Interesting Strategy: Rockstar Games To Dump Cheaters Into A Game Where They Only Play Other Cheaters

from the trolls-with-trolls dept

Gamers who cheat are an issue that lots of online games have to deal with, though some are much more aggressive than others. In the past, we've argued that it's overkill to ban such players completely, especially when the "cheats" are really just exposing glitches or bugs in the game itself (i.e., fix the damn game, don't blame the players for your lousy coding). Either way, there's a legitimate concern that some people are getting an unfair advantage and harming the experience for everyone else. Well, now it appears that Rockstar Games has come up with a solution that's slightly more elegant than the sledgehammer of a complete ban. Instead, players caught cheating will be quarantined to a version of the game with each other. So, yes, you can keep playing, but only against other players who are cheating as well.
Anyone found to have used hacked saves, modded games, or other exploits to gain an unfair advantage in Max Payne 3 Multiplayer, or to circumvent the leaderboards will be quarantined from all other players into a "Cheaters Pool", where they'll only be able to compete in multiplayer matches with other confirmed miscreants. In the event we decide to absolve any of these cheaters for their past transgressions they may re-enter play with the general public, however a second offense will result in their indefinite banishment. In either case, we will be removing invalid leaderboard entries to ensure that the players at the top of the charts have earned their spots fairly.
I am a little curious about the appeals process (it would be awesome if they built an in-game courtroom...), but overall, the solution seems a lot more sensible than outright bans. While some are wondering if some players may prefer this "Cheaters Pool," I don't see how that's a problem. It basically allows Rockstar to offer two different versions of the game, in which the skills required are slightly different.
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Filed Under: ban, cheating, games
Companies: rockstar games


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  • identicon
    Lost, 15 Jun 2012 @ 5:37pm

    Congratulations Rockstar, you've just re-invented the prison system...

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 15 Jun 2012 @ 5:48pm

    Maybe Techdirt could implement the same principle for comments? Let the trolls troll the trolls and the shills preach to the choir while the rest of us carry on an actual discussion?

    link to this | view in chronology ]

    • icon
      Jim O (profile), 16 Jun 2012 @ 7:44am

      Re:

      Or put in a version of Reddit's "thumb up/down" system so the troll comments can at least be sent to the bottom of the page.

      link to this | view in chronology ]

      • identicon
        Anonymous Coward With A Unique Writing Style, 16 Jun 2012 @ 6:00pm

        Re: Re:

        Engadget used to do the same thing before the change to Disqus. I much preferred it. The more insightful/important comments were upvoted and thus much easier to find and see, the fanboy/trolling comments were hidden on the last few pages. Kept the important discussions from being side railed by the same handful of idiots posting under different names and enabled those of us with an interest in the article to be spared such silliness. I rather miss those days.

        link to this | view in chronology ]

  • identicon
    Anonymous Coward, 15 Jun 2012 @ 5:52pm

    especially when the "cheats" are really just exposing glitches or bugs in the game itself (i.e., fix the damn game, don't blame the players for your lousy coding)

    Sorry, have to pick you up on that statement.. But you can't just blame the coders for a lot of the cheats going around.. I know you're talking about cheaters that exploit bugs in the programming to give themselves an advantage, however, there's a lot more to cheating than just that in modern MMO's...

    There's also server side and client side hacks, and while server side hacks are relatively easy to pick up on, modified packets and the like, client side hacks are not.. For instance, hacking the client to remove or add certain graphical features by switching values in the client.. Relatively easy to do nowadays but damn hard for the client to pick up on as a hack...

    Just saying :)

    link to this | view in chronology ]

  • identicon
    kenichi tanaka, 15 Jun 2012 @ 5:54pm

    Maybe if their developers would stop developing games with horrible and bad code, then this wouldn't happen. Maybe game developers should stop programming these cheats into the games in the first place.

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 15 Jun 2012 @ 6:06pm

      Re:

      NOOOOO, I need cheats in games.

      Not on multiplayer obviously.

      link to this | view in chronology ]

    • identicon
      Anonymous Coward, 15 Jun 2012 @ 6:17pm

      Re:

      Any developer that actually programs cheats into their game makes sure that they aren't available on multiplayer. Multiplayer cheats are hacks and exploits; we don't exactly have a Game Genie for MMOs.

      link to this | view in chronology ]

    • identicon
      Anonymous Coward, 15 Jun 2012 @ 7:10pm

      Re:

      Most cheats; aimbots, wall hacks, and such are not cheats in the game. They are exploits on the Direct X API. Which is all Microsoft. Whenever developers release fixes for cheats they are really just trying to patch around DX problems.

      Its a losing battle because as long as the hooks into DX are known, the game isn't a black box that magically plays games, it allows cheaters to intercept data at the API level and inject data back into the game.

      I really wish people would stop blaming developers for game cheats when it falls firmly on Microsoft being too lazy to work to secure the pipeline that only they have full control over.

      link to this | view in chronology ]

      • identicon
        Jim McCoy, 16 Jun 2012 @ 2:30am

        Re: Re:

        Citation please.

        link to this | view in chronology ]

        • identicon
          Anonymous Coward, 16 Jun 2012 @ 4:51am

          Re: Re: Re:

          l2program

          Pretty sure anyone who does cheat won't write a paper on cheating so that it can be cited.

          Furthermore, even if an API would be secured there is no question that someone will always find a way around the security.

          Game developers have a better thing to do than playing a game of "whack the mole" ... with appropriate citations. Therefore, a game of "whack the mole that cited" ... but then the cheaters would, possibly, "whack the mole" - but the original mole and not the one citing.

          ^Does the above make sense?

          link to this | view in chronology ]

          • identicon
            Anonymous Coward, 16 Jun 2012 @ 5:53pm

            Re: Re: Re: Re:

            I program and blaming DirectX is a bit childish. Its not the api its not the programmers either. You have to realize that there are enterprising people that will find holes ina syystem

            link to this | view in chronology ]

        • icon
          The Groove Tiger (profile), 16 Jun 2012 @ 12:51pm

          Re: Re: Re:

          Dammit Bones, I'm a commenter, not a programmer!

          link to this | view in chronology ]

      • identicon
        Bengie, 16 Jun 2012 @ 9:29am

        Re: Re:

        QQ people can run programs on their computer to cheat

        QQ you won't let me run my programs how I want

        link to this | view in chronology ]

      • icon
        Wally (profile), 16 Jun 2012 @ 11:15am

        Re: Re:Aim-Bots

        Direct-X is a GRAPHICS and audio calling API. It calls in the software to pull in textures and polygons and in some cases sounds. A wall hack is a simple change in polygons and nothing more. Aim bots are coded into the game by hackers and aren't even called through the API. And developers don't intentionally make wall hacks. Hackers do. It's up to the programmers and developers to code a game to
        Make sure everything matches up online.

        link to this | view in chronology ]

  • identicon
    Anonymous Coward, 15 Jun 2012 @ 6:15pm

    I like this, people continue to explore what it can do, Rockstar gets a free safe room where they can observe what people can do and learn from it and nobody can actually complain since it seems fair enough.

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 15 Jun 2012 @ 6:21pm

      Re:

      This is probably the biggest advantage. Instead of shoving cheaters completely out of the system, Rockstar is shoving them somewhere where they can be observed and what they do can be used to patch the exploits. Sort of like free quality testing.

      The same approach can be used for a lot of real world problems. Bring something into the light, regulate it, and observe it, instead of shoving it into the underground where no one can touch it. Drug prohibition, prostitution, etc.

      link to this | view in chronology ]

    • identicon
      JagerBaBomb, 18 Jun 2012 @ 10:45am

      Re:

      Does this mention whether or not Rockstar lets said cheaters know they've been 'caught' and essentially relegated to a cheater's island? Because it seems like it'd be far more awesome (and poetic) for them to not even know it's happened.

      link to this | view in chronology ]

  • identicon
    Kurata, 15 Jun 2012 @ 6:45pm

    This very much reminds me of the Tool-Assisted speedrun case in the past of Super Mario bros 3.

    At start, a player had shown a speedrun of Super Mario Bros 3 which was just perfect, no wasted jumps and such. Many people admired the player for his dedication to the game and for his prowess.
    Of course as you now expect, it turns out the speedrun was done using tools allowing to go back in time in the game, to slow down the game and so on, to correct mistakes.
    This sparked an outrage of watchers, but afterward, it also created a new category altogether of speedruns : The tool-Assisted speedrun which shows a perfect play to which you can look up to and attempt to reproduce yourself as close as people, eventually showing new tricks you could use in your own speedruns of videogames.

    What RockStar is doing looks quite alike to that : creating a new category that some might enjoy, while others may not, and show something to look up to : either ways of finding exploits, ways to correct them, or maybe even a new market to catter to.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 15 Jun 2012 @ 7:51pm

    For fighting games, they can have a room where people can see who can disconnect on who the fastest.

    link to this | view in chronology ]

  • icon
    G Thompson (profile), 15 Jun 2012 @ 11:57pm

    This sounds very interesting and is brilliant thinking "outside of the box" which Rockstar is known for.

    Though a suggestion.

    There should be an ability for players who don't cheat to observe invisibly the cheating players so we too can see the nuances that show up (make it easier to spot those that are cheating elsewhere then.. BF3 anyone???)

    Also there needs to be a way for non cheating players to join (if only for a limited time..say under a reward system) the cheaters game as an invulnerable godlike enity to bring wrath and ruin down on them all.. Muwahahahahahaha NOOBS beware!

    link to this | view in chronology ]

    • icon
      JJ (profile), 16 Jun 2012 @ 8:06am

      Re:

      This isn't really "outside the box." Valve has been doing this for years with their games (Team Fortress 2, Left 4 Dead, etc.) If you cheat, you're banned from playing on any server that has the "anti-cheat" flag set, which is most of them... so you're stuck playing on a few servers mostly populated with other cheaters.

      The only difference I can see is that, in Valve's system, non-cheaters are allowed to play with cheaters, if they want... you can even activate cheats, play on the the cheat-enabled servers, then disable the cheats and go back to the main servers again, because you only get banned for cheating on an anti-cheat server.

      - Josh

      link to this | view in chronology ]

  • identicon
    Ant, 16 Jun 2012 @ 1:00am

    I have an Idea play the game like it was intended don't be a pu$$y that has to use cheats in order to win. If you can't do that then go play Farmville!!!

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 16 Jun 2012 @ 4:24pm

      Re:

      The article does not condom multi-player cheating. In fact it supports Rockstar's actions against multi-player cheating.

      link to this | view in chronology ]

  • identicon
    Anonymous Coward, 16 Jun 2012 @ 1:14am

    Heck, if it were up to me I'd throw the cheaters' pool open to opt-in play, and not count any 'cheating' done in that pool when considering whether someone has a clean record to continue using the main pool; it seems perfectly legitimate for the same person to want to play in each environment according to their respective rules.

    I do have to press the 'fix your games' sentiment that some have questioned; I've spent a substantial number of years in a major Japanese MMO, where there was a troubling tendency for the company in question to ignore a flaw in their system for a long while, get to the point where significant numbers of players were taking advantage of it, without actually saying anything consistent on the matter, and then finally retroactively decide due to sufficient vocal complaining from some players that, oh, yes, this *is* cheating all of a sudden, and out comes the ban-hammer (and the long-overdue patch).

    Not all issues can be solved trivially. That doesn't excuse not really trying to solve issues at all, or deferring policy decisions so long people infer permission from your silence.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 16 Jun 2012 @ 1:20am

    Ant, that was a pointless and childish response. Not everyone cares about creative intent or how you or anyone else thinks something is 'meant' to be. Your line of reasoning could just as easily condemn self-imposed challenges as being just as removed from creators' intent in gameplay as cheating. (And self-imposed challenges face enough of a headwind from min-maxers in cooperative play without pointless and unjustified rants on how the game is 'supposed to be')

    link to this | view in chronology ]

  • identicon
    trilobug, 16 Jun 2012 @ 2:57am

    It sounds like a good idea in theory, but I find moves like this end up splitting the community, and thins the available lot to legit players. It's not like it hasn't been tried before. Similar to DRM those that cheat are going to anyway - I rather quit from a bunch a games for cheating than have no one to play with. However, this is Rockstar and they will probably have enough people playing so it isn't a problem.

    link to this | view in chronology ]

  • icon
    TheNutman69321 (profile), 16 Jun 2012 @ 8:29am

    Nothing new. Counterstrike and Day of Defeat have been doing it for over a decade. If you're banned you can still play but only in non secure servers.

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 16 Jun 2012 @ 4:31pm

      Re:

      That not the same thing because the "non secure servers", are you put it, are open to everyone (no just cheaters) and not marked as "cheater pools" and are most, if not completely ran by fans.

      link to this | view in chronology ]

  • icon
    Wally (profile), 16 Jun 2012 @ 10:53am

    Valve and other things

    "Instead, players caught cheating will be quarantined to a version of the game with each other."

    First I would simply like to say this is an excellent idea. This should probably only apply to those who use trainers online, not for single players.

    As for the trolls, there are three types:
    1. Group one doesnt know anything and act like they do.
    2. Group two will mess with you, but only to get you to lol with them.
    3 Group three will mess with you to know end, bully you to oblivion, never stop harassing new people, and are extremely narcissistic.

    1. Group One can be diffused quickly and reasonably by users.
    2. Group Two are the clowns and are generally helpful if you ask them for assistance
    3. Group three fits into the category equivalent of being an outright bully ruining things for everyone. It is sort of funny at first, then this category goes after anyone who tries to shut them up when a lot of people start complaining. They listen to nobody unless somebody is an admin, and as soon as the admin is gone, they continue.


    Now, that being said, people are going to scoff and say "Get over it, it's the Internet." Those people tend to forget that the Internet was made for free exchange of ideas. It is wise of Rockstar Games to do this because trolls (of category three at least) ruin communities and the game experience of new customers. I'm glad to see someone is taking action and fighting back at bullies in some way.

    link to this | view in chronology ]

  • icon
    orbitalinsertion (profile), 17 Jun 2012 @ 1:45pm

    I wonder if Rockstar would make entry to the cheaters' pool optional, for people who simply want to play with mods or cheat codes.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 17 Jun 2012 @ 2:30pm

    Rules to live by

    Reminds me of the time my mother first let me cut a cupcake that I had to share equally with my sister.

    I got to cut, but she got to choose.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 17 Jun 2012 @ 8:27pm

    Dear god I can see it now, a mass of angry 14yo trolling each other while bringing their opponents sexuality into question with every other sentence. It truly is a wonderfully horrible idea. Kudos to you Rockstar.

    link to this | view in chronology ]

  • icon
    OptimusPrimaFacie (profile), 18 Jun 2012 @ 6:51am

    The Great American Past Time

    Hey. Maybe we can get the government to do this with all the sports stars that use performance enhancing drugs. That way they only play other athletes that use performance enhancing drugs. Oh wait... NM. They already do.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 9 Feb 2013 @ 8:37am

    Its not working though.

    link to this | view in chronology ]

  • identicon
    rana321, 31 Mar 2013 @ 6:14am

    comment

    Awesome!
    This is very good site.I like your site.Thanks

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 5 Apr 2019 @ 6:31am

    balls

    link to this | view in chronology ]


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