10 Lessons That Made Dimeword's Kickstarter Campaign A Success

from the an-overnight-success-takes-years dept

As of this writing, my Dimeword campaign to fund public domain literature has more than doubled its funding goal and is still rising. 10 hours from the publishing of this article, the Dimeword campaign will end and I can finally start writing 100 stories for the public domain. Boat drinks!

I wish I could take all the credit for its stunning success, but most of Dimeword's success roots from years of reading Techdirt. Through Techdirt, I've learned from the likes of Gerd Leonhard, Amanda Palmer, Nina Paley, Jill Sobule, Jonathan Coulton, Tim Cushing... too many to count. Techdirt keeps teaching me and all too often I find my poor brain is full.

In the spirit of the "decimal" theme of Dimeword, here are 10 things I learned -- mostly from Techdirt -- that supercharged the Dimeword campaign.


1. START SMALL AND START NOW

Principle: Before the internet, authors could toil away on a manuscript and gain royalties on book sales. The internet made copies easy, and the old model was upended. The only long-term solution is to build a fan base from the ground up, and that takes time. A lot of that time is unpaid. But if you reach out to fans, and give them something they really value, then they'll tell their friends about you. Do that enough, and you hit a tipping point.

Practice: I "started small" in 2009 by creating the Infinite Distribution Panel on Twitter (the phrase "infinite distribution" is a hat tip to Masnick's Approaching Infinity). It took me a few years to really understand how best to use #infdist, but I have a good flow now and it continues to be a great way to converse with like-minded people about piracy and digital distribution news.

Because of #infdist, Mike Masnick asked me contribute to Techdirt during his paternity leave. This was a great opportunity to increase my online presence, so I immediately accepted.

One day, I realized that if I were to ever crowdfund my own feature film, I needed to have a committed group of fans willing to throw down when I asked them to. I'd taken a break doing any kind of writing to make sense of how artists can thrive in this new economy. I knew it was time to step back into the stream so I launched Dimeword with the hope that if I could just get just 100 of my friends and followers to chip in $10, I could raise a simple $1000 goal. If I did it right, I'd have acquired my first small group of paying fans.

Results: Thanks to being a frequent Twitter user, and writing for Techdirt, and doing various writing gigs over the years (including five years of blogging), Dimeword rocketed to its $1000 goal in less than 60 hours. As of today, five backers have donated $100, and one (here from Techdirt) has donated $500. I credit this response to my non-stop reaching out to new fans, chatting with them, engaging, conversing, entertaining, and learning from them.


2. SELL THE SCARCE. SELL YOUR SCARCITY.

Principle: Whenever radical new technologies come along, goods or services that were once scarcities suddenly become abundant and industries focusing on only selling those scarcities fight tooth and nail to defend the old way. Instead, they should be understanding what new scarcities are created by this new abundance and upgrade their business model to sell those new scarcities.

Practice: When I first looked at my campaign, I tried to see it from the perspective of someone trying to destroy my own industry, er... I mean, from the perspective of an author trying to compete with a better value proposition. What is scarce now that only I could sell? In one sense, a big scarcity these days is not using standard copyright protection. So I chose to release my stories with a Creative Commons License. After thinking about it, it seemed to make more sense to go further, to push my work out into the Public Domain. That was certainly something I didn't see anyone doing. That's my scarcity. Then I looked at ways to incorporate other "generatives" like embodiment (creating a limited edition hardback copy), convenience (an email with all the stories), exclusivity (being among the first to get the stories), etc. I tried very purposefully to work in as many of these elements so that the "reasons to buy" were scarcities made valuable by the abundant nature of public domain literature.

Results: It's worked. I've gotten over 50 people pledging $10 or more. Amazingly, I have 5 donors buying the paperback book for $100. Here's the cool part: at $100, the book has been paid for, so I can spend $62 per unit to print it and not bat an eye. And yes, it really is going to cost that much because I'm pimping out the book to be uber-high quality. The people who pledge big get big value. That's my scarcity.


3. MAKE FANS, NOT MONEY

Principle: Money is important, and without it, you fail. So of course you're in business to make money. But -- and this is the mind trick you must conquer -- money is not the reason you are in business. You are in business to help people solve their problems. Do that better than anyone and you will have more money than you know what to do with. If you focus only on making money, the temptation is too high to make an inferior product in favor of a higher profit margin. And mediocre products breed unsatisfied, resentful customers. Great products breed devout fans willing to champion you and your work to anyone who will listen.

Practice: The goal of my campaign was first to get 100 fans to donate $10+ so I could safely write 100 stories for them. That wasn't about the money -- that was about going to people I already knew who love my work and asking them to be my patron so I could set some time aside to work. It was about finding my first small group of fans. After that, I knew the next phase would be to find totally new fans to buy in for just $1, so I set a stretch goal for a bonus story tied to the number of fans that is triggered once I meet my goal of 100 $10 donors.

Results: This hasn't worked exactly as I expected. As of this writing, I have 59 $10+ donors and 12 $1 donors. This is mainly my fault because I haven't been as active as I should have been to reach out and let ALL my friends and followers know about Dimeword. On the other hand, I found five $100 backers and one $500 backer, so I suppose it balances out. My hope is that I get another 100 $1 donors by the end of the campaign. If I'd worked harder and longer at this, I might have gotten 1,000 $1 backers. Still, it's not bad for a first campaign. And my next campaign will have this campaign as part of its backstory -- word of mouth about the quality of my perks should get exponentially greater as I do more Kickstarters.


4. BUILD TRUST WITH THE CREATIVE BOTTOM LINE

Principle: "Creative bottom line" was coined by Amanda Palmer. Make great perks. Spend almost all your money if you have to. Fans will love it.

Practice: For my books, I'll be using Blurb, which offers high quality publishing options. For the $100 book, I'll likely be doing 8.5" x 11", 110 pages, super premium paper, and no Blurb logo. Per unit cost for just 7 copies? $62. Do I care? Nope. I want donors to feel like they're reading a $62 book. They're probably expecting a $30-$40 book, but it's going to feel better than that. They will like what they get for $100. On the next campaign, I'll go into it with their trust that my $100 option is sure to impress.

Results: I have no direct data on this, but I've always set a very high bar for myself creatively and everyone knows that when I do something, I do quality. I'm the dude who stayed up all night just to hunt for formatting errors on every page in my college newspaper.


5. $1 TIERS ARE PARAMOUNT

Principle: Whenever I see a campaign with their $1 tier offering just a thank you and nothing else, I wince. Amanda Palmer's $1.2 million Kickstarter gave away 311MB of digital downloads for $1. And what effect do you think that has on a casual fan? For accepting just $1, you let them legally download all your digital content (which costs you nothing to copy and send to them) and they likely become a more serious fan of your music. On the next Kickstarter, they'll happily give you more money for your $25 CD, or more.

Practice: I positioned my $1 tier to have incredible value: you get all the stories in an email eight weeks before the book comes out. If I happen to write a novel, you get a novel. Costs me nothing to copy and send, so my profit margin is 100% (well, 82% after fees and taxes). Some might argue that I'm "giving away the farm" for only $1, but my goal isn't to make money off my $1 fans -- my goal is to pinpoint who my fans are so I can more closely connect with them. Did I mention that I receive all the donor emails at the end? An email of a potential fan must be worth at least $1, no?

Results: Only 14% of my donors are from the $1 tier. I want that number to explode out to 1000%. Likely won't happen, but I really want lots of small donations by the end. I'm still thinking of ways to entice this...


6. ADVERTISE NATURALLY WITH CONTENT

Principle: "Buy now!" is a push sale. "Isn't this cool?" is pull sale. The former is seen as spam, the latter is seen as conversation. However, both promote. If you strike up conversation about your project, and keep talking about your project's value, your audience will naturally want to help you in your mission. However, it can't be disingenuous talk about value -- it must be totally authentic.

Practice: My 10 AM chats were intended to softly sell Dimeword while providing genuine perspective on Dimeword in particular, or other related topics like crowdfunding. I tried very hard to make each tweet "retweetable" by itself so that 2nd-degree readers would gain enough interest to look more closely at @Dimeword. You can't make people share stuff -- people only share stuff worth sharing. So a huge benefit was that, in addition to trying hard to connect with fans, I was also forced to create quality work. Additionally, I asked to be interviewed on Litopia, write this piece for Techdirt to be timed for the last day of the campaign, be a guest on #Scriptchat, and host a telethon. All events are opportunities for me to talk about my campaign, though I make a point to rarely ask anyone to donate. My hope is that the more others see how much energy and planning I've put into my campaign, they'll convince themselves I'm a superhero worthy of some of their pocket change, amirite?

Results: I had a little traction with the 10AM chats, but not nearly enough. If I'd started sooner, say a week or two before the campaign, then it might have had a bigger following. The Litopia interview went well and was perfectly timed at 6 days before the deadline. The #Scriptchat is happening concurrently with this Techdirt post and my telethon (psssst: right now!). If my hunch is right, all the heat will converge at once and push Dimeword up, up, up...


7. DELIGHT

Principle: Delight your fans. However much money they give, give them so much more value in return that they'll feel they got a bargain. They'll brag about you to others, they'll be repeat customers, they'll become avid fans.

Practice: I felt that $1 to buy all the stories in an email would be a great bargain to many, especially since they'd get it 8 weeks before the book's official release. And $10 for an email, PDF and the opportunity to be an author's patron was also not bad value, especially when you consider how much time collectively goes into all the individual parts. But I'm adding more to all that. I'm including extra things, many of them small (see "8. Offer Gratitude") which, together, should make the donor feel really appreciated. And for the higher tiers, I plan on going the distance to make the book look truly awesome. Here's the part everyone overlooks -- the packaging is as important as the perk inside. Even if I ship in a plain USPS box, I'll write cool and fun stuff on the outside of the box and I'll wrap the perk inside with special paper, etc. As Marshall McLuhan famously said, "Medium is the message." First impressions matter a great deal. Apple knows this, which is why opening a new Mac is a near religious experience I always look forward to.

Results: I have no data yet on this, or how well received my perks will be. I shall report back.


8. OFFER GRATITUDE

Principle: You can definitely file this under "connect with fans". Gratitude costs nothing but a few seconds, but it can really mean a lot to someone to let them know they made a difference in your life. I went to NYU film school and my teacher, Thierry Pathe, made a comment that sticks with me to this day: "When you send your film to the lab to get it color corrected, in the comments section, write a thank you. It doesn't have to be anything more than, 'Thanks!' but it matters to them. They don't get paid much, so a 'Thank you' goes a long way."

Practice: At about half-way through the campaign, I emailed all my donors one by one to thank them. At a minimum, every perk will also have a "Thank you!" written on the outside of the package, and probably again on a special note inside. When possible, I ask for feedback, which is an interactive way of showing gratitude. This shit matters, yo. It sets you apart from everyone else. Plus, it's just good karma.

Results: Who knows for sure if the "personal touch" worked, but after my individual emails, one donor upped their donation from $100 to $150!


9. HAVE FUN

Principle: When people see you're enjoying yourself, it's contagious. People respond because it's an invitation to connect.

Practice: I had fun on this campaign because in part, I did it to learn about crowdfunding. I didn't have to worry about missing my goal because the goal was set so low. I could try many new things to see what worked. One day, I did a Flash Story by inviting others to sift through my tweets ("Count back 10 tweets. Find the 10th word. Add the 10th letter of the alphabet to create a new word. What is it?"). For the last 10 days of the campaign, I've done twitter "mini-lectures" every morning at 10AM and opened it up for questions afterward. As of right now, I'm doing a telethon on YouTube... for 10 hours. See how it's playful?

Results: I gathered 55 followers on Twitter in just a month, which is a high response rate. The @Dimeword account wasn't set up to be an engagement account -- i.e., equal followers to followed -- just a "push" account for news, but I still use it to chat with others. Whenever someone asks a question, I try to get back to them asap. I ask questions back. I jibe. I try to be serious, but stay playful. My fans seem to respond well to that.


10. EDUCATE WITH TRANSPARENCY

Principle: One business strategy is to reveal more inside information than your competitor with the hope that it shames them into revealing more information so that consumers can then choose the competitor with the slimmer profit margin, i.e., you. Because transparency instills honesty, it puts you way ahead of the pack.

Practice: I've made little secret how much each of my perks cost, but I'm also going to release a spreadsheet that details ALL perk costs (in money and time) and the exact profit margins. My 10 AM chats are an insider view to me as a person, but also an insider's view of Dimeword. I'm also going to use the telethon today to write a story live, and then explain how I write a 100 word story. How's that for pulling back the curtain?

Results: I've always been in favor of transparency because it's a mark of respect to your customer. Rather than dissuade customers from your product by letting them see exactly how much money you make, transparency tells them that you think they're smart enough to see the numbers and recognize that well-earned profits are well deserved. Everyone knows Apple has a 90% profit margin, but we keep buying their computers because we get such amazing value out of their products.


The overall take home message is that one hell of a lot goes on behind the scenes to make a campaign successful, much of which happens years beforehand. And some stuff isn't as obvious or as measurable as we would all prefer. For example, how much impact does a written "Thank you!" on a perk package make in helping to forge a stronger connection with a fan? For the indie artist without marketing resources to track the minutia of customer relations, we may never know.

What I do know is that, without Dimeword, I might have never found my highly dedicated fans. If there's one lesson that should linger here, it's this: the heart of business, the heart of providing solutions to customers and, indeed, any interaction with anyone for anything, is about connecting. Artists aren't in the business of making art. They're in the business of connecting with others through art. You can connect with others 1000 different ways -- Techdirt is rife with examples of exactly that -- but they're all essentially a variation of being human enough to discover what you have in common with others and then allowing them a chance to converse with you about it. From those connections, sales happen naturally.

One of my favorite quotes is from The Big Kahuna. The veteran salesman tells his young sales associate:

It doesn't matter whether you're selling Jesus or Buddha or civil rights or 'How to Make Money in Real Estate With No Money Down.' That doesn't make you a human being; it makes you a marketing rep. If you want to talk to somebody honestly, as a human being, ask him about his kids. Find out what his dreams are -- just to find out, for no other reason. Because as soon as you lay your hands on a conversation to steer it, it's not a conversation anymore; it's a pitch. And you're not a human being; you're a marketing rep.

Or, as someone put it to me years ago, "People like to buy from warm and fuzzy."

Ross Pruden is a writer-filmmaker behind Dimeword, a crowdfunding campaign to fund new literature for the public domain. A live telecast is happening now until 10PM PT, and details are listed at Dimeword.com. Today is the last day of the campaign, and the lowest tier is just $1 -- the best value of all the tiers. Sacrifice today's latte and make Chris Dodd cry!
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Filed Under: connect with fans, dimeword, lessons learned, public domain, success story


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  1. icon
    Ninja (profile), 14 Sep 2012 @ 10:40am

    Sacrifice today's latte and make Chris Dodd cry!

    You dirty bastard, that was a low trick. I'm buying it.

    link to this | view in thread ]

  2. icon
    Lowestofthekeys (profile), 14 Sep 2012 @ 12:11pm

    "make Chris Dodd cry!"

    I'm fairly certain Chris Dodd is a robot.

    link to this | view in thread ]

  3. icon
    That Anonymous Coward (profile), 14 Sep 2012 @ 12:12pm

    Re:

    I was thinking reskinned teddy ruxpin.

    link to this | view in thread ]

  4. identicon
    Anonymous Coward, 14 Sep 2012 @ 12:30pm

    Public domain writers? Glad to see something of real value to me: works I can share & modify to my hearts content.

    link to this | view in thread ]

  5. identicon
    Anonymous Coward, 14 Sep 2012 @ 12:36pm

    I bought into this and one the big values in this is that all of these stories are public domain. You can remix them, extend them out, or make a series of short films. I feel like the stories he writes are just the begining and what comes afterwards will be facinating.

    link to this | view in thread ]

  6. icon
    Lowestofthekeys (profile), 14 Sep 2012 @ 12:37pm

    Re: Re:

    Aw, you sir have trumped my visualization of Dodd as Senator Kelly's water form in X-men.

    link to this | view in thread ]

  7. icon
    SeanFromIT (profile), 14 Sep 2012 @ 12:39pm

    Congrats

    Congrats and be sure to post the final ebook on http://www.OokaBooka.com!

    link to this | view in thread ]

  8. identicon
    Bruce Partington, 14 Sep 2012 @ 12:40pm

    ideology aside...

    Ideology aside, are you any good?

    It's not at all difficult to use a text generator (or, alternatively, rooms of monkeys with word processors) to create storylike collections of text. In fact it could be argued that bad writing will be an infinite resource so long as we have bloggers. But Gresham's law can be applied to writing just as much as money -- just look at all the 50 Shades of Gray clones out there clogging up the book charts, hoping that enough people will mistake them for the original to make a profit.

    Talent is a scarcity -- is there anything you can point to that shows you have what's needed for this, aside from your enviable PR skills?

    link to this | view in thread ]

  9. icon
    Rikuo (profile), 14 Sep 2012 @ 12:46pm

    I have a question: how does one go about making something public domain? Is there a form to fill out? Cause, last I heard, copyright is instantaneous.
    Or is it simply that this guy is declaring he'll never sue for infringement?

    link to this | view in thread ]

  10. icon
    That Anonymous Coward (profile), 14 Sep 2012 @ 12:52pm

    Re: ideology aside...

    And $1 is to much to ask for you to take a chance on?

    You've spent more in your lifetime buying a little plastic disc in a sealed container hoping everything else contained on it was as good as the overplayed song on the radio, and you weren't going to get shafted yet again.

    Unique things will be generated, and for $1 small dollar you can be a part of that.

    You might think Dan Bull sounds like crap, but enough people paid around a dollar for a single track and got an artist without a label on the charts. Sometimes it requires a leap of faith. You might like it, you might hate it... but putting a mass of new short stories into the public domain surely is worth a dollar...

    Try something new, or accept the next Jersey Shore spin off book as being high art.

    link to this | view in thread ]

  11. icon
    That Anonymous Coward (profile), 14 Sep 2012 @ 1:00pm

    Re:

    link to this | view in thread ]

  12. This comment has been flagged by the community. Click here to show it
    identicon
    marlo123, 14 Sep 2012 @ 1:03pm

    Multiplication facts

    Great post! The fact that you means someone is reading and liking it! Congrats!That’s great advice.

    link to this | view in thread ]

  13. icon
    That Anonymous Coward (profile), 14 Sep 2012 @ 1:12pm

    Re: Multiplication facts

    spambot is spammy.

    link to this | view in thread ]

  14. icon
    rosspruden (profile), 14 Sep 2012 @ 1:44pm

    CC0 is the way to go

    I'm using a CC0 license:

    http://creativecommons.org/about/cc0

    And pairing it up with a Creator-Endorsed Mark:

    http://questioncopyright.org/creator_endorsed

    link to this | view in thread ]

  15. identicon
    Bruce Partington, 14 Sep 2012 @ 1:46pm

    Re: Re: ideology aside...

    My time is a scarcity, as is yours I'd think, and is itself worth considerably more than $1/the hour or half-hour it might take to read a short story. I'm asking for evidence, any evidence, that his stories could be worth my time. It's said it takes 10,000 hours of practice for someone to develop their skills in some area, or in writing about 100,000 words -- surely Mr Pruden has some published somewhere he can share with us that at least give an indication of what he can achieve. It's only prudent, you might say, given the near-infinite abundance of options for my reading time from the Iliad to Poe to Terry Pratchett, that I choose to minimize wasting my time (any more than I do already).

    Getting an artist on the charts is hardly an artistic triumph, it's a marketing one, as is obvious if you look at what's up there. In twenty years Cee-Lo's "Fuck You", not unlike "My Way", will chiefly be remembered for the number of karaoke-related murders it inspires. It's great Dan Bull was able to chart, and I'm sure it warms one's cockles to the melting point to feel one was part of that, but it's hardly a proof of musical worth, more of disposable income.

    Mr Bull's music could indeed replace the likes of Led Zeppelin or Beethoven or Nickelback in our musical pantheon, and if so more power to him. I know plenty of musicians that I think are world class who have never achieved what he has, but I also know how much luck and being at the right place at the right time in involved in that. They may not have what it takes to outsell Jersey Shore books, but they do a lot more to make my limited time on this planet worth living.

    link to this | view in thread ]

  16. identicon
    Ruben, 14 Sep 2012 @ 1:59pm

    Re: ideology aside...

    ...is there anything you can point to that shows you have what's needed for this, aside from your enviable PR skills?

    Because god forbid you do any actual due diligence yourself. I mean seriously. The links are all there for your perusal. Ever heard of using a search engine?

    link to this | view in thread ]

  17. identicon
    Ruben, 14 Sep 2012 @ 2:01pm

    Re: Re: Re: ideology aside...

    Why, then, should you trust what someone else has to say about him? If your haughty opinion of what is "good art" is so convoluted, how can you reasonably expect someone to make that judgement for you?

    link to this | view in thread ]

  18. identicon
    Bruce Partington, 14 Sep 2012 @ 2:25pm

    Re: Re: Re: Re: ideology aside...

    I'm not asking others, I'm asking Pruden.

    Please try to keep up, O Smartest One.

    link to this | view in thread ]

  19. identicon
    Anonymous Coward, 14 Sep 2012 @ 2:30pm

    Re: Re: Re: ideology aside...

    So you are implying its not worth your time? Anyways this is a case study about a business model. Its about showing you can be successful and not have to get nutty about copyrights.

    link to this | view in thread ]

  20. identicon
    Bruce Partington, 14 Sep 2012 @ 2:30pm

    Re: Re: ideology aside...

    Looking for short stories, or indeed any kind of fiction... Nope, nothing there. (Was there any point to that animation?)

    But there's always hope someone informed, like Pruden himself, will reply. Isn't that part of connecting with your audience?

    link to this | view in thread ]

  21. identicon
    Bruce Partington, 14 Sep 2012 @ 2:34pm

    Re: Re: Re: Re: ideology aside...

    No, I'm implying it may not be worth the time, and asking him if there's any indication it will be. How could I possibly judge that when he hasn't written any of them?

    I agree, this is about a business model. In fact that's my point, that it's about form not content and so there's every chance that the content might be crap.

    link to this | view in thread ]

  22. identicon
    Bruce Partington, 14 Sep 2012 @ 2:40pm

    Re: Re: Re: Re: Re: ideology aside...

    Oh, and sorry I dissed Nickelback, if that's what twisted your no doubt commodious knickers. You're entirely entitled to your own tastes.

    link to this | view in thread ]

  23. icon
    rosspruden (profile), 14 Sep 2012 @ 2:50pm

    Re: ideology aside...

    Thank Bruce, great question. And a worthy one, to be honest.

    Truth be told, I didn't put much about the caliber of my writing in the campaign because I was mainly approaching my fan base to ask for $10 each. If you're wondering if I have the writing chops to do it, I have three options for you:

    1) read the story at the bottom of the Kickstarter page and judge for yourself;
    2) pitch in $1 and you get them all the stories sent to your email;
    3) Tune in to the telethon today at 7:00 PM PST to watch my instructional on how to write a story, followed by me writing a story at 8PM.

    I've written stories for two decades so, to me, composing a 100 word story is like writing a dramatic "tweet".

    P.S. I'm writing this response live on my Telethon so you should tune in if you want to chat a little more about this. :)

    link to this | view in thread ]

  24. identicon
    Michael, 14 Sep 2012 @ 6:29pm

    There is no magic formula to success, whether via Kickstarter or otherwise. It's a combination of factors: right timing, right pitch, right audience, et al.

    That said, I'm absolutely against Amanda Palmer. Her recent 'Grand Theft Orchestra' campaign for local horn and string players to come on stage with her and perform for *free* has brought out the ire of musicians, and rightfully so. She tries to appeal to the common touch by painting herself as having been in the same boat as them, but the key difference is that most local musicians are not independently wealthy whereas Palmer can always fall back on her own wealth, including her multi-millionaire husband, Neil Gaiman. The fact that they're both Scientologists helps to explain the ridiculous amount of funding for her Kickstarter campaign.

    Read up -- very interesting:
    https://whyweprotest.net/community/threads/amanda-palmers-sea-org-scientology-connecti ons.102233/

    link to this | view in thread ]

  25. identicon
    Anonymous Coward, 14 Sep 2012 @ 8:02pm

    Re: Re: Re: Re: Re: ideology aside...

    This is a public forum. If you ask one of us, you are asking all of us. If you don't wants answers from anyone else, well, terribly sorry but it doesn't work that way. No need for you to be rude about it.

    link to this | view in thread ]

  26. icon
    rosspruden (profile), 15 Sep 2012 @ 12:01am

    The Future of Dimeword

    That is exactly what I was hoping for with Dimeword. Without the shackles of licensing, permission, or lawsuits, culture may roam free and evolve at will. It is the beauty of a creative community. I would love to see tons of artists try their own remake, or sequel to, many of the Dimeword stories. Or—better—do their own Dimeword.

    These are seeds that may die in the crop, or flourish to a tree for all. We are only limited by our own imaginations now.

    link to this | view in thread ]

  27. icon
    The eejit (profile), 15 Sep 2012 @ 8:06am

    Re: Re: Re: Re: Re: ideology aside...

    ...Uhh, you take that chance with purchasing content as it is. Why is croudfunding suddenly a problem for you?

    link to this | view in thread ]

  28. Re:

    And translate, and build upon!

    link to this | view in thread ]

  29. icon
    jameshogg (profile), 17 Sep 2012 @ 5:36pm

    If I were part of some big copyright industry, I'd personally lobby to make crowdfunding illegal, based on supposedly altruistic grounds of protecting the consumer.

    Otherwise my incentive-based business model would end up screwed in years to come.

    Raise hell when it happens. Because if/when it does, it really will be a declaration of war on creativity.

    link to this | view in thread ]

  30. identicon
    Nepster Martin, 5 May 2013 @ 11:07pm

    I am totally agree that piracy is threat for creativity. so, there should be legal laws for copyrighting because coping contents decrease the value of creativity related projects, Kickstarter should understand that things. Projects of modifying stories or development of 2nd edition should not be allowed to fund in Kickstarter. However, Kickstarter only provides platform, it is backer's responsibility to rise fund or not this kind of projects.

    link to this | view in thread ]

  31. icon
    frankelee (profile), 14 Aug 2013 @ 1:47pm

    Decent advice, with one caveat, this author sounds like so many on the creative side who aren't used to actually handling the business. They suggest you give stuff away and barely (if at all) cover operating costs, and while they can come up with many fancy arguments as to why, the real answer is always guilt and insecurity. It's hard for many people (especially sensitive people like artists!) starting off in business to accept receiving other people's money, it's like you're taking it from them.

    You have to realize that people make the money they have so they can spend it, spend it on things they think have value and will improve the quality of their lives. If you make a product that has that kind of value, you should feel free to charge a fair amount. Now Kickstarter is definitely a place you should provide great deals (pledges on their are pre-orders in the extreme, reward the consumer for their faith and support), but if your work isn't garbage, don't price it like garbage.

    It's important to build up a big network of fans for some, but if people like this author don't get over their fear of doing business, their imagined media empires aren't going anywhere.

    link to this | view in thread ]


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