODE EACH TIME YOU WANT TO USE IT" or any such BS) - I'd really want to see the idiot that would actually buy it. I'm pretty sure there wouldn't be that many, and there'd be many companies happy to offer other appliances without any such "features"...
So, as I see it the real question is - WHAT THE HELL WERE YOU THINKING buying such crappy product in the first place? While people're buying it, rest assured they won't have much reason to change anything :-/ And, if people are stupid enough to buy it, obviously it's no big deal...
PS: sorry for harsh words, I've been thinking the same over quite a few DRM-related articles around here, I suppose now it just "bubbled over".
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Re: activation limits
The others....couldn't be identified.
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I doubt DRM has led to any real increase in sales. I have no doubt that sales have been lost to DRM, either to existing competition (indie games, retro games, consoles) or that DRM has been the impetus for them to move to piracy in the first place. If the $60 game you have installed doesn't work and the $0 download does, I'm sure many question why they're paying the money...
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They labour under the delusion that by restricting their version of the game, they will place enough of a delay in the pirated version being available that would-be pirates will run to their doors with piles of cash for official copies.
This doesn't work, and has the unfortunate side-effect of making the paid version *less* valuable than the pirated version for many people (see also: region coding, windowing, etc.). It didn't work when you had to type a code from the manual in the 80s, it doesn't work now when a hardware upgrade or ISP failure can stop you from using your legally purchased product.
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Host taking...
Sadly, we can't waterboard these terrorists - instead, it's best to take the US's stance and NOT NEGOTIATE.
Stop buying their games. No compromises. No "BUT I REALLLYYY want it!"
STOP! Anything that has DRM... don't buy it.
They'll get the hint eventually.... or they'll go out of business and someone else will gobble up the product line.
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At the moment, almost every single game publisher (not development house) is extremely anti-customer and the trend the past 10 years is to make that situation worse.
The game publishers are going to fall over dead now thanks to kickstarters, when the developers will be able to do what the publishers used to do, but for now, the publishers do not deserve respect.
Do not even bother giving a single publisher a single penny. They do not deserve it. If you want to play a game, go ahead and pirate it, the publishers deserve the disrepect they have earned. If you liked the game, contact the developer and find a way to contribute directly to them, and convince them to part ways with their publisher.
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Why not just....
Email activation. The game requests an email account, you give it, your code shows up in email.
If you're honest, then it's simple enough to perform.
If you're not honest, you'll just use a disposable email acct.
Now, they're only momentarily stopping anyone from installing their game repeatedly, but can track which games are being installed repeatedly using the same activation code and can choose to stop an activation code at...say...wait, I was going to say "arbitrary limit" so nvm. Enjoy your day internet people.
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Piracy Excuse #37
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There are so many indie developers out there that don't do this crap and in many cases you get better bang for your buck.
Kickstarter is my new "Gamestop"
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I like Nippon Ichi.
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I don't think it too a month before people at the office started to load up a cracked copy that worked just fine, thank you, without the silly dongle thanks to FidoNet. The user could have the dongle attached so it looked "legit" but it didn't do much of anything.
I don't know if Lotus sold so much as one extra copy of 1-2-3 to anyone other than big and medium sized businesses.
DRM is a total pain in the ass that adds little or no value which encourages cracking the DRM in order to have a consistently working program.
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I have never understood this sentiment. In virtually every single commercial field, there are plenty of customers who buy a product/service and then push the company to make sure that product/service meets their expectations.
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That being said, I don't approve of the machine install limit DRM. It's ridiculous to expect people to buy a new game because they upgraded their PC.
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Re: Host taking...
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BOMBSHELL: Facebook Bankers Secretly Cut Forecasts For Company In Middle Of IPO Roadshow
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Thanks to things like GOG, the indie bundles and so on, I think that some games companies are getting the message. It will probably be a while before we see such moves from EA and Ubisoft, though.
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Ten people I know who otherwise would have bought it without question won't be buying Diablo 3 after I explained the DRM.
Eight of them can't tell you the difference between a torrent and their own ass. Assuming 50% of those who could would have pirated it, that's nine lost sales at $60/per or a $540 current total direct cost for pissing me off.
I couldn't even guess at how much they've lost from my rants being spread to further generations and I'm for damn sure not the only one annoyed enough to talk people out of buying it.
Way to work that word of mouth, Blizzard.
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On the original Crysis, perhaps. Upping the activation requirement to an essentially infinite number would have taken as much work but would be better received. Issuing a patch to remove the online activation requirement completely (as other publishers have done in the past) would have generated even more.
Moves like this make some people think twice about buying not just the original game, but every subsequent game as well. Count me among them. I have a second hand copy of Crysis 2 I bought last year in my to-play pile, and may well have bought the rest of the series if I decide I like it. If I like earlier games in a series, I tend to buy the sequels new (albeit not necessarily at full price or on day of release).
I probably won't buy them now due to moves like this, so they've ensured that their revenue from me will be exactly $0. In other words, this action has not only lost them a sale of Crysis but also Crysis 3 and any subsequent DRMed game they produce. I doubt I'm the only one who thinks like this.
Maybe this is small potatoes compared to the market as a whole, but I doubt the DRM actually gained them sales in the first place...
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I'll wait for the GoG version.
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A lot of work, except, someone's already done it! Aren't cracked copies already out there?
If they were to infringe on the intellectual property of the "pirates" who cracked their game, who exactly would take whom to court over that? Would the crackers identify themselves in order to sue for infringement? What would the consequences be?
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Another thing, and an important one I think many game makers are missing, is that people want to pay for games. Maybe not always the price they are asking, but in principal they want to reward the producer of a game they enjoy. There is also in humans a tendency to feel obligated when somebody does something for them. So what happens is people purchase the game and then also download the crack so they can use it as nature intended. For your appliance example to be comparable to the situation we have with games, people would need to know there is an unrestricted appliance out there that they can just take for free. That there is a pirate ecosystem for PC games is probably the only reason games with restrictive DRM sell well at all.
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Re: I'll wait for the GoG version.
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DRM is the sole reason that I stopped gaming years ago. They've lost at least one sale a month, over a period of years, just from me.
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One game I saw, can't remember what it was, had a series of hoops to jump through that might as well be DRM. First, sign up for their other service. Then, sign up through that service for this game. Then, if you wanted to play Friends Only multiplayer, you had to link your Facebook to your account (and so did your friends).
While I may have been willing to deal with making accounts (not likely but possible if the game is good enough)...I hate all social networking.
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I refuse to reward bad behavior, and selling me a crippled, defective by design product is true theft, imo.
I happen to not pirate either, but what's the difference when the deal breaker is the publisher's choice of DRM?
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Consoles have the same issues.
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Plenty of free-to-play games out there, where I can decide whether or not I want to buy a skin or a character slot, or whatever.
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I've received games as gifts that I'd purposely refused to buy due to onerous DRM requirements/detriments/defects. It's the thought that counts, but the gift giver never knew to even think of the question of DRM.
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Re: Piracy Excuse #37
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Bueller?
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Torchlight and Nekro DRM FREE!
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I've also learned that you can't depend on gaming magazines to give you an honest summation of the game. Gaming companies have poisoned that route thinking any bad mention is loss of money. I won't buy a game untried anymore. You give me a game worth playing and I'll buy it.
I like a game that isn't the same at each and every play. That has different outcomes and endings depending on what you've done in the game. The play itself is more important than the story line in this. I still play Crysis from time to time but I find I am more leaning towards those like the Fallout franchise or Skyrim and it's previous incarnations. Mainly because you can go where you want, how you want, and there are tons of stuff buried in the game you won't find the first 5 or 6 times you play it. Those are games worth the money that you can play again and again, and still be surprised at something you discovered that was always there but you didn't know before. What I am saying is replay has high value.
When you go to putting limits on how many times it can be installed, I'll quit buying as it is no longer worth it. Viruii, malware, hardware changes, it all counts towards new installs. I won't put up with that if I am spending the money for a legal copy.
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+1...I loved Diablo/Diablo II (which I paid for three copies of each including the expansion, on for each computer that I used so that I could play with friends,) as well as Warcraft 1-3 and Starcraft. I have not bought Blizzard since, partly because of the stupid and arrogant stance they took against BNETD and partly because of the DRM. No Starcraft II, and no Diablo III, and certainly no WoW. I'll stick with GoG/Torchlight/etc.
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Why Even Buy???
These companies are actually promoting piracy by refusing to deal with you in an honest manner.
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Re: Why Even Buy???
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In other words, if a software product is somehow crippled (limited activation, can only be installed on X number of computers, requires internet connection to be used, etc.), why isn't it legally required that the customer be CLEARLY notified of this prior to purchase?
An item buried in the ToS isn't enough; I mean something on the front of the fucking package that says, "This product is DRM Protected. This means you can not do X, Y, or Z with this product."
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FAIL LOGIC IS FAIL
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There, no DRM ever.
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http://theeca.com/digital_rights_management
http://theeca.com/end_user_license_agreement s
Check out its other positions in the left navigation.
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/dev/null this crap
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Re: Piracy Excuse #37
Another vote for the sad but true button. I still marked it funny but the fact that some of us have to resort to piracy just to play the game we already spent good money buying is more sad and less funny.
I stopped buying published games because I got tired of being told I was a bad guy for spending good money buying the game in the first place. Now it is GoG, open source, freeware, and to somewhat less of an extent, Steam games for me. When I install a brand spanking new (never been installed,) copy of Halo 2 that I bought many years ago direct from Microsoft, and it tells me I installed it on too many computers, that is when I have to say the game is over. Especially when Microsoft even admitted to me that it wasn't a problem with the game, but with the OS I had decided to install it on (64-bit Windows 7) that was the problem.
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Also, checking the back of the box, it says "Internet Connection, Online Authentication, acceptance of EULA required to play". Box doesn't say anything about a 5 install limit. Given the way its worded, I can be forgiven for thinking that there wasn't a limit. I thought that it just required the disc in the drive and a once off net access to get the game to work.
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But yes, the game patch when looked at had the name of the scene group in it still. Kind of hilarious really.
Looking at it now, I'm surfing on my phone so I can't post the links, Ubisoft has done similar things more than once. They released a pirated copy of the soundtrack to Assassin's Creed. The specific patch we're discussing that they did steal (they stole the code and forgot to take out Reloaded's name from it, which is considered theft) was for Rainbow Six: Vegas 2. The specific patch was a "No-CD" one, which they used to deal with their always on DRM.
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Re: Why not just....
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Re: Piracy Excuse #37
> "I just want to use the product I bought."
So now even paying customers are pirates in your blinkered world-view?
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Re: Re: Piracy Excuse #37
Anyone who's ever downloaded an unofficial patch or fix, anyone who's ever bought a used version of a game... as far as the publishers see things, those people, even though they did buy the product, still count as pirates.
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Back in the days, before Internet really took off, most game piracy was by copying between friends. They probably still think that's the case.
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Re: DRM is the sole reason that I stopped gaming years ago.
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Sadly in this case, voting with your wallet doesn't work
The problem with this is that they don't say "Hmmm, our game isn't selling well. Must be that people don't like the unfair restrictions we put on them." They say "Hmmm, our game isn't selling well. Damned pirates! Next time we will have even greater restrictions. That will solve the problem."
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If we didn't sell stuff at the price we sell it, you guys would enjoy our work and never even say "thank you". You know I'm right, so stop lying. You're all greedy, selfish thieves and those price tags force you to show a minimum of consideration once in a while in your lives.
Please buy our products :)
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You need to log in to their server each time you launch the game. If you can't log in then playing multiplayer gets troublesome. Let me explain:
- Multiplayer servers are, by default, configured to check if you have logged in to the company's (Mojang) server. If you haven't, multiplayer servers won't let you join.
- Multiplayer servers can be configured to let everyone in, however this is not the default option.
- Mojang goes to great lengths to encourage server owners to crack down on piracy by only letting authenticated accounts log in. In most games, server admins wouldn't care whether you paid for the game or not, but when it comes to Minecraft, Mojang has created a loyal player base. So again, if you can't log in to the Mojang server for some reason, you can't join most multiplayer servers.
- Multiplayer servers save your inventory when you log out to your name. So if you last played on the multiplayer server while logged in to the Mojang server, your inventory will be saved to your user name (e.g. "John").
Now if you come back to the server but don't log in through the Mojang server, your name will be Player by default (and can't be changed). The multiplayer server will see you as "Player" and will not retrieve your inventory from last time (saved as "John").
And of course, if 2 or more people log in as "Player" they will be getting the inventory of the last guy named "Player" who had his inventory saved on the server.
Basically, forget playing in multiplayer if you can't log in through the Mojang server first.
I am sure this issue could be solved easily, for example multiplayer servers could probably use something other than your name to save your inventory. Maybe Mojang could program their game so you could use a password to save your inventory on a server.
- If you paid for the game, you are forever stuck with the same name in game. You pick your name when you create an account for Minecraft and that name is used as your name in game. You cannot change it ever.
On the other hand, the pirated version lets you change your name at will. You will still have the above issues with multiplayer servers, such as not retrieving your saved inventory if you change names between log ins, but if you ever feel like changing your name in game, the pirated version lets you do it but the full game doesn't.
- The Mojang servers have been down in the past and regularly are for short periods of time. Personally, I have been unable to log in to MY OWN server with my official name as a result, causing me to log in to my server with the name "Player" and being unable to retrieve my inventory until I could log in again to the Mojang server.
The last time this happened, I couldn't log in for about 10 minutes or so. It may not seem like much, but it's very annoying when it happens. It's a game I paid for and it's MY OWN SERVER, yet I can't play it properly when Mojang servers aren't running properly!
Thankfully you don't need to stay logged in to the Mojang server continuously, but it's still pretty annoying.
Of course Mojang is far from the great company everyone makes it to be. They have more than players, they have a fan base, so they don't get much complaints.
However, this is a company that lied to their customers to make them buy Minecraft.
When in Beta, Mojang claimed they'd make the game great and add tons of content. They also made it sound like the money you spent to buy the game would be used to improve the game further.
Currently, the game has been officially released yet has very little content. There aren't too many animals or enemies really, and for a game about building stuff like houses and castles, you have no furniture to decorate your place! I'm sure most people here have played the game and know what I'm talking about but for those who aren't familiar with Minecraft, here's something to give you an idea: Mojang added villages to their game, and as furniture for the homes, they used stair steps as chairs and a pressure plate (a square slab of wood you normally walk on to open doors and such...) placed on a fence post for a table! Also, the game lets you make cake which can be placed on the ground or a block or whatever before being eaten... but you can't place it on their improvised table. If you want anything that looks like a table to place your cake on, you need to place it on a block of wood.
Yeah, they couldn't be bothered to make a real chair and a real table for their own villages... Says a lot.
Speaking of villages, they also added villagers (kind of logical). However, the game has been released late last year (October or November) and those villagers still don't have an AI that let's them to stuff. They walk around randomly and do nothing. They don't build stuff, they don't farm their fields or cut trees for wood... and you can't even interact with them (the next update should let us trade with them, but they should have had a use much earlier).
As for the money Mojang made through sales of Minecraft and which should have gone to develop the game further? All gone in their pockets apparently. A few months ago Notch (the head guy at Mojang) gave a large sum of money to his employees ($3 Million), despite he and another guy called Jeb being the only ones to ever work on Minecraft.
I'm not sure why these complaints don't get more coverage on the web. I'm guessing because most players are fans and few, like me, dare to complain.
The game is good, I'll give them that, although personally I would have stopped playing long ago if it wasn't for mods.
However, the company didn't use sales money to develop the game contrary to what most early buyers expected, and now the game still has too little content to be taken seriously as a real game. And of course, DRM.
I'd love it if Techdirt could look into the matter of Mojang's broken promises and write about it. There's an ugly side to Minecraft that I think should be exposed.
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All forms of DRM piss me off to no end, I‘ve always purchased my games - never pirated and never will. When they persist in putting pathetic big brother corporate schemes (Steam, Ubiplay, Origin, Securom) like this on games, it makes a fool out of legitimate customers. And makes me avoid newer games altogether. Why some of the PC crowd put up with this is beyond me. You hurt us LEGIT customers with these primitive forms of ‘Copy Protection‘ (Corporate Control Schemes) and idiotic pirates get it for free with no strings attached. Fantastic!
Oh thank you!, 50 activations for a game I purchased for £30 brand new on release day which I also later purchased the Maximum Edition & Special Edition. Nice to see that you‘re hard at work discussing business with Rodney and Del Boy on new ways to piss all over legitimate customers.
Yes Crytek you‘re so Godlike showing your ‘omnipotent power‘ to the same crowd (us PC gamers) that made you. Morons. How about you remove the DRM completely. It‘s greedy, naive and extremely bigoted.
And as for the Steamworks fanboys/fangirls. Sit down. Stop being corporate loyalists and stop supporting a rental company. Your logic is flawed, and your reasoning asinine.
Every Steam-Nazi must be either a complete moron or 12 years old because it seems to me that they've forgotten the EULA 'Private Use'Copyright agreement BEFORE the Digital Distribution Market took the policy to court and changed that to meet with the new DRM schemes, most of the EULA was altered due to this. Valve and many other companies were in and out of court, a huge amount of controversy and questionable law changes across the world.
Alot of people were up in arms and even questioned the legality of what Valve and many others were doing. Many illegal moves were pulled to force these fraudulent schemes upon the legitimate consumer as a form of control and a way to bring in more profit. It's ruining our already pissed on Consumer Rights (Whatever's left of it) and it's destroying local games businesses favour of corporations.
And Steam-Nazi's compare Piracy with Used Sales?
It's illegal, foolish and manipulative. Only a blind lunatic would be a fan of DRM. They tried this scheme with iTunes and various other digital and retail outlets and it failed so they removed it, so why are the PC community tolerating it?
Steam does NOT equal PC gaming, and neither does Origin, Ubiplay or any other corporate tool. Anyone who supports these forms of DRM are brainwashed morons.
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ESA CRYSIS threatens to sue
My 14yr old did something called P2P pmp-crysis-warhead.iso. I received a nasty letter from my ISP Optimum reminding me of the contract, says I can call some people except to do so will reveal my identity, and various threats about being sued.
I've since disciplined said 14yr old, and but what do I do about this notice? Call, don't call, go buy a copy of Crysis or what ever it is?
Thanks. Pat.
Any advice? Thanks. Pat
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